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FINAL FANTASY....Myrkr Foe 5/20,new finished system attached
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<blockquote data-quote="Fieari" data-source="post: 1449091" data-attributes="member: 16221"><p>See, this is a perfect example of what we're saying. I have NO idea what you are even attempting to say here. "...is the key trick to..."? "...does for these rather than...."?</p><p></p><p>You have pages of problems like these. I honestly cannot decypher this. Additionally, there is the problem that you refuse to add comma space. After a comma, like just there, you need to hit the spacebar on your keyboard. This makes things readable by adding whitespace where it is needed.</p><p></p><p>Sometimes I can't tell whether or not you intended to put a period somewhere. For example, in the above quote, you have a line that ends with "...the key" and no period, but you do add a carraige return. The next line appears that it MIGHT be a new sentence, if you just added a word here or there.</p><p></p><p>I'm going to take some EXTRA effort and REALLY try to decypher this little bit. Please note that this take a LOT of time, and there is NO WAY I'm going to go through your entire document like this.</p><p></p><p>My rewrite (which may not be correct)Since you put 'Extricater' in quotes, I left that as is, but I believe you may have been attempting to spell 'Extricator'.</p><p></p><p>Look. You need an introduction. First, tell us why we should care. Why did you start writing this? Were you inspired by Final Fantasy to create an RPG system (I don't recognize this as any <em>specific</em> FF setting, but correct me if I'm wrong)? Did you just have a cool story in your head, and wanted to get it out? Let us know. And if you're pushing a system, it really should be seperated from the story... that is to say, it should be understandable without knowing the story. I, quite frankly, wasn't really interested in the backstory you had very much. It read like a history textbook. And while histories CAN be interesting, they're usually interesting only when you have a vested interest... such as when you live in the land, or if you have a character there, or whatever.</p><p></p><p>Now you need to explain what you're trying to accomplish with the system. You're just throwing out, for all I can tell, random monster and things. Why? To what purpose? And I don't recognize all the notations you're using. Could you run them by us one by one, with full explanations, perhaps with general statements as to how they'd fit into the setting?</p><p></p><p>Let me go through just one of your examples, showing exactly what I mean by, "I don't understand you."</p><p></p><p>Hp I think I know, but what's the #1d10? Are you saying that it has hit die of d10 size? But you aren't following HD methods that I've ever seen...</p><p>Fort I may or may not know about. In D&D, fort is a saving throw type, and usually shows up on a character sheet as +<em>number</em>... meaning that when making a saving throw, you add that number to your d20 dice roll. Is that what you MEAN here? Add 40 to a d20? Or is this a DC? Or is this something ENTIRELY DIFFERENT, which I rather suspect is the case. If so, I have no idea what you are talking about.</p><p>I don't have the slightest clue what these even stand for.</p><p>Move difficulty class? It requires a DC check just to move, and that roll must be 41 or higher? And what's the (7) for? Do you mean something different from what everyone here knows about? If so, you need to TELL us. More importantly, you need to TEACH us, slowly, and in peices, so we get the point. Please note that you are posting on a Dungeons and Dragons web forum, we all know D&D. We all know D20. We DON'T, however, know what you've thought up. You have to teach it to us.</p><p>These are words, and I sortof know what they mean. Anti-magic. So this thing has some sort of anti-magic capabilities. What are they? Is this / notation describing how the anti-magic works? As I'm pouring over this, line by line, it suggests that, but at a glance, this is TOTALLY befuddling. I'm guessing this means that it has "Anti magic capabilities" and that said capabilities are that it stores 1d4 spells into the arm, and then counterattacks? Hey... that sounds a little like final fantasy... hmmmmm.....</p><p>The heck? This makes no sense to me.</p><p>Is this flavor text? A description of battle tactics? An overall description? Could you please label it as such? Could you please put spaces after commas and periods and spell check it?</p><p>[quote[Attack/slash limb(4d6)&<<<,lethargy limb(4d8,-1d10 d/a player effected)<<</p><p>wisk limb(2d10),Zinu knife(8d8)every</p><p>Tintain 465 Goods 2000E,2000c.,1d6 crystals(rnd)</p></blockquote><p>This is all greek to me.</p><p></p><p>Now, please note all this effort I've put into understanding but ONE of the things you've posted in this thread. Understand that you have MOUNTAINS of this stuff. We understand none of it. Maybe if it was our full time job to pour through it all, we might be able to understand bits of it in, I don't know, a week or more... but it's not my job, I'm not getting paid to do it, and it's NOT FUN... which should be the point of a game, yes?</p><p></p><p>Please understand. We -can't read this-. Fix it, chop it into small pieces, organize it, TEACH it to us, and then maybe we'll understand, give feedback, and maybe someone'll think about perhaps using it.</p><p></p><p>But no one will touch it until then. Trust me.</p><p></p><p>Comments made comparing you to Gene Ray are not made without reason.</p><p>[/QUOTE]</p>
