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*Pathfinder & Starfinder
FINAL FANTASY....Myrkr Foe 5/20,new finished system attached
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<blockquote data-quote="Felikeries" data-source="post: 1455908" data-attributes="member: 15359"><p>advanced as it is the response for interest really should be a new 'beast' or 'mecha-beast'</p><p></p><p>the reason......as soon as there are enough the finer realities of 'Celestien' class summoning can be detailed....these are a few of the ideas being thrown about</p><p></p><p>~dc as to Hp to summon(lvl styles main retainer)</p><p>~various zones(Empires,temperate,planer etc) will be effective as to style</p><p> [within this style-the beasts,or class witnesses a differential in their </p><p> powers through this variant,such as bp 15-20/ -5 to summon </p><p> predominantly mecha-zones,fort 36-higher +5 summon,and +5 1d4 </p><p> summons attacks +1d8 per each #over 36(or higher,decide actually)</p><p> in places that have made enviornment to player damage]</p><p>~because of the fact that staffs aren't too bad etc,summons a day will effect itself stacked the poorer the # that can be the more difficult it is</p><p>~'futility to reason' player adjusts -traite as - to summon(say every 4 any 1</p><p> traite -1 to summon)or magic adj doesn't work on summons attacks,and</p><p> player must make more won attacks or -50 hp next summon which</p><p> stacks to 200 by the 4th time this happens</p><p>~'purely summoned' the actuall stats for attacks #dmg,hp and extra's each type scores a table of how effective any number or counters to the more </p><p>damaging summoned is(ie:4d8 to 4d10,versus 5d8 to 4d12 dmg,with</p><p> # spells can be cast(too much to consider that damage,scince it's usually </p><p> a finite # of casts weapon etc damage a better adj),each 1d6 more dmg</p><p> as dc type cursor means -1d6 ss. allowed,however if used before lesser</p><p> damages etc summons then -1d6(set roll)[as per cs.] attacks</p></blockquote><p></p>
[QUOTE="Felikeries, post: 1455908, member: 15359"] advanced as it is the response for interest really should be a new 'beast' or 'mecha-beast' the reason......as soon as there are enough the finer realities of 'Celestien' class summoning can be detailed....these are a few of the ideas being thrown about ~dc as to Hp to summon(lvl styles main retainer) ~various zones(Empires,temperate,planer etc) will be effective as to style [within this style-the beasts,or class witnesses a differential in their powers through this variant,such as bp 15-20/ -5 to summon predominantly mecha-zones,fort 36-higher +5 summon,and +5 1d4 summons attacks +1d8 per each #over 36(or higher,decide actually) in places that have made enviornment to player damage] ~because of the fact that staffs aren't too bad etc,summons a day will effect itself stacked the poorer the # that can be the more difficult it is ~'futility to reason' player adjusts -traite as - to summon(say every 4 any 1 traite -1 to summon)or magic adj doesn't work on summons attacks,and player must make more won attacks or -50 hp next summon which stacks to 200 by the 4th time this happens ~'purely summoned' the actuall stats for attacks #dmg,hp and extra's each type scores a table of how effective any number or counters to the more damaging summoned is(ie:4d8 to 4d10,versus 5d8 to 4d12 dmg,with # spells can be cast(too much to consider that damage,scince it's usually a finite # of casts weapon etc damage a better adj),each 1d6 more dmg as dc type cursor means -1d6 ss. allowed,however if used before lesser damages etc summons then -1d6(set roll)[as per cs.] attacks [/QUOTE]
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FINAL FANTASY....Myrkr Foe 5/20,new finished system attached
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