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*Dungeons & Dragons
Final Boss (tm) for a level 11 campaign.
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<blockquote data-quote="Quickleaf" data-source="post: 8182856" data-attributes="member: 20323"><p>Actually, the specific monster matters immensely.</p><p></p><p>Disclaimer: I have only run a handful of dragons (and a dracolich) in straight up combat in 5e, but I've played in a dragon-slaying series my friend DMed. And I've used dragons thematically and in roleplaying encounters (even an exploration encounter inside a dead dracolich) a whole lot.</p><p></p><p>One guideline I use as the "you must be this tall to safely enjoy the ride" bar... as my personal litmus test for whether a monster I'm thinking of using might be too powerful... is I look at the monsters damage output in a single turn (both single-target & area effect), and compare that to the average HP of the PCs.</p><p></p><p>If multi-target damage in one turn can reduce entire party of fresh PCs to 0 HP, that's a red flag.</p><p>Similarly, if single-target damage in one turn can reduce a fresh PC to dead (not dying, but dead), that's also a red flag.</p><p></p><p>So 11th PCs might have an average of 8+(10*5)+(11*1) hit points = 69 HP when fresh. That's a rough number to keep in mind.</p><p></p><p>An <a href="https://www.dndbeyond.com/monsters/adult-red-dragon" target="_blank"><strong>adult red dragon</strong></a> can breathe a 60-foot cone (conceivable getting the entire party) that deals 63 average damage on a failed save. It could <em>almost,</em> but not quite reduce the entire fresh part to 0 hit points in one turn.</p><p></p><p>However, if its breath weapon was a little closer to the average party HP (e.g. if you'd said a 10th level party, with average 63 HP), then I'd flag the monster as very possibly too powerful in an equal fight.</p><p></p><p>The <strong>adult red dragon's</strong> single-target damage in one turn is 26 bite + 15 claw + 15 claw = 56 damage. Probably not going to outright kill a fresh 11th level PC. Checks out.</p><p></p><p>An <strong>androsphinx </strong>isn't putting out the same kind of damage as a red dragon; instead its threat comes from more control abilities, game-changing <em>banishment</em>, superior mobility with <em>freedom of movement & </em>teleportation, and some seriously wild Lair Actions.</p><p></p><p>The androsphinx's <em>flame strike </em>is probably catching 2 PCs with its 10-foot radius, so 2*(8*3.5) = 56 damage. Less than the red dragon, and its not catching the whole party.</p><p></p><p>Whereas the androphinx's single-target damage, at 2*17 = 34 damage, is much lower than the dragon's.</p><p></p><p>As a closing thought, I'd encourage you to think holistically about your encounters in a way that goes deeper than comparing CR to level/number of PCs. For example, if the party relies on spells for magical flight to face flying monsters on more equal footing, then the red dragon is at a disadvantage, while the androsphinx (with <em>dispel magic</em> up its paw) suffers no disadvantage and might even turn the tables on the PCs with a nasty fall in store. That kind of thinking will be much more valuable to you than the CR system, at least, in my humble opinion.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8182856, member: 20323"] Actually, the specific monster matters immensely. Disclaimer: I have only run a handful of dragons (and a dracolich) in straight up combat in 5e, but I've played in a dragon-slaying series my friend DMed. And I've used dragons thematically and in roleplaying encounters (even an exploration encounter inside a dead dracolich) a whole lot. One guideline I use as the "you must be this tall to safely enjoy the ride" bar... as my personal litmus test for whether a monster I'm thinking of using might be too powerful... is I look at the monsters damage output in a single turn (both single-target & area effect), and compare that to the average HP of the PCs. If multi-target damage in one turn can reduce entire party of fresh PCs to 0 HP, that's a red flag. Similarly, if single-target damage in one turn can reduce a fresh PC to dead (not dying, but dead), that's also a red flag. So 11th PCs might have an average of 8+(10*5)+(11*1) hit points = 69 HP when fresh. That's a rough number to keep in mind. An [URL='https://www.dndbeyond.com/monsters/adult-red-dragon'][B]adult red dragon[/B][/URL] can breathe a 60-foot cone (conceivable getting the entire party) that deals 63 average damage on a failed save. It could [I]almost,[/I] but not quite reduce the entire fresh part to 0 hit points in one turn. However, if its breath weapon was a little closer to the average party HP (e.g. if you'd said a 10th level party, with average 63 HP), then I'd flag the monster as very possibly too powerful in an equal fight. The [B]adult red dragon's[/B] single-target damage in one turn is 26 bite + 15 claw + 15 claw = 56 damage. Probably not going to outright kill a fresh 11th level PC. Checks out. An [B]androsphinx [/B]isn't putting out the same kind of damage as a red dragon; instead its threat comes from more control abilities, game-changing [I]banishment[/I], superior mobility with [I]freedom of movement & [/I]teleportation, and some seriously wild Lair Actions. The androsphinx's [I]flame strike [/I]is probably catching 2 PCs with its 10-foot radius, so 2*(8*3.5) = 56 damage. Less than the red dragon, and its not catching the whole party. Whereas the androphinx's single-target damage, at 2*17 = 34 damage, is much lower than the dragon's. As a closing thought, I'd encourage you to think holistically about your encounters in a way that goes deeper than comparing CR to level/number of PCs. For example, if the party relies on spells for magical flight to face flying monsters on more equal footing, then the red dragon is at a disadvantage, while the androsphinx (with [I]dispel magic[/I] up its paw) suffers no disadvantage and might even turn the tables on the PCs with a nasty fall in store. That kind of thinking will be much more valuable to you than the CR system, at least, in my humble opinion. [/QUOTE]
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