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<blockquote data-quote="Arkhandus" data-source="post: 3719745" data-attributes="member: 13966"><p><strong>Mikken, HP 33/75, AC 23 (24 vs mage), touch AC 16 (17)</strong></p><p></p><p>Mikken reels momentarily from the wound he took, but it's not too bad. He rolls with the strike by flipping away expertly, getting out of reach while simultaneously moving to a position where he can see the foes threatening Frida.</p><p></p><p>He draws his wakizashi as he goes, holding the blade in a parrying stance as he lands.</p><p></p><p>Then he looks to the mage by Frida, and executes a series of handsigns, grabbing a few bits of material from his belt pouch as he goes. Then he points at the mage, calling out <span style="color: SandyBrown">"Melt!"</span> A bolt of roiling, sickly green acid springs from his hand, snaking through the air towards the enemy mage.....</p><p></p><p>[sblock=ooc]Mikken takes a move action to get out of melee range but moving just 10 feet away, to a position where he has a good line of sight to the enemy mage near Frida. Tumble check to avoid any AoOs (assuming any bandits within reach of Mikken were even capable of lashing out yet) was a natural 20, for a <a href="http://invisiblecastle.com/find.py?id=1218887" target="_blank">total of 30</a>! Heheh. Too bad I hadn't made an attack roll with that one. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p>Since his BAB is higher than +0, he drew his wakizashi as part of the movement. Dodge target is the enemy Mage now, and Mikken's AC goes up by +3 besides that (factored in to his status above), from Canny Defense and his wakizashi's Defending property going active.</p><p></p><p>Spell is Acid Arrow against the enemy Mage, ranged touch attack at +12 thanks to Point Blank Shot, came out at a <a href="http://invisiblecastle.com/find.py?id=1218913" target="_blank">total of 28 to hit and 3 acid damage</a>. The acid will persist for 2 further rounds, so I'll roll the continuing damage for those rounds when they come up. The persistent damage should make it harder for the enemy Mage to cast any further spells, hopefully!</p><p></p><p>Question, do you think the +1 damage from Point Blank Shot at this range would apply to the Acid Arrow gobbet's initial damage?[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3719745, member: 13966"] [b]Mikken, HP 33/75, AC 23 (24 vs mage), touch AC 16 (17)[/b] Mikken reels momentarily from the wound he took, but it's not too bad. He rolls with the strike by flipping away expertly, getting out of reach while simultaneously moving to a position where he can see the foes threatening Frida. He draws his wakizashi as he goes, holding the blade in a parrying stance as he lands. Then he looks to the mage by Frida, and executes a series of handsigns, grabbing a few bits of material from his belt pouch as he goes. Then he points at the mage, calling out [COLOR=SandyBrown]"Melt!"[/COLOR] A bolt of roiling, sickly green acid springs from his hand, snaking through the air towards the enemy mage..... [sblock=ooc]Mikken takes a move action to get out of melee range but moving just 10 feet away, to a position where he has a good line of sight to the enemy mage near Frida. Tumble check to avoid any AoOs (assuming any bandits within reach of Mikken were even capable of lashing out yet) was a natural 20, for a [URL=http://invisiblecastle.com/find.py?id=1218887]total of 30[/URL]! Heheh. Too bad I hadn't made an attack roll with that one. :heh: Since his BAB is higher than +0, he drew his wakizashi as part of the movement. Dodge target is the enemy Mage now, and Mikken's AC goes up by +3 besides that (factored in to his status above), from Canny Defense and his wakizashi's Defending property going active. Spell is Acid Arrow against the enemy Mage, ranged touch attack at +12 thanks to Point Blank Shot, came out at a [URL=http://invisiblecastle.com/find.py?id=1218913]total of 28 to hit and 3 acid damage[/URL]. The acid will persist for 2 further rounds, so I'll roll the continuing damage for those rounds when they come up. The persistent damage should make it harder for the enemy Mage to cast any further spells, hopefully! Question, do you think the +1 damage from Point Blank Shot at this range would apply to the Acid Arrow gobbet's initial damage?[/sblock] [/QUOTE]
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