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<blockquote data-quote="Arkhandus" data-source="post: 4407704" data-attributes="member: 13966"><p>MIKKEN, HP 21/75, AC 22, Con 9/16</p><p></p><p>Mikken cries out in pain at the assault, but stumbles over to flank the bandit that had dodged his Bolt earlier, drops his wakizashi, then repeats his incantation and gestures from a moment ago. He grips the katana in both hands once finished.</p><p></p><p><span style="color: SandyBrown">"Matra Magic!"</span> Four more thin, needle-like beams of light arc out from his hand, piercing through the other bandit that had been stabbing him in the back. The young man keeps his katana and his attention focused on the bandit he's flanked, only glancing at the other one as he cast. <span style="color: sandybrown">"Leita, they switched with you!"</span> he shouts.</p><p></p><p>[sblock=ooc]Mikken figures that it's best to drop the one nobody else is close to, and doesn't want to risk splitting his spell again. Melee combat is mostly a losing proposition for him when he never gets a chance to cast any buff spells, and he couldn't spare the time while Aluf was in horrible mortal danger. So he must resort to more sure-fire Magic Missiles.</p><p></p><p>5-foot step to flank Bandit #2 with "Billy," since he saw it pass up Uncle Aluf and head for that bandit instead. Then casting Magic Missile defensively with all four missiles targeting Bandit #1. And of course, another set of awful rolls. Only 9 damage to Bandit #1 from the Magic Missiles.</p><p><a href="http://invisiblecastle.com/roller/view/1683695/" target="_blank">Magic Missile damage to bandit 1 (4d4+4=9)</a> </p><p></p><p>Also, his Spellcraft check to see if he recognized the switcheroo, since he was looking northward at the bandits by Aluf, Kitty, and beyond when the bandit mages disappeared. A 31 on the check, so he should recognize it, and looks to where Sly and Leita once were to find the mages there instead.</p><p><a href="http://invisiblecastle.com/roller/view/1683705/" target="_blank">Spellcraft check to identify bandit mages' spell (1d20+17=31)</a> </p><p></p><p><em>Prepared Spells:</em> Detect Magic, Light, Light, Mending, Read Magic, Feather Fall, <s>Mage Armor</s> (cast), Mage Armor, <s>Magic Missile</s> (cast), <s>Magic Missile</s> (cast), <s>Magic Missile</s> (cast), Magic Missile, Acid Arrow, Bull's Strength, Cat's Grace, Knock, Scorching Ray, Dispel Magic, <s>Haste</s> (cast), <s>Lightning Bolt</s> (cast), Lightning Bolt, Ice Storm, Mass Enlarge Person, Stone Shape.[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4407704, member: 13966"] MIKKEN, HP 21/75, AC 22, Con 9/16 Mikken cries out in pain at the assault, but stumbles over to flank the bandit that had dodged his Bolt earlier, drops his wakizashi, then repeats his incantation and gestures from a moment ago. He grips the katana in both hands once finished. [COLOR="SandyBrown"]"Matra Magic!"[/COLOR] Four more thin, needle-like beams of light arc out from his hand, piercing through the other bandit that had been stabbing him in the back. The young man keeps his katana and his attention focused on the bandit he's flanked, only glancing at the other one as he cast. [COLOR="sandybrown"]"Leita, they switched with you!"[/COLOR] he shouts. [sblock=ooc]Mikken figures that it's best to drop the one nobody else is close to, and doesn't want to risk splitting his spell again. Melee combat is mostly a losing proposition for him when he never gets a chance to cast any buff spells, and he couldn't spare the time while Aluf was in horrible mortal danger. So he must resort to more sure-fire Magic Missiles. 5-foot step to flank Bandit #2 with "Billy," since he saw it pass up Uncle Aluf and head for that bandit instead. Then casting Magic Missile defensively with all four missiles targeting Bandit #1. And of course, another set of awful rolls. Only 9 damage to Bandit #1 from the Magic Missiles. [url=http://invisiblecastle.com/roller/view/1683695/]Magic Missile damage to bandit 1 (4d4+4=9)[/url] Also, his Spellcraft check to see if he recognized the switcheroo, since he was looking northward at the bandits by Aluf, Kitty, and beyond when the bandit mages disappeared. A 31 on the check, so he should recognize it, and looks to where Sly and Leita once were to find the mages there instead. [url=http://invisiblecastle.com/roller/view/1683705/]Spellcraft check to identify bandit mages' spell (1d20+17=31)[/url] [I]Prepared Spells:[/I] Detect Magic, Light, Light, Mending, Read Magic, Feather Fall, [S]Mage Armor[/S] (cast), Mage Armor, [S]Magic Missile[/S] (cast), [S]Magic Missile[/S] (cast), [S]Magic Missile[/S] (cast), Magic Missile, Acid Arrow, Bull's Strength, Cat's Grace, Knock, Scorching Ray, Dispel Magic, [S]Haste[/S] (cast), [S]Lightning Bolt[/S] (cast), Lightning Bolt, Ice Storm, Mass Enlarge Person, Stone Shape.[/sblock] [/QUOTE]
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