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Final Boss (tm) for a level 11 campaign.
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<blockquote data-quote="Flamestrike" data-source="post: 8183015" data-attributes="member: 6788736"><p>An 11th level party of 4 PC's (fully rested, no magic items) should find such an encounter a tough challenge, if the Dragon is played correctly and gets a terrain advantage.</p><p></p><p>Id make it a spellcasting variant (5 spells, max level 5, Save DC 19) dragon with the following spells: <em>Mirror image, Shield, Scrying, Far Step, </em>and <em>Synaptic Static.</em></p><p></p><p>If given time (alerted by its minions of the PCs presence, which it almost certainly should be thanks to minions, Scrying or a familiar and Perception +13), it has <em>Mirror Image</em>, and <em>Far Step</em> pre-cast.</p><p></p><p><em>Far step</em> gives you fantastic maneuverability and gives you something to do with your Bonus action each round. Bonus points is that it shuts down <em>Walls of Force.</em></p><p></p><p>Hit them with <em>Synaptic static</em> (from outside counterspells 60' range via flying or far step teleporting) on round 1, targeting likely weak Int saves (dealing good damage, and inflicting a penalty of -1d6 on attack rolls against it). They wont expect psychic damage (fire damage for sure).</p><p></p><p>From there, use the breath weapon and judicial use of flying in, full attacking spellcasters, then teleporting back if needed to keep at range.</p><p></p><p>If your PC's have magic items, so should it (+1 ring of protection, Crystal ball (swap <em>scrying </em>for <em>find familiar</em>) and bracers of defense look pretty decent) for an AC of 22.</p><p></p><p>Ensure its minions have <em>hallowed </em>it's lair area, barring teleportation from non Dragons, and divination magic from same.</p><p></p><p>Environment should be something like the inside of a Volcano, plenty of room to fly, geysers of magma that act like Lair actions, pits of magma (and a lake of magma for it to escape into), and a narrow stone bridge, because why the hell not.</p><p></p><p>Include a Dragon Slayer (weapon your martial uses) in its hoard in plain sight, over the stone bridge. See if they're prepared to go after it. It automatically attunes to the first PC to attempt to wield it (it's sentient, <em>hates </em>the Dragon who spends most of its day trolling the poor sword, and grants advantage on attacks with itself against this particular Dragon).</p><p></p><p>Foreshadow the dragon, with minions hunting for the PCs as the advance in poer, rumors about the Dragon Slayer sword, and maybe even occasional sightings.</p><p></p><p>If you set it up right, it should be epic and a challenge even for experienced PCs.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8183015, member: 6788736"] An 11th level party of 4 PC's (fully rested, no magic items) should find such an encounter a tough challenge, if the Dragon is played correctly and gets a terrain advantage. Id make it a spellcasting variant (5 spells, max level 5, Save DC 19) dragon with the following spells: [I]Mirror image, Shield, Scrying, Far Step, [/I]and [I]Synaptic Static.[/I] If given time (alerted by its minions of the PCs presence, which it almost certainly should be thanks to minions, Scrying or a familiar and Perception +13), it has [I]Mirror Image[/I], and [I]Far Step[/I] pre-cast. [I]Far step[/I] gives you fantastic maneuverability and gives you something to do with your Bonus action each round. Bonus points is that it shuts down [I]Walls of Force.[/I] Hit them with [I]Synaptic static[/I] (from outside counterspells 60' range via flying or far step teleporting) on round 1, targeting likely weak Int saves (dealing good damage, and inflicting a penalty of -1d6 on attack rolls against it). They wont expect psychic damage (fire damage for sure). From there, use the breath weapon and judicial use of flying in, full attacking spellcasters, then teleporting back if needed to keep at range. If your PC's have magic items, so should it (+1 ring of protection, Crystal ball (swap [I]scrying [/I]for [I]find familiar[/I]) and bracers of defense look pretty decent) for an AC of 22. Ensure its minions have [I]hallowed [/I]it's lair area, barring teleportation from non Dragons, and divination magic from same. Environment should be something like the inside of a Volcano, plenty of room to fly, geysers of magma that act like Lair actions, pits of magma (and a lake of magma for it to escape into), and a narrow stone bridge, because why the hell not. Include a Dragon Slayer (weapon your martial uses) in its hoard in plain sight, over the stone bridge. See if they're prepared to go after it. It automatically attunes to the first PC to attempt to wield it (it's sentient, [I]hates [/I]the Dragon who spends most of its day trolling the poor sword, and grants advantage on attacks with itself against this particular Dragon). Foreshadow the dragon, with minions hunting for the PCs as the advance in poer, rumors about the Dragon Slayer sword, and maybe even occasional sightings. If you set it up right, it should be epic and a challenge even for experienced PCs. [/QUOTE]
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