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<blockquote data-quote="Exen Trik" data-source="post: 4644487" data-attributes="member: 34942"><p><strong>WARRIOR</strong></p><p></p><p>Role: Defender (Striker)</p><p>Hit Points: 15 + Constitution score at 1st level; +6 on level up</p><p>Magic Points: 10 + Charisma score at 1st level; +4 on level up</p><p>Surges: +3 Healing Surges</p><p>Defenses: +2 Fortitude</p><p></p><p>Armor Proficiencies: Cloth, leather, hide, chainmail, scale, plate; heavy shields, light shields.</p><p>Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged.</p><p>Class features: Provoking Challenge, Combat Superiority, Warrior Focus.</p><p>Skills: As Fighter</p><p></p><p>Provoking Challenge: (Complete Later)</p><p></p><p>Combat Superiority: As 4e Fighter</p><p></p><p>Warrior Focus: The Warrior can specialize in one tradition of weaponry and tactics. You gain a +1 to attack rolls with the listed group, and receive an additional class feature when wielding those weapons. Choose one of the following options:</p><p>-Archer: Bow and Crossbow; you do not provoke opportunity attacks from adjacent enemies for making ranged attacks</p><p>-Barbarian: Axe and Hammer; you deal +1 damage per tier. </p><p>-Lancer: Spear and Polearm; your shifts are 2 squares instead of one.</p><p>-Fencer: Light Blade; you add your weapons proficiency bonus to your AC.</p><p>-Squire: Heavy Blade; you add your weapons proficiency bonus to your adjacent allies AC.</p><p></p><p></p><p><strong>COMMAND: Warrior Strike</strong></p><p>(complete later)</p><p></p><p></p><p><strong>POWERS</strong></p><p></p><p>DOUBLE ATTACK Warrior At-will 1</p><p>At-Will ◊ Weapon</p><p>Standard Action Melee or Ranged weapon</p><p>Target: One creature, or two adjacent creatures</p><p>Attack: Strength (melee) or Dexterity (ranged) vs. AC</p><p>Hit: 1[W] damage each hit. Against a single target,</p><p>make two attack rolls and use the better of the two.</p><p>If both attacks would hit the target, add your attack</p><p>modifier to the damage dealt.</p><p>Increase damage to 2[W] each hit at 21st level.</p><p>Boost: +1 MP. When attacking two creatures, you</p><p>can apply a different Strike command to each.</p><p>Against a single target, you can apply two Strike</p><p>commands simultaneously.</p><p></p><p>BRAVER Warrior Encounter 1</p><p>Encounter ◊ Weapon, Limit</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: Strength vs. AC</p><p>Special: You must be bloodied to use this power</p><p>Hit: 2[W] + Strength modifier damage</p><p>Miss: Strength modifier damage</p><p>Special: If you have hit points equal or less than your healing surge value, double your Strength modifier to damage on a hit or a miss.</p><p></p><p>MIGHTY STRIKES - Warrior Daily 1</p><p>Daily ◊ Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: Strength vs. AC, two attacks</p><p>Hit: 1[W] + Strength modifier each hit.</p><p>Special: If the first attack hits, the second</p><p>attack becomes a critical hit if it also hits.</p><p></p><p>(complete later)</p></blockquote><p></p>
[QUOTE="Exen Trik, post: 4644487, member: 34942"] [b]WARRIOR[/b] Role: Defender (Striker) Hit Points: 15 + Constitution score at 1st level; +6 on level up Magic Points: 10 + Charisma score at 1st level; +4 on level up Surges: +3 Healing Surges Defenses: +2 Fortitude Armor Proficiencies: Cloth, leather, hide, chainmail, scale, plate; heavy shields, light shields. Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged. Class features: Provoking Challenge, Combat Superiority, Warrior Focus. Skills: As Fighter Provoking Challenge: (Complete Later) Combat Superiority: As 4e Fighter Warrior Focus: The Warrior can specialize in one tradition of weaponry and tactics. You gain a +1 to attack rolls with the listed group, and receive an additional class feature when wielding those weapons. Choose one of the following options: -Archer: Bow and Crossbow; you do not provoke opportunity attacks from adjacent enemies for making ranged attacks -Barbarian: Axe and Hammer; you deal +1 damage per tier. -Lancer: Spear and Polearm; your shifts are 2 squares instead of one. -Fencer: Light Blade; you add your weapons proficiency bonus to your AC. -Squire: Heavy Blade; you add your weapons proficiency bonus to your adjacent allies AC. [B]COMMAND: Warrior Strike[/B] (complete later) [B]POWERS[/B] DOUBLE ATTACK Warrior At-will 1 At-Will ◊ Weapon Standard Action Melee or Ranged weapon Target: One creature, or two adjacent creatures Attack: Strength (melee) or Dexterity (ranged) vs. AC Hit: 1[W] damage each hit. Against a single target, make two attack rolls and use the better of the two. If both attacks would hit the target, add your attack modifier to the damage dealt. Increase damage to 2[W] each hit at 21st level. Boost: +1 MP. When attacking two creatures, you can apply a different Strike command to each. Against a single target, you can apply two Strike commands simultaneously. BRAVER Warrior Encounter 1 Encounter ◊ Weapon, Limit Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Special: You must be bloodied to use this power Hit: 2[W] + Strength modifier damage Miss: Strength modifier damage Special: If you have hit points equal or less than your healing surge value, double your Strength modifier to damage on a hit or a miss. MIGHTY STRIKES - Warrior Daily 1 Daily ◊ Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC, two attacks Hit: 1[W] + Strength modifier each hit. Special: If the first attack hits, the second attack becomes a critical hit if it also hits. (complete later) [/QUOTE]
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