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FINAL FANTASY....Myrkr Foe 5/20,new finished system attached
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<blockquote data-quote="Felikeries" data-source="post: 1436370" data-attributes="member: 15359"><p><strong>teleport techzi the rilo-skike... high/low lvl foes</strong></p><p></p><p>Using a rilo-skike</p><p></p><p>3d6 at 3d6 difference = # of 4 6 sided die attempts</p><p>hp % 5,10th higher % 10</p><p>1 player must have versatility over 35</p><p>each players speed as dc (1d10)</p><p>10 or more vrs+hp adj</p><p>15 or more speed(if won)+10 adj</p><p>20 or more +5d10 +15 adj</p><p></p><p># rilo-skike</p><p>100 ~1d6xdifference player # = % 20 as colors,b,y,gld,g,r,o,v,pk,bk,grey,pr</p><p>200 ~ 1d4x1d10 +player # = % 10 as cubes with 1d6 solved sides(#counts)</p><p>250 ~ player #+ attempts x 1d4 every 2d10 1 cube try extra</p><p>400 ~ players original hp + rilo-skike number –50 every attempt/1d6 digits</p><p></p><p>the rilo- skike # is adjusted for a range set by GM 75 to 540</p><p>every 5 rolls 1 player(closest r.s.# used)-5,when # =that r.s. or zero failure</p><p></p><p></p><p>each cube counts for 6 acumulations for 1 traite </p><p>when each traite score is reached teleportation may occur</p><p>each player must choose their favored color for that level</p><p>this allows it to count as ranged +15 or – 15 to make cube energy</p><p></p><p>11 colors for 11 cubes each must have 2 digits a side sequential any #’s</p><p>when 1 cube is done,the next color is chosen until traite totall occurs or failure</p><p>any player traite over 30 may count as 1d8 or 1d12 chosen any # trys 1 cube</p><p>1d10 is the setting as digits occur 1 to 10</p><p>the number of cubes /- 11 that the party wins = # of times that rilo-skike may be used</p><p></p><p>Obviously there may be several rilo-skikes that travel greater spans,if they</p><p>were made for this within 10 Keleters first use,may use # party has uses</p><p></p><p>GM may choose variance with players hp and vertue or dc make</p><p>as factor to which #r.s.,this may be applied as 1d4 x # r.s. as distance kilometers</p><p></p><p></p><p>Metrghijah</p><p>Hp 4600</p><p>#1</p><p>fort 41</p><p>ver 37</p><p>brty 35</p><p>vrs 25</p><p>s 46</p><p>bp 29</p><p>move dc 47(10)</p><p>anti-armour/+3 defense any platinum,zinu weapons</p><p>recussive/summoned demons +5 attack,+1d4 min. dur. summoning</p><p>special/wholly,bodies of water w/1000yds +10hp recovery every spell cast</p><p>The first procession of the wholly ones into the Empirial relams,was led by</p><p>this Celestien,but upon laying her eyes on the commoners she turned insane</p><p>and started costuming about in gawdy attire,and practicng knife work</p><p>with fallen preists of the higher sects.Now she walks the nether-plane using</p><p>several portals to jump to a place that warriors,and beasts use to traverse</p><p>wether by machine,portal or beast,attacking,and smearing cosmetics</p><p>on her killed victims.</p><p>Attack/Zeal metal dagger(4d10+5,+10 attack,any non spell caster)&<<<</p><p> Celestian spells 1st (1.,3.)2nd (1.,2.,3.)10th (2.,3.,4.)(3d10 casts each lvl,no mod.)<<<,<<,<</p><p>Tintain 4700 Goods 2000E,1000x1d4z.,4 crystals,4 techzi’s</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Yiebku</p><p>Hp 500</p><p>#5</p><p>fort 25</p><p>brty 31</p><p>bp 24</p><p>move dc 36(7)</p><p>anti-armour/every three spells –4d10 dmg</p><p>recussive/no speed dmg,no Ziothe dmg</p><p>special/5 on 1 attack first attack</p><p>The Yiebku are wrathfull furry tiger,badger like</p><p>beasts that were transformed by ‘black arts’ from</p><p>their once innocent rodent form.They can be yellow</p><p>grey,green,or purple,because of new refined arcane</p><p>instincts,they have a spell armour effect,that mat prove</p><p>to be a difficulty.</p><p>Attack/bite(3d8+# in group)every,claw(4d4)<<,<</p><p>eyes of methafayne(after 150 hp dmg any foe/foe 1d20x1d4)every</p><p>Tintain 160 Goods 5 crystals(rnd),1 ring(rnd)</p><p></p><p>Kewiuhrat</p><p>Hp 285</p><p>#5+1d6</p><p>move dc 26(7)</p><p>special/+3d6 dmg every other sequintally won attack,melding</p><p>Packs of vicious vermin such as these can be found most</p><p>any place,the will vary from 1 ft tall 3 ft long to 3 ft tall</p><p>and 6 ft long,when making a series of slashs on enemies</p><p>they can meld into a ‘unearthed’ dimension and each won attack</p><p>every other –10 dmg next time striken,and +3d6 claw.Gm may</p><p>choose to allow extras for modified mass.</p><p>Attack/claw(2d6+3d4)every,puncture claw(2 wins 3d8+3d6)<<<</p><p>furry rage(-4 atck,3d8x1d6)<</p><p>Tintain 210 Goods 400E,3 vials(healing),1 ring(rnd),1 techzi,1 minor armour item</p></blockquote><p></p>
