Fimblywhatsit - No longer just an annoying word stuck in your head!

Machiavelli

First Post
GreatLemur saw some merit to the Fimblywhatsit I made up to demonstrate a balanced Powerful Build at LA+0 in another thread. Because attention and approval are my sole goals in posting to these boards, I expanded the race as an excuse to start my own thread. Lemur also drew my attention to the fact that Powerful Build made only a little conceptual sense for the creature I envisioned, so I ditched it in the expansion. C'est la vie.

[sblock]Fimblywhatsit

The reclusive fimblywhatsits live in the densest woods, where little can be learned of them by outsiders. Some say they were once not so different from elves, but over the centuries they used strange magic to distort their bodies into gaunt and unnatural forms. They dart through the forest's many shadows and patches of thick cover, preferring to be constantly on the move.

Size: Medium Humanoid
Speed: 30ft movement
-2 Con, -2 Cha
Elven Senses: Lending some credance to rumors about their origins, fimblywhatsits share the elven +2 racial bonus on Spot, Search, and Listen checks. They also have Low-Light Vision, seeing twice as far as humans in conditions of poor illumination.
Quadrupedal: When wearing light or no armor, carrying nothing in its hands, and using its hands for nothing else, a fimblywhatsit may move on all four limbs to gain +20' base movement.
Distend: When fighting unarmed or wielding a light weapon, and wearing light or no armor, a fimblywhatsit may extend its attacks. This ability grants a +5' bonus to reach on any attack, but this attack then suffers a -2 penalty on the attack roll.
Shifty: A fimblywhatsit's lithe, constantly fidgeting and moving posture grants a +2 dodge bonus to armor class.
Even Shiftier: Fimblywhatsits find it easy to escape from sticky situations, gaining a +4 racial bonus to Tumble and Escape Artist checks.
Automatic Language: Elven. Bonus Languages: Any.
Favored Class: Scout. The few fimblywhatsists who take up a dedicated adventuring profession find that of the scout ideally suited to their race.
LA: +0[/sblock]

I edited this somewhat, dropping the Dex penalty (with its anti-synergy wierdness), changing the Distend ability from a single attack at no penalty to the less conditional reach at a small penalty, and adding a bit more fluff text.
 
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Machiavelli said:
attention and approval are my sole goals in posting to these boards

Hey, me too! :D


Machiavelli said:
Medium Size Humanoid
30ft movement
-2 Dex, -2 Con, -2 Cha
Low-Light Vision

Elf Senses: +2 racial bonus on Spot and Listen checks
Quadrupedal: When carrying nothing in its hands and using its hands for nothing else, a fimblywhatsit may move on all four limbs to gain +20 base movement.
Distend: As a standard action when fighting unarmed or wielding a Light weapon, a fimblywhatsit may make a single attack with a +5' bonus to reach, but this attack suffers a -2 penalty.
Shifty: A fimblywhatsit's gaunt, quickly and constantly moving frame offers a +2 deflection bonus to AC while conscious and not bound or constricted in any way. This bonus is lost when the fimblywhatsit loses its Dex bonus (if any) to armor class.
Even Shiftier!: A fimblywhatsit reacieves a +4 racial bonus to Tumble and Escape Artist checks.
Favored Class: Scout
LA: +0[/sblock]

A Dex and a Con penalty?! Ouch.

I don't like how they have a Dex penalty, and then a bunch of stuff that negates part of that penalty. For example, 2 Dex based skills, and a Dex-like bonus to AC, AND a bonus when using Finessable weapons.

I'd say that the weak stats and lack of stat-synergy make it a poor choice for nearly any character, though Psions might have a use for the extra movement, and a Psion/Scout/Elocator might be okay. At least he wouldn't operate at a terrible penalty.

Cheers, -- N
 

The "Shifty" ability doesn't really make any sense. He moves quickly and twists out of the way... which somehow creates a force-field around him? It should really bea Dodge bonus, not a Deflection bonus. And with a Dodge bonus, the part about not being bound and whatnot goes away, as you automatically lose a Dodge bonus when you lose your Dex to AC.
 

Deflection and Dodge both stack, yes? Then Dodge it is, although I imagine it being less a matter of avoiding a blow entirely, and more a matter of batting it out of the way.

As for stat non-synergy... that's somewhat the point. I can't see a fimblywhatsit successfully picking someone's pocket or tying a knot without considerable effort. Dodging a blow, slipping out of a tackle, or darting through underbrush, though? Definitely. Can you think of some other mechanically tidy way to enforce this concept?

The speed, conditional 10' reach, and tumble bonus hopefully add up to a very nasty skirmisher.
 



Imagine... if Gollum had been an elf instead of a halfling. Imagine... the magic that gripped him was of his own creation, and the joy he felt for his own ingenuity possessed him utterly, so that he used the magic to shape himself into a terrible, half-elven and half-monstrous form. Imagine... he was not alone in his efforts, and the grand gathering of mad elves made certain to spread their seed, ruling the darkest reaches of unholy forests.

Can you see that? That's a fimblywhatsit. By the way, the name was just the string of pseudo-harmonious phonemes I happened to smash together in a blind instant of creativity. It could double as a non-evil name given by the few who know of the fimblywhatsits' existence and do not wish to brood upon the fightening, unspeakable truth.


I'm curious: how mechanically balanced does this seem?

Would it be over the top to add a 2 power point reserve, and the ability to do something somewhat unnatural while psionically focused? I'm thinking a climb speed, or brachiation, or something of this nature. Of course, I'm only beginning to make myself familiar with the psionics rules, and I'm not aware of the many neat psionic feats available to inspire a minor psionic racial ability.

Brain storm:
- Speed of Thought as a racial bonus feat, and Quadrupedal is +10' instead.
- No inherent psionic abilities, but create a paragon class that grants Speed of Thought, Psionic Charge, and Up The Walls as bonus feats. These paragons embrace the powers they inherited from their forebears.
 
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