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Filling out the missing dinosaurs
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<blockquote data-quote="Redthistle" data-source="post: 6886985" data-attributes="member: 6778305"><p>First of all, I like and appreciate your work on these.</p><p></p><p>About the calculation of CR, I share your frustrations. In the "good ol' days" (cue the sarcastic laughter) XP took the role that CR does now. Lots of XP simply equaled Tough Monster. </p><p></p><p>CR, which takes into account a more complicated balancing of a creature's various attacks, defenses, and other relevant factors, tends to prompt occasions of brain-bruising "How the *%@# do the RAI for this creature lead to an accurate CR?". XP have become just a subset of CR.</p><p></p><p>First thing I do is to look for similar creatures in the MM, using those as a model for the Challenge Rating.</p><p></p><p>Two other options are to peruse online forums for discussions on the topic to see what solutions and/or suggestions have been proposed by other gamers, or to invite some friends to get together to play-test your creations against pre-gen characters of appropriate level to help assess what the CR should be. </p><p></p><p>About your beasties:</p><p></p><p>Claw Jump. </p><p>1) It might be good to add a size qualifier. Since the velociraptor is defined as a Small creature, a change in wording such as "If the target is a creature of Medium or smaller size, ...". </p><p>2) "Claw Jump", imho, seems to be a kind of clunky way of saying "Pounce".</p><p></p><p>Claw Kick.</p><p>1) Same issue about size, although in this case the wording should include "... Large or smaller size ...".</p><p>2) Again, it's imho, but either "Clawed Kick" or "Savage Kick" sound a bit better to my judgmental ear.</p><p></p><p>For both velociraptors and raptors, my conception of them has been largely shaped by the Jurassic Park/World movies, so Keen Sight being specific to sight makes sense. Remembering those mercenaries in the tall grass being taken down can still send a chill down my spine and raise those short hairs.</p><p></p><p>Thank you for your offerings here.</p></blockquote><p></p>
[QUOTE="Redthistle, post: 6886985, member: 6778305"] First of all, I like and appreciate your work on these. About the calculation of CR, I share your frustrations. In the "good ol' days" (cue the sarcastic laughter) XP took the role that CR does now. Lots of XP simply equaled Tough Monster. CR, which takes into account a more complicated balancing of a creature's various attacks, defenses, and other relevant factors, tends to prompt occasions of brain-bruising "How the *%@# do the RAI for this creature lead to an accurate CR?". XP have become just a subset of CR. First thing I do is to look for similar creatures in the MM, using those as a model for the Challenge Rating. Two other options are to peruse online forums for discussions on the topic to see what solutions and/or suggestions have been proposed by other gamers, or to invite some friends to get together to play-test your creations against pre-gen characters of appropriate level to help assess what the CR should be. About your beasties: Claw Jump. 1) It might be good to add a size qualifier. Since the velociraptor is defined as a Small creature, a change in wording such as "If the target is a creature of Medium or smaller size, ...". 2) "Claw Jump", imho, seems to be a kind of clunky way of saying "Pounce". Claw Kick. 1) Same issue about size, although in this case the wording should include "... Large or smaller size ...". 2) Again, it's imho, but either "Clawed Kick" or "Savage Kick" sound a bit better to my judgmental ear. For both velociraptors and raptors, my conception of them has been largely shaped by the Jurassic Park/World movies, so Keen Sight being specific to sight makes sense. Remembering those mercenaries in the tall grass being taken down can still send a chill down my spine and raise those short hairs. Thank you for your offerings here. [/QUOTE]
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