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General Tabletop Discussion
*Dungeons & Dragons
Final Boss (tm) for a level 11 campaign.
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<blockquote data-quote="THEMNGMNT" data-source="post: 8182549" data-attributes="member: 6809274"><p>Lots of good advice here.</p><p></p><p>In my experience, 11th level PCs are extremely resilient. I'm confident that they can defeat a CR17 red dragon. It's even possible they'll do so quickly and easily. I think the challenge for you is to find ways to extend the fight so that it's long enough to be satisfying. Definitely use legendary actions and lair actions. Consider using terrain in combination with a multi-stage fight.</p><p></p><p>For example, maybe the dragon's lair is in a volcanic cave. Each turn, something happens in the cave...an eruption of lava, a collapse of a stalactite, an earthquake. The cave itself is filled with crevasses, stone shelves, stalagmites and stalactites which give the dragon many places to strike from or take cover in. In the first phase, the dragon confronts the PCs at the front of its cave. When the dragon reaches half hit points, give it a special "bloodied" ability. For example, as a free action it can disengage and fly away without taking opportunity attacks...or it brings down the roof of the cave to knock all enemies prone while it flies off, etc. In the second phase, minions and allies swarm in from connecting passages. In the third and final phase, the dragon makes a last stand in the back of the cave, atop its treasure hoard, where the volcanic heat and gasses cause automatic, ongoing damage. </p><p></p><p>Each phase will be challenging for the players, but they'll get a chance to heal or buff in between phases if needed.</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8182549, member: 6809274"] Lots of good advice here. In my experience, 11th level PCs are extremely resilient. I'm confident that they can defeat a CR17 red dragon. It's even possible they'll do so quickly and easily. I think the challenge for you is to find ways to extend the fight so that it's long enough to be satisfying. Definitely use legendary actions and lair actions. Consider using terrain in combination with a multi-stage fight. For example, maybe the dragon's lair is in a volcanic cave. Each turn, something happens in the cave...an eruption of lava, a collapse of a stalactite, an earthquake. The cave itself is filled with crevasses, stone shelves, stalagmites and stalactites which give the dragon many places to strike from or take cover in. In the first phase, the dragon confronts the PCs at the front of its cave. When the dragon reaches half hit points, give it a special "bloodied" ability. For example, as a free action it can disengage and fly away without taking opportunity attacks...or it brings down the roof of the cave to knock all enemies prone while it flies off, etc. In the second phase, minions and allies swarm in from connecting passages. In the third and final phase, the dragon makes a last stand in the back of the cave, atop its treasure hoard, where the volcanic heat and gasses cause automatic, ongoing damage. Each phase will be challenging for the players, but they'll get a chance to heal or buff in between phases if needed. [/QUOTE]
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Final Boss (tm) for a level 11 campaign.
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