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FINAL FANTASY....Myrkr Foe 5/20,new finished system attached
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<blockquote data-quote="Felikeries" data-source="post: 1444380" data-attributes="member: 15359"><p><strong>more beast'ies wow!!!!</strong></p><p></p><p>actually the class discussion is applied in the 'story' and at their speciality</p><p>advancements and or spells,etc. the ideas that this 'system' is entirely</p><p>operatable is and has been making sense to me</p><p></p><p>if confusion is an issue please state an example</p><p></p><p>Ezreihfexozi</p><p>Hp 750</p><p>#4+1d4</p><p>fort 27</p><p>vert 20</p><p>brty 35</p><p>vrs 36</p><p>s 34</p><p>bp 27</p><p>move dc 27(4)</p><p>anti-armour/-10 dmg any dmg 25/-</p><p>special/1d4 magic items(effecting recovery or xtra dmg)</p><p>With enduring strength and a half machine </p><p>sentience the Ezreihfexozi act as gaurdians to</p><p>places that aren’t supposed to be found or used by</p><p>the new warriors.Though they look like regular gaurdians</p><p>they have a spell ability,and are buffeted by magic item use.</p><p>Attack/thin sword(6d6)or reaver clasher(5d8)every,fire and ice bratch</p><p>(5d10x1d4)(4)<<<,Fioree Methafayne(4d20 dmg if -400 hp/foe)(1d4)<</p><p>Sifting Ziothe(4d10 dmg 30/- bp foes 1d6)(4)<<,Fiice Paths(1d6 foes –2d20 hp next cast)(4)<<<</p><p>Tintain 500 Goods 2500 chinks,a.c.,1d4(staves,1 each spell from repetiore)(4)</p><p></p><p></p><p>Swilotrifp</p><p>Hp 2500</p><p>#1(though 1d4 in area)</p><p>bp 40</p><p>move dc 30(10)</p><p>anti-magic/first 1d6 spells any caster –1d10 bp&-10 dmg any poisen spells&ss.</p><p>special/grapples 5 times a combat</p><p>This tremendous hexlopodal plant,was birthed with a brain,but</p><p>the original samples were from an evil ‘sevilla’ hortoculturalists </p><p>greenhouse.After they kill any enemy they can self teleport</p><p>500/- miles.They use their lashing whips to grapple(dc 25(6)vrs or s. 35/+,+1each)</p><p>allowing 3 multi attacks that foe next attack.</p><p>Attack/whip arms(2d6+4d8)every,poisen whip(3d10,2d10 1d10 ss.)<<,<</p><p>cutting petal (4d6+#/won)<</p><p>Tintain 750 Goods 3 crystals,(poisen 1d10,1d10 ss.)</p></blockquote><p></p>
[QUOTE="Felikeries, post: 1444380, member: 15359"] [b]more beast'ies wow!!!![/b] actually the class discussion is applied in the 'story' and at their speciality advancements and or spells,etc. the ideas that this 'system' is entirely operatable is and has been making sense to me if confusion is an issue please state an example Ezreihfexozi Hp 750 #4+1d4 fort 27 vert 20 brty 35 vrs 36 s 34 bp 27 move dc 27(4) anti-armour/-10 dmg any dmg 25/- special/1d4 magic items(effecting recovery or xtra dmg) With enduring strength and a half machine sentience the Ezreihfexozi act as gaurdians to places that aren’t supposed to be found or used by the new warriors.Though they look like regular gaurdians they have a spell ability,and are buffeted by magic item use. Attack/thin sword(6d6)or reaver clasher(5d8)every,fire and ice bratch (5d10x1d4)(4)<<<,Fioree Methafayne(4d20 dmg if -400 hp/foe)(1d4)< Sifting Ziothe(4d10 dmg 30/- bp foes 1d6)(4)<<,Fiice Paths(1d6 foes –2d20 hp next cast)(4)<<< Tintain 500 Goods 2500 chinks,a.c.,1d4(staves,1 each spell from repetiore)(4) Swilotrifp Hp 2500 #1(though 1d4 in area) bp 40 move dc 30(10) anti-magic/first 1d6 spells any caster –1d10 bp&-10 dmg any poisen spells&ss. special/grapples 5 times a combat This tremendous hexlopodal plant,was birthed with a brain,but the original samples were from an evil ‘sevilla’ hortoculturalists greenhouse.After they kill any enemy they can self teleport 500/- miles.They use their lashing whips to grapple(dc 25(6)vrs or s. 35/+,+1each) allowing 3 multi attacks that foe next attack. Attack/whip arms(2d6+4d8)every,poisen whip(3d10,2d10 1d10 ss.)<<,< cutting petal (4d6+#/won)< Tintain 750 Goods 3 crystals,(poisen 1d10,1d10 ss.) [/QUOTE]
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FINAL FANTASY....Myrkr Foe 5/20,new finished system attached
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