Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Final Fantasy J
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 3707676" data-attributes="member: 13966"><p><strong>Mikken, HP 52/75, AC 21 (22 vs. Dodge target)</strong></p><p></p><p>Mikken tries to figure out what to do, hopping down behind his chocobo while commanding it to attack one of the bruisers in front that had just wounded Mikken.</p><p></p><p>After a moment's hesitation, Mikken moves a bit to the side by his chocobo, casting a defensive spell on himself quickly.</p><p></p><p><em>(ooc: move action to get down, 5-foot step, then Mage Armor. Dodge feat oriented on the bandit nearest him when he moves.)</em></p><p></p><p>[sblock=Jemal]You got me confused as to where the bandits were positioned......I thought I understood before, but now I don't have a clue. And now I'm not sure if my Ice Storm even slowed them down in the approach.</p><p></p><p>Mikken's Fortitude save for whatever you have planned is a 26.</p><p><a href="http://invisiblecastle.com/find.py?id=1212557" target="_blank">Fortitude save for Mikken (1d20+9=26)</a></p><p></p><p>Mikken tries to hop down from his chocobo quickly, but fails the Ride check, so his dismount uses up a move action.</p><p><a href="http://invisiblecastle.com/find.py?id=1212534" target="_blank">Mikken's Ride check to dismount as a free action (1d20+5=12)</a></p><p></p><p>Mikken attempts to identify the enemy mage's second spell when cast.....Spellcraft check of 33.</p><p><a href="http://invisiblecastle.com/find.py?id=1212468" target="_blank">Spellcraft check to identify mage's second spell (1d20+17=33)</a></p><p></p><p>Mikken's chocobo attacks the bruiser that hit Mikken the hardest (I'm assuming stats of a light warhorse as before)......First claw is a 16 for 6 damage, second claw is a 22 for 7 damage, and bite/peck is a 10 for 3 damage. I forgot to include the +1 attack bonus for Haste in the rolls, but added it to these totals. The chocobo's extra attack from Haste on the full-attack was a claw roll of 20 for 7 damage (after the Haste bonus).</p><p><a href="http://invisiblecastle.com/find.py?id=1212515" target="_blank">Claw, claw, and bite attack by Mikken's chocobo (1d20+4=15, 1d4+3=6, 1d20+4=21, 1d4+3=7, 1d20-1=9, 1d3+1=3)</a></p><p></p><p></p><p>I have no idea what Mikken should do. I need to know if he noticed that the enemy mage cast Baleful Transposition, so that Mikken would know to look all around by his friends to see what's up. Mikken's action, besides hopping down from the chocobo, depends entirely on whether or not he notices that the enemy mage has switched places with Leita.</p><p></p><p>So......I need input on that before I finish Mikken's action. He's either going to move around the side to flank a bruiser or get in its way at least, while drawing his blades, OR he's going to move right up next to the transpositioned mage while drawing his blades, OR he's going to fire off a pair of Scorching Rays at somebody, OR he's going to cast Mage Armor on somebody.....</p><p></p><p>And if he notices that the mage is now over here, he'll shout out loudly to Kyo that the mage has teleported over here.[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3707676, member: 13966"] [b]Mikken, HP 52/75, AC 21 (22 vs. Dodge target)[/b] Mikken tries to figure out what to do, hopping down behind his chocobo while commanding it to attack one of the bruisers in front that had just wounded Mikken. After a moment's hesitation, Mikken moves a bit to the side by his chocobo, casting a defensive spell on himself quickly. [I](ooc: move action to get down, 5-foot step, then Mage Armor. Dodge feat oriented on the bandit nearest him when he moves.)[/I] [sblock=Jemal]You got me confused as to where the bandits were positioned......I thought I understood before, but now I don't have a clue. And now I'm not sure if my Ice Storm even slowed them down in the approach. Mikken's Fortitude save for whatever you have planned is a 26. [url=http://invisiblecastle.com/find.py?id=1212557]Fortitude save for Mikken (1d20+9=26)[/url] Mikken tries to hop down from his chocobo quickly, but fails the Ride check, so his dismount uses up a move action. [url=http://invisiblecastle.com/find.py?id=1212534]Mikken's Ride check to dismount as a free action (1d20+5=12)[/url] Mikken attempts to identify the enemy mage's second spell when cast.....Spellcraft check of 33. [url=http://invisiblecastle.com/find.py?id=1212468]Spellcraft check to identify mage's second spell (1d20+17=33)[/url] Mikken's chocobo attacks the bruiser that hit Mikken the hardest (I'm assuming stats of a light warhorse as before)......First claw is a 16 for 6 damage, second claw is a 22 for 7 damage, and bite/peck is a 10 for 3 damage. I forgot to include the +1 attack bonus for Haste in the rolls, but added it to these totals. The chocobo's extra attack from Haste on the full-attack was a claw roll of 20 for 7 damage (after the Haste bonus). [url=http://invisiblecastle.com/find.py?id=1212515]Claw, claw, and bite attack by Mikken's chocobo (1d20+4=15, 1d4+3=6, 1d20+4=21, 1d4+3=7, 1d20-1=9, 1d3+1=3)[/url] I have no idea what Mikken should do. I need to know if he noticed that the enemy mage cast Baleful Transposition, so that Mikken would know to look all around by his friends to see what's up. Mikken's action, besides hopping down from the chocobo, depends entirely on whether or not he notices that the enemy mage has switched places with Leita. So......I need input on that before I finish Mikken's action. He's either going to move around the side to flank a bruiser or get in its way at least, while drawing his blades, OR he's going to move right up next to the transpositioned mage while drawing his blades, OR he's going to fire off a pair of Scorching Rays at somebody, OR he's going to cast Mage Armor on somebody..... And if he notices that the mage is now over here, he'll shout out loudly to Kyo that the mage has teleported over here.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Final Fantasy J
Top