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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Final Fantasy 4e Class: The Bard
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<blockquote data-quote="saric" data-source="post: 4349101" data-attributes="member: 60567"><p>If you haven't noticed, almost all encounter powers in 4e do not have lingering effects that last longer than one round. It is very rare. I haven't read the entire class entirely, but I will have to agree with the others, a lot of this stuff is a little too good to be true. Also another note, you claim the class is a controller yet you granted it access to some healing powers that affected other allies. </p><p></p><p>Here's another example;</p><p></p><p>Basically if you hit a creature with this, it will do nothing for two rounds? Are the saves simultaneous or does he just get one/round? </p><p>And once again, why did you put a duration effect on an encounter power?</p><p></p><p></p><p>Another thing, The bladesinger is way too out of line for a single feat. For the cost of a single feat I am almost like a fighter. Why on earth would someone be a fighter when they can pick up that feat and gain some of the benefits of combat challenge not just 1/encounter but at will. This feat goes against the philosophy of multi-classing in 4e.</p><p></p><p></p><p></p><p>Another suggestion, some of the powers are way too specific to be useful.</p><p></p><p></p><p>Earth Jazz? I think the blues brothers are in town. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Anyways, why would anyone pick up a daily power that does 1d4 damage and grants combat advantage if at most one turn. For a level 15 DAILY power it seems like something not many players would ever pick up.</p><p></p><p>The best advice I can give you is when making the powers in a checklist which is what I tried to do when I made my bard and other classes.</p><p>#1. Be creative with the power. Be diffrent and interesting however, don't overshadow the other classes or your other builds.</p><p></p><p>#2. Is this power too limited? Is it only useful once in a blue moon? Would I ever pick this power up if I were a player?</p><p></p><p>#3. Is this power too good? What are the ways I can exploit this power if I were a player. Is this power better than every other choice at the level for this class and other classes of the same role?</p><p></p><p>#4. Is this power fun? Is it boring or dull? Does it sound corny? Will the players laugh when they say I attack with "Duck Slam"?</p><p></p><p>#5. Encounter powers usually shouldn't have lingering effects that last longer than 1 round.</p><p></p><p>#6. Most of the time daily's should have some sort of effect on misses. Nothing sucks more than missing with a 1/day power and nothing happening.</p><p></p><p>Thats about all I can think of now. If you like you can check my bard out for inspiration or ideas at <a href="http://www.badongo.com/file/10099912" target="_blank">http://www.badongo.com/file/10099912</a>. The discussion thread is located at this link.<a href="http://www.enworld.org/forum/showthread.php?t=231413" target="_blank">http://www.enworld.org/forum/showthread.php?t=231413</a></p></blockquote><p></p>
[QUOTE="saric, post: 4349101, member: 60567"] If you haven't noticed, almost all encounter powers in 4e do not have lingering effects that last longer than one round. It is very rare. I haven't read the entire class entirely, but I will have to agree with the others, a lot of this stuff is a little too good to be true. Also another note, you claim the class is a controller yet you granted it access to some healing powers that affected other allies. Here's another example; Basically if you hit a creature with this, it will do nothing for two rounds? Are the saves simultaneous or does he just get one/round? And once again, why did you put a duration effect on an encounter power? Another thing, The bladesinger is way too out of line for a single feat. For the cost of a single feat I am almost like a fighter. Why on earth would someone be a fighter when they can pick up that feat and gain some of the benefits of combat challenge not just 1/encounter but at will. This feat goes against the philosophy of multi-classing in 4e. Another suggestion, some of the powers are way too specific to be useful. Earth Jazz? I think the blues brothers are in town. ;) Anyways, why would anyone pick up a daily power that does 1d4 damage and grants combat advantage if at most one turn. For a level 15 DAILY power it seems like something not many players would ever pick up. The best advice I can give you is when making the powers in a checklist which is what I tried to do when I made my bard and other classes. #1. Be creative with the power. Be diffrent and interesting however, don't overshadow the other classes or your other builds. #2. Is this power too limited? Is it only useful once in a blue moon? Would I ever pick this power up if I were a player? #3. Is this power too good? What are the ways I can exploit this power if I were a player. Is this power better than every other choice at the level for this class and other classes of the same role? #4. Is this power fun? Is it boring or dull? Does it sound corny? Will the players laugh when they say I attack with "Duck Slam"? #5. Encounter powers usually shouldn't have lingering effects that last longer than 1 round. #6. Most of the time daily's should have some sort of effect on misses. Nothing sucks more than missing with a 1/day power and nothing happening. Thats about all I can think of now. If you like you can check my bard out for inspiration or ideas at [URL="http://www.badongo.com/file/10099912"]http://www.badongo.com/file/10099912[/URL]. The discussion thread is located at this link.[url]http://www.enworld.org/forum/showthread.php?t=231413[/url] [/QUOTE]
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