[QUOTE="Fieari, post: 1449091, member: 16221"] See, this is a perfect example of what we're saying. I have NO idea what you are even attempting to say here. "...is the key trick to..."? "...does for these rather than...."? You have pages of problems like these. I honestly cannot decypher this. Additionally, there is the problem that you refuse to add comma space. After a comma, like just there, you need to hit the spacebar on your keyboard. This makes things readable by adding whitespace where it is needed. Sometimes I can't tell whether or not you intended to put a period somewhere. For example, in the above quote, you have a line that ends with "...the key" and no period, but you do add a carraige return. The next line appears that it MIGHT be a new sentence, if you just added a word here or there. I'm going to take some EXTRA effort and REALLY try to decypher this little bit. Please note that this take a LOT of time, and there is NO WAY I'm going to go through your entire document like this. My rewrite (which may not be correct)Since you put 'Extricater' in quotes, I left that as is, but I believe you may have been attempting to spell 'Extricator'. Look. You need an introduction. First, tell us why we should care. Why did you start writing this? Were you inspired by Final Fantasy to create an RPG system (I don't recognize this as any [i]specific[/i] FF setting, but correct me if I'm wrong)? Did you just have a cool story in your head, and wanted to get it out? Let us know. And if you're pushing a system, it really should be seperated from the story... that is to say, it should be understandable without knowing the story. I, quite frankly, wasn't really interested in the backstory you had very much. It read like a history textbook. And while histories CAN be interesting, they're usually interesting only when you have a vested interest... such as when you live in the land, or if you have a character there, or whatever. Now you need to explain what you're trying to accomplish with the system. You're just throwing out, for all I can tell, random monster and things. Why? To what purpose? And I don't recognize all the notations you're using. Could you run them by us one by one, with full explanations, perhaps with general statements as to how they'd fit into the setting? Let me go through just one of your examples, showing exactly what I mean by, "I don't understand you." Hp I think I know, but what's the #1d10? Are you saying that it has hit die of d10 size? But you aren't following HD methods that I've ever seen... Fort I may or may not know about. In D&D, fort is a saving throw type, and usually shows up on a character sheet as +[i]number[/i]... meaning that when making a saving throw, you add that number to your d20 dice roll. Is that what you MEAN here? Add 40 to a d20? Or is this a DC? Or is this something ENTIRELY DIFFERENT, which I rather suspect is the case. If so, I have no idea what you are talking about. I don't have the slightest clue what these even stand for. Move difficulty class? It requires a DC check just to move, and that roll must be 41 or higher? And what's the (7) for? Do you mean something different from what everyone here knows about? If so, you need to TELL us. More importantly, you need to TEACH us, slowly, and in peices, so we get the point. Please note that you are posting on a Dungeons and Dragons web forum, we all know D&D. We all know D20. We DON'T, however, know what you've thought up. You have to teach it to us. These are words, and I sortof know what they mean. Anti-magic. So this thing has some sort of anti-magic capabilities. What are they? Is this / notation describing how the anti-magic works? As I'm pouring over this, line by line, it suggests that, but at a glance, this is TOTALLY befuddling. I'm guessing this means that it has "Anti magic capabilities" and that said capabilities are that it stores 1d4 spells into the arm, and then counterattacks? Hey... that sounds a little like final fantasy... hmmmmm..... The heck? This makes no sense to me. Is this flavor text? A description of battle tactics? An overall description? Could you please label it as such? Could you please put spaces after commas and periods and spell check it? [quote[Attack/slash limb(4d6)&<<<,lethargy limb(4d8,-1d10 d/a player effected)<< wisk limb(2d10),Zinu knife(8d8)every Tintain 465 Goods 2000E,2000c.,1d6 crystals(rnd)[/quote]This is all greek to me. Now, please note all this effort I've put into understanding but ONE of the things you've posted in this thread. Understand that you have MOUNTAINS of this stuff. We understand none of it. Maybe if it was our full time job to pour through it all, we might be able to understand bits of it in, I don't know, a week or more... but it's not my job, I'm not getting paid to do it, and it's NOT FUN... which should be the point of a game, yes? Please understand. We -can't read this-. Fix it, chop it into small pieces, organize it, TEACH it to us, and then maybe we'll understand, give feedback, and maybe someone'll think about perhaps using it. But no one will touch it until then. Trust me. Comments made comparing you to Gene Ray are not made without reason. [/QUOTE]
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