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Final Character Theme Article Up: Heroes for Hire
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<blockquote data-quote="Kinneus" data-source="post: 5574572" data-attributes="member: 48215"><p>Thoughts: Explorer is excellent. A powerful option, to be sure, with very useful features, but not in any way overpowered. I quite like it. I especially like the difficult-terrain dependent encounter power they get. I sometimes feel like difficult terrain isn't interesting, and turning it to your advantage fits the flavor of a ranger/explorer/India-Jones type quite well.</p><p> </p><p>Guttersnipe looks a little questionable. Running Slash is a fun level 1 Encounter... good mobility, and a weapon attack vs. Reflex? That'll be useful well into Epic. I anticipate problems with the level 5, feature, though... mainly, everybody in the party giving the Guttersnipe their old gear to sell, and therefore increasing the overall wealth of the party. When you get to higher levels, 10% more for selling an item is a potentially a huge amount of gold. +5 to Streetwise is solid and flavorful, even if Streetwise isn't the most useful skill. I have no idea what the hell getting to roll it as a free action is supposed to do for you, though. I have trouble coming up with an instance where Streetwise <em>wouldn't</em> be a free action. Heck, I have trouble thinking up an example where you'd even want or be able to use Streetwise in combat.</p><p> </p><p>Mercenary's a little bland, but mechanically sound. That level 1 Encounter is going to be a favorite for Strikers, for reasons that should be obvious. Hard to complain about something like that.</p><p> </p><p>For Outlaw, Surprise Strike is sexy, and frankly blows the Wizard's Apprentice level 1 Encounter out of the water, but whatever. Level 5 feature is dubious value. Might be useless for many, many levels in a varied, Points of Light campaign, but if you know your DM is doing Dark Sun or a campaign based in a long trek out into the tundra, it could be potentially pretty useful. Mostly, though, I just don't like the flavor of it for an Outlaw. Something like this seems better-suited to an Explorer, or maybe a "Hermit" sort of Theme where somebody is clearly hunkering down in and adapting to one environment. I picture Outlaws moving all over, trying to evade authorities, so really I just don't see what it has to do with the Theme.</p></blockquote><p></p>
[QUOTE="Kinneus, post: 5574572, member: 48215"] Thoughts: Explorer is excellent. A powerful option, to be sure, with very useful features, but not in any way overpowered. I quite like it. I especially like the difficult-terrain dependent encounter power they get. I sometimes feel like difficult terrain isn't interesting, and turning it to your advantage fits the flavor of a ranger/explorer/India-Jones type quite well. Guttersnipe looks a little questionable. Running Slash is a fun level 1 Encounter... good mobility, and a weapon attack vs. Reflex? That'll be useful well into Epic. I anticipate problems with the level 5, feature, though... mainly, everybody in the party giving the Guttersnipe their old gear to sell, and therefore increasing the overall wealth of the party. When you get to higher levels, 10% more for selling an item is a potentially a huge amount of gold. +5 to Streetwise is solid and flavorful, even if Streetwise isn't the most useful skill. I have no idea what the hell getting to roll it as a free action is supposed to do for you, though. I have trouble coming up with an instance where Streetwise [I]wouldn't[/I] be a free action. Heck, I have trouble thinking up an example where you'd even want or be able to use Streetwise in combat. Mercenary's a little bland, but mechanically sound. That level 1 Encounter is going to be a favorite for Strikers, for reasons that should be obvious. Hard to complain about something like that. For Outlaw, Surprise Strike is sexy, and frankly blows the Wizard's Apprentice level 1 Encounter out of the water, but whatever. Level 5 feature is dubious value. Might be useless for many, many levels in a varied, Points of Light campaign, but if you know your DM is doing Dark Sun or a campaign based in a long trek out into the tundra, it could be potentially pretty useful. Mostly, though, I just don't like the flavor of it for an Outlaw. Something like this seems better-suited to an Explorer, or maybe a "Hermit" sort of Theme where somebody is clearly hunkering down in and adapting to one environment. I picture Outlaws moving all over, trying to evade authorities, so really I just don't see what it has to do with the Theme. [/QUOTE]
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