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<blockquote data-quote="Arkhandus" data-source="post: 3700478" data-attributes="member: 13966"><p><strong>Mikken, HP 75/75, AC 17 (18 vs. dodge target)</strong></p><p></p><p>Mikken curses, thinking worriedly <em>'I could handle the mage, you're the awesome swordsman, why don't you start taking down the big guys?!?'</em></p><p></p><p>As he curses, though, Mikken urges his chocobo to move a bit, positioning himself a few feet in front of Frida, and his free hand pulls out some spell components before he stops. "Stay behind me girls!" Then he's chanting again and making swift handsigns, invoking another spell....</p><p></p><p>A moment later as his chant finishes, large hailstones materialize above the gang of big bruisers, raining down hard to pummel the goons, shattering on the ground and spreading a frigid spray of ice. The hail continues to pour down on the area for several long seconds, materializing out of thin air.</p><p></p><p>[sblock=ooc]Mikken's initiative is 18.</p><p><a href="http://invisiblecastle.com/find.py?id=1209480" target="_blank">Initiative versus 12 bandits and mage (1d20+4=18)</a></p><p></p><p>Mikken stops 5 feet away from Frida, in front of her, using himself and his chocobo as meat shields for his friend. Mikken keeps an eye on the big thug furthest to the right, and thus closest to where Kyo's headed, as Mikken's Dodge target, in case he needs to move in to intercept and help his coz.</p><p></p><p>He casts <a href="http://www.d20srd.org/srd/spells/iceStorm.htm" target="_blank"><strong>Ice Storm</strong></a> , centered on a point 5 feet closer to him than the middle of the 6 big bruisers, so as to cover a decent swath. 20-foot wide cylinder, 40 feet high. Movement speed is halved within the area of effect.</p><p></p><p>Damage rolled for the bombardment is 8 bludgeoning damage, 7 cold damage, so not very good, but the movement reduction should be kind of helpful for this round.</p><p><a href="http://invisiblecastle.com/find.py?id=1209489" target="_blank">Ice Storm's bludgeoning damage first and cold damage second (3d6=8, 2d6=7)</a></p><p></p><p>Would have preferred Kyo to move in against the bruisers, but I dunno how healthy he is right now.... Mikken's Ice Storm could probably have kept the mage and lesser bandits preoccupied for a round instead, then he coulda moved in to catch them with a Lightning Bolt or something... <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> [/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3700478, member: 13966"] [b]Mikken, HP 75/75, AC 17 (18 vs. dodge target)[/b] Mikken curses, thinking worriedly [I]'I could handle the mage, you're the awesome swordsman, why don't you start taking down the big guys?!?'[/I] As he curses, though, Mikken urges his chocobo to move a bit, positioning himself a few feet in front of Frida, and his free hand pulls out some spell components before he stops. "Stay behind me girls!" Then he's chanting again and making swift handsigns, invoking another spell.... A moment later as his chant finishes, large hailstones materialize above the gang of big bruisers, raining down hard to pummel the goons, shattering on the ground and spreading a frigid spray of ice. The hail continues to pour down on the area for several long seconds, materializing out of thin air. [sblock=ooc]Mikken's initiative is 18. [url=http://invisiblecastle.com/find.py?id=1209480]Initiative versus 12 bandits and mage (1d20+4=18)[/url] Mikken stops 5 feet away from Frida, in front of her, using himself and his chocobo as meat shields for his friend. Mikken keeps an eye on the big thug furthest to the right, and thus closest to where Kyo's headed, as Mikken's Dodge target, in case he needs to move in to intercept and help his coz. He casts [URL=http://www.d20srd.org/srd/spells/iceStorm.htm][B]Ice Storm[/B][/URL] , centered on a point 5 feet closer to him than the middle of the 6 big bruisers, so as to cover a decent swath. 20-foot wide cylinder, 40 feet high. Movement speed is halved within the area of effect. Damage rolled for the bombardment is 8 bludgeoning damage, 7 cold damage, so not very good, but the movement reduction should be kind of helpful for this round. [url=http://invisiblecastle.com/find.py?id=1209489]Ice Storm's bludgeoning damage first and cold damage second (3d6=8, 2d6=7)[/url] Would have preferred Kyo to move in against the bruisers, but I dunno how healthy he is right now.... Mikken's Ice Storm could probably have kept the mage and lesser bandits preoccupied for a round instead, then he coulda moved in to catch them with a Lightning Bolt or something... :heh: [/sblock] [/QUOTE]
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