[QUOTE="Felikeries, post: 1436370, member: 15359"] [b]teleport techzi the rilo-skike... high/low lvl foes[/b] Using a rilo-skike 3d6 at 3d6 difference = # of 4 6 sided die attempts hp % 5,10th higher % 10 1 player must have versatility over 35 each players speed as dc (1d10) 10 or more vrs+hp adj 15 or more speed(if won)+10 adj 20 or more +5d10 +15 adj # rilo-skike 100 ~1d6xdifference player # = % 20 as colors,b,y,gld,g,r,o,v,pk,bk,grey,pr 200 ~ 1d4x1d10 +player # = % 10 as cubes with 1d6 solved sides(#counts) 250 ~ player #+ attempts x 1d4 every 2d10 1 cube try extra 400 ~ players original hp + rilo-skike number –50 every attempt/1d6 digits the rilo- skike # is adjusted for a range set by GM 75 to 540 every 5 rolls 1 player(closest r.s.# used)-5,when # =that r.s. or zero failure each cube counts for 6 acumulations for 1 traite when each traite score is reached teleportation may occur each player must choose their favored color for that level this allows it to count as ranged +15 or – 15 to make cube energy 11 colors for 11 cubes each must have 2 digits a side sequential any #’s when 1 cube is done,the next color is chosen until traite totall occurs or failure any player traite over 30 may count as 1d8 or 1d12 chosen any # trys 1 cube 1d10 is the setting as digits occur 1 to 10 the number of cubes /- 11 that the party wins = # of times that rilo-skike may be used Obviously there may be several rilo-skikes that travel greater spans,if they were made for this within 10 Keleters first use,may use # party has uses GM may choose variance with players hp and vertue or dc make as factor to which #r.s.,this may be applied as 1d4 x # r.s. as distance kilometers Metrghijah Hp 4600 #1 fort 41 ver 37 brty 35 vrs 25 s 46 bp 29 move dc 47(10) anti-armour/+3 defense any platinum,zinu weapons recussive/summoned demons +5 attack,+1d4 min. dur. summoning special/wholly,bodies of water w/1000yds +10hp recovery every spell cast The first procession of the wholly ones into the Empirial relams,was led by this Celestien,but upon laying her eyes on the commoners she turned insane and started costuming about in gawdy attire,and practicng knife work with fallen preists of the higher sects.Now she walks the nether-plane using several portals to jump to a place that warriors,and beasts use to traverse wether by machine,portal or beast,attacking,and smearing cosmetics on her killed victims. Attack/Zeal metal dagger(4d10+5,+10 attack,any non spell caster)&<<< Celestian spells 1st (1.,3.)2nd (1.,2.,3.)10th (2.,3.,4.)(3d10 casts each lvl,no mod.)<<<,<<,< Tintain 4700 Goods 2000E,1000x1d4z.,4 crystals,4 techzi’s Yiebku Hp 500 #5 fort 25 brty 31 bp 24 move dc 36(7) anti-armour/every three spells –4d10 dmg recussive/no speed dmg,no Ziothe dmg special/5 on 1 attack first attack The Yiebku are wrathfull furry tiger,badger like beasts that were transformed by ‘black arts’ from their once innocent rodent form.They can be yellow grey,green,or purple,because of new refined arcane instincts,they have a spell armour effect,that mat prove to be a difficulty. Attack/bite(3d8+# in group)every,claw(4d4)<<,< eyes of methafayne(after 150 hp dmg any foe/foe 1d20x1d4)every Tintain 160 Goods 5 crystals(rnd),1 ring(rnd) Kewiuhrat Hp 285 #5+1d6 move dc 26(7) special/+3d6 dmg every other sequintally won attack,melding Packs of vicious vermin such as these can be found most any place,the will vary from 1 ft tall 3 ft long to 3 ft tall and 6 ft long,when making a series of slashs on enemies they can meld into a ‘unearthed’ dimension and each won attack every other –10 dmg next time striken,and +3d6 claw.Gm may choose to allow extras for modified mass. Attack/claw(2d6+3d4)every,puncture claw(2 wins 3d8+3d6)<<< furry rage(-4 atck,3d8x1d6)< Tintain 210 Goods 400E,3 vials(healing),1 ring(rnd),1 techzi,1 minor armour item [/QUOTE]
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FINAL FANTASY....Myrkr Foe 5/20,new finished system attached
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