Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Final Fantasy Elements
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Exen Trik" data-source="post: 4641677" data-attributes="member: 34942"><p><strong>CLASSES</strong></p><p>The list of classes is not completely final, there's a couple I may add later. But these are the essential classes that represent the archetypes of most Final Fantasy settings. For now I am including a summary of the classes, later I'll fill in stats for each as they develop. </p><p></p><p><strong>Warrior</strong> </p><p>The essential martial expert, utilizing weapons and heavy armor like no other. Fills a role slightly more striker based than a 4e fighter. Their Strike commands allow them to always deal enough of the right kind of damage, get through defenses, or weaken the target.</p><p></p><p><strong>Thief</strong> </p><p>Where the rogue is a master of separating targets from their hit points, a thief and their Steal command provides more options. When your opponents carry potions to heal themselves and monsters draw strength from elemental stones, relieving them of what they possess can swing the tide of battle more than pure power. Of course a thief can also confound their foes in other ways as well, and if they need raw damage they can deliver.</p><p></p><p><strong>Monk</strong> </p><p>The Final Fantasy monk is a very different thing than typical D&D monk. They are very much a defender and tank, exchanging weapons for powerful martial arts and chi techniques, and armor for excellent health and countering abilities. Their Martial Arts command is both a physical and mystical set of techniques, allowing not only ways to damage but to gain tactical advantage on the battlefield. </p><p></p><p><strong>Scholar</strong></p><p>The scholar is potentially many things, but always at least a master of one. Their Lore command works in combination with skills, items, magic, or some fusion thereof to attain unique and powerful effects and use gear no one else can. They can also share their knowledge with their allies for advantage, or use knowledge to befuddle their foes.</p><p></p><p><strong>Black Mage</strong></p><p>The essential attack spellcaster. Be it blasting and striking, raw damage or status inflictions, Black Magic is all about putting the hurt on the enemy. They have many ways to achieve this aim, and make better use of mana to this end than others. But they have a bit of a glass jaw and so try to stay out of the thick of battle if that can't end it outright.</p><p></p><p><strong>White Mage</strong></p><p>The yin to the black mages yang, White Magic is the art of healing, support and not a little smiting. Tougher than their arcane counterpart they are better off with weapons and more survivable toe to toe. And those weaker in physical strengths can also use powers of radiant might. But their magics true purpose is to heal and defend their allies, keeping them from deaths grasp and pulling them from from it when it takes hold.</p><p></p><p><strong>Red Mage</strong></p><p>The Red Mage dabbles in not only white and black magics, but also in the way of weapons and armor. He focuses not in a single one of his many talents, but on using them in conjunction to achieve unique effects. Be it channeling spells though his weapons, enhancing himself or his allies, or harassing his foes with deftly cast magics the Red Mage is a unique and efficient combatant.</p><p></p><p><strong>Blue Mage</strong></p><p>(complete later)</p><p></p><p></p><p><strong>JOBS</strong></p><p>(complete later)</p></blockquote><p></p>
[QUOTE="Exen Trik, post: 4641677, member: 34942"] [B]CLASSES[/B] The list of classes is not completely final, there's a couple I may add later. But these are the essential classes that represent the archetypes of most Final Fantasy settings. For now I am including a summary of the classes, later I'll fill in stats for each as they develop. [B]Warrior[/B] The essential martial expert, utilizing weapons and heavy armor like no other. Fills a role slightly more striker based than a 4e fighter. Their Strike commands allow them to always deal enough of the right kind of damage, get through defenses, or weaken the target. [B]Thief[/B] Where the rogue is a master of separating targets from their hit points, a thief and their Steal command provides more options. When your opponents carry potions to heal themselves and monsters draw strength from elemental stones, relieving them of what they possess can swing the tide of battle more than pure power. Of course a thief can also confound their foes in other ways as well, and if they need raw damage they can deliver. [B]Monk[/B] The Final Fantasy monk is a very different thing than typical D&D monk. They are very much a defender and tank, exchanging weapons for powerful martial arts and chi techniques, and armor for excellent health and countering abilities. Their Martial Arts command is both a physical and mystical set of techniques, allowing not only ways to damage but to gain tactical advantage on the battlefield. [B]Scholar[/B] The scholar is potentially many things, but always at least a master of one. Their Lore command works in combination with skills, items, magic, or some fusion thereof to attain unique and powerful effects and use gear no one else can. They can also share their knowledge with their allies for advantage, or use knowledge to befuddle their foes. [B]Black Mage[/B] The essential attack spellcaster. Be it blasting and striking, raw damage or status inflictions, Black Magic is all about putting the hurt on the enemy. They have many ways to achieve this aim, and make better use of mana to this end than others. But they have a bit of a glass jaw and so try to stay out of the thick of battle if that can't end it outright. [B]White Mage[/B] The yin to the black mages yang, White Magic is the art of healing, support and not a little smiting. Tougher than their arcane counterpart they are better off with weapons and more survivable toe to toe. And those weaker in physical strengths can also use powers of radiant might. But their magics true purpose is to heal and defend their allies, keeping them from deaths grasp and pulling them from from it when it takes hold. [B]Red Mage[/B] The Red Mage dabbles in not only white and black magics, but also in the way of weapons and armor. He focuses not in a single one of his many talents, but on using them in conjunction to achieve unique effects. Be it channeling spells though his weapons, enhancing himself or his allies, or harassing his foes with deftly cast magics the Red Mage is a unique and efficient combatant. [B]Blue Mage[/B] (complete later) [B]JOBS[/B] (complete later) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Final Fantasy Elements
Top