Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Final Boss (tm) for a level 11 campaign.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="akr71" data-source="post: 8182050" data-attributes="member: 6801213"><p>The dragon is certainly tough enough, but if you take away its ability to get airborne, then you've severely weakened it from the get go. It is my opinion that a flying dragon out in the open is scarier that a less mobile one in its lair. If adventurers head into a dragon lair, they have an idea what they are up against - out in the open the dragon can just strafe, fly off and come back for another run when its breath weapon recharges, staying out of range as much as possible.</p><p></p><p>Has the party fought a dragon before (the characters, not the players)? Will they know to prepare for dragonfear?</p><p></p><p>You could always have them encounter the dragon out in the open - either they hear about an attack nearby or stumble upon it mid-attack. Whether it is attacking a town or merely poaching some cattle is irrelevant - the heroes run in to save the day - the dragon gets pissed off that it is interrupted, uses its breath weapon and flies off.</p><p></p><p>They can track it back to its lair with visions of immense piles of treasure filling their minds. If the party doesn't take the bait immediately, the survivors of the attack beg the heroes for help.</p></blockquote><p></p>
[QUOTE="akr71, post: 8182050, member: 6801213"] The dragon is certainly tough enough, but if you take away its ability to get airborne, then you've severely weakened it from the get go. It is my opinion that a flying dragon out in the open is scarier that a less mobile one in its lair. If adventurers head into a dragon lair, they have an idea what they are up against - out in the open the dragon can just strafe, fly off and come back for another run when its breath weapon recharges, staying out of range as much as possible. Has the party fought a dragon before (the characters, not the players)? Will they know to prepare for dragonfear? You could always have them encounter the dragon out in the open - either they hear about an attack nearby or stumble upon it mid-attack. Whether it is attacking a town or merely poaching some cattle is irrelevant - the heroes run in to save the day - the dragon gets pissed off that it is interrupted, uses its breath weapon and flies off. They can track it back to its lair with visions of immense piles of treasure filling their minds. If the party doesn't take the bait immediately, the survivors of the attack beg the heroes for help. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Final Boss (tm) for a level 11 campaign.
Top