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Story Hour
Final Fantasy:Chrystaria Lives- A d20 Egypt Campaign- Updated 8/6 Mega Update
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<blockquote data-quote="DonTadow" data-source="post: 2199013" data-attributes="member: 22622"><p><strong>Episode 22: Why Won't You Die- Director's Commentary</strong></p><p></p><p>Director's Commentary</p><p></p><p> * Want to see images of this episode, go to the Characters Gallery</p><p> * This is the first of hopefully many adventures for Alexandra and Syxen, well at least Randy and Racheal.</p><p> * Nikylik and Rin had to leave because of an abrupt sickness, get better.</p><p> * The awkward, hey our goals are somwhat similiar can we go with you, was more difficult than i thought to introduce the party to Syxen and Alexandra. It was more so because the party has never had a good experience with the Church. This was rpg'ed nice and handled well by both parties.</p><p> * Alexandra's character is special in that it is the first "real" pc.</p><p> * The rolls and rpg'n for Syxen really helped solidify his roll as the overzealous defender whom has had some bad luck and questions his abilities at times.</p><p> * The DC for the Arcane lock check was not high, but we lost our thief do to sickness and I did not want to rpg for him. Thankfully Jalentriel has some check trap skills.</p><p> * The trap in the crypt was designed so that someone gets in and disappears, however, Syxen rolled a 20 to movethe Sarcophagi which bypassed the trap door. I still found a way to show the pcs there was a trap door.</p><p> * The mummy dogs are the same ones found in Sardior's tomb. I liked the idea of a beast that keeps coming back until you destroy somethign else. I through in the Brain in the Jar from the Libris Mortis to add more of a challenge. Everytime I read how the egyptians used these jars for organs I think about that, what if it wasn't dead yet.</p><p> * The game fealt shorter this time around, but when I timed it with our other games it was only short play wise by about an hour.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2199013, member: 22622"] [b]Episode 22: Why Won't You Die- Director's Commentary[/b] Director's Commentary * Want to see images of this episode, go to the Characters Gallery * This is the first of hopefully many adventures for Alexandra and Syxen, well at least Randy and Racheal. * Nikylik and Rin had to leave because of an abrupt sickness, get better. * The awkward, hey our goals are somwhat similiar can we go with you, was more difficult than i thought to introduce the party to Syxen and Alexandra. It was more so because the party has never had a good experience with the Church. This was rpg'ed nice and handled well by both parties. * Alexandra's character is special in that it is the first "real" pc. * The rolls and rpg'n for Syxen really helped solidify his roll as the overzealous defender whom has had some bad luck and questions his abilities at times. * The DC for the Arcane lock check was not high, but we lost our thief do to sickness and I did not want to rpg for him. Thankfully Jalentriel has some check trap skills. * The trap in the crypt was designed so that someone gets in and disappears, however, Syxen rolled a 20 to movethe Sarcophagi which bypassed the trap door. I still found a way to show the pcs there was a trap door. * The mummy dogs are the same ones found in Sardior's tomb. I liked the idea of a beast that keeps coming back until you destroy somethign else. I through in the Brain in the Jar from the Libris Mortis to add more of a challenge. Everytime I read how the egyptians used these jars for organs I think about that, what if it wasn't dead yet. * The game fealt shorter this time around, but when I timed it with our other games it was only short play wise by about an hour. [/QUOTE]
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Final Fantasy:Chrystaria Lives- A d20 Egypt Campaign- Updated 8/6 Mega Update
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