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FINAL FANTASY....Myrkr Foe 5/20,new finished system attached
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<blockquote data-quote="Felikeries" data-source="post: 1458268" data-attributes="member: 15359"><p><strong>Player's and GM's issue to FF roleplayinginc.</strong></p><p></p><p>there's more than one answer to disscusions about legitimate</p><p>comprehension,really isn't an issue,if the advanced player assumes</p><p>the material for it's own worth</p><p></p><p>ditto there's really no reason for the lack of comprehension issue</p><p>so let's just assume players use at own risk</p><p></p><p>now then.....</p><p></p><p></p><p></p><p>Playing the Game</p><p></p><p>The encounters met with roving enemies,will usually get more multi-faceted</p><p>as the group nears a goal,such as mixed types,and machine,making the #</p><p>they have to fight a greater difficulty.When a leader enemy is fought,they will</p><p>undoubtedly have a few high ranking gaurds,or battalion members,or even</p><p>enslaved mongrels of darkness.The challenge to reveal a hint about this type of action in a campaign and further take the player’s own wit into play,may be done with magic-items,that were hinted at their use,or known use,but who they will effect is still a puzzle that only 1 player may remember:derrived locations incorperate rilo-skikes,passes,and ‘zero dimension’ keys,as well as variating hints as to why one place is a more intelligent place to go rather than another.</p><p>When using a multi-faceted enviornment,ifhealing,damage,special use extra’s,or NPC to join the group make their incorperation as a difficult to comprehend fate of uses,or actions then that part of the adventure makes a new series of playing schemes.The varying weapons or even armours,and occasionly non-listed spells that a GM uses in the campaign should never allow too much of these unruley difficulties to fly out the window.</p><p>One way of avoiding lack of merit after a session or so has been drab is to be sure to use the ‘special powers’ when a player feals their wild and yet reformed enough for this.Other than pre-determining dc,and the mapping,and type of foes encountered,the randomly faught 4 or so levels made will play at the characters world of intrigue and style while the players,and GM make fast and furious to the next pre-planned dimensions,realms,mechazite hells that are set for adventuring.</p><p></p><p></p><p>Zeliothe</p><p>~an immaterial dimension energy that may have 'celestial' application</p><p>it's usually violet or mundane blue</p><p></p><p>Myrkr</p><p>~displaced fusion,from a concentrated energy'any source'</p><p>it is especially harmfull to wholly/un foes</p><p></p><p>Methafayne</p><p>~breathes through corpses and envelopes it's own energy surge</p><p></p><p>Briache</p><p>~uses a natural material conglameration to develope a isotope material</p><p>that does elenemtal like dmg but doesn't count as a specific element attack</p><p></p><p>Thiote</p><p>~defined as having 'black weave' integrity this misty sub-form may be</p><p>more advanced with mecha-beasts,iether defense or recussive</p><p></p><p>Ziuyush</p><p>~this beyond the standard portal originated energy can cuase enviornemntal</p><p>dispondency,or break a quickened strike for extra attack when used for a weapon</p><p></p><p>Fliish</p><p>~this changing color scratch of sediments from vortex nexus or planar energies shifts about and can make damage increased(x)or add a surge of damge (+#)</p><p></p><p>Ziothe</p><p>~this is a blunt agression of unseen pushing power,that finds it's way to the material world through the 'black magi's',and may be more powerfull with higher Brainpower</p><p></p><p>Tiothe</p><p>~derrived from 'Celestien' forms of realms it latches unto a foe as to it's</p><p>state of health and scratches or burries the harmfull current of it's aggression</p></blockquote><p></p>
[QUOTE="Felikeries, post: 1458268, member: 15359"] [b]Player's and GM's issue to FF roleplayinginc.[/b] there's more than one answer to disscusions about legitimate comprehension,really isn't an issue,if the advanced player assumes the material for it's own worth ditto there's really no reason for the lack of comprehension issue so let's just assume players use at own risk now then..... Playing the Game The encounters met with roving enemies,will usually get more multi-faceted as the group nears a goal,such as mixed types,and machine,making the # they have to fight a greater difficulty.When a leader enemy is fought,they will undoubtedly have a few high ranking gaurds,or battalion members,or even enslaved mongrels of darkness.The challenge to reveal a hint about this type of action in a campaign and further take the player’s own wit into play,may be done with magic-items,that were hinted at their use,or known use,but who they will effect is still a puzzle that only 1 player may remember:derrived locations incorperate rilo-skikes,passes,and ‘zero dimension’ keys,as well as variating hints as to why one place is a more intelligent place to go rather than another. When using a multi-faceted enviornment,ifhealing,damage,special use extra’s,or NPC to join the group make their incorperation as a difficult to comprehend fate of uses,or actions then that part of the adventure makes a new series of playing schemes.The varying weapons or even armours,and occasionly non-listed spells that a GM uses in the campaign should never allow too much of these unruley difficulties to fly out the window. One way of avoiding lack of merit after a session or so has been drab is to be sure to use the ‘special powers’ when a player feals their wild and yet reformed enough for this.Other than pre-determining dc,and the mapping,and type of foes encountered,the randomly faught 4 or so levels made will play at the characters world of intrigue and style while the players,and GM make fast and furious to the next pre-planned dimensions,realms,mechazite hells that are set for adventuring. Zeliothe ~an immaterial dimension energy that may have 'celestial' application it's usually violet or mundane blue Myrkr ~displaced fusion,from a concentrated energy'any source' it is especially harmfull to wholly/un foes Methafayne ~breathes through corpses and envelopes it's own energy surge Briache ~uses a natural material conglameration to develope a isotope material that does elenemtal like dmg but doesn't count as a specific element attack Thiote ~defined as having 'black weave' integrity this misty sub-form may be more advanced with mecha-beasts,iether defense or recussive Ziuyush ~this beyond the standard portal originated energy can cuase enviornemntal dispondency,or break a quickened strike for extra attack when used for a weapon Fliish ~this changing color scratch of sediments from vortex nexus or planar energies shifts about and can make damage increased(x)or add a surge of damge (+#) Ziothe ~this is a blunt agression of unseen pushing power,that finds it's way to the material world through the 'black magi's',and may be more powerfull with higher Brainpower Tiothe ~derrived from 'Celestien' forms of realms it latches unto a foe as to it's state of health and scratches or burries the harmfull current of it's aggression [/QUOTE]
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FINAL FANTASY....Myrkr Foe 5/20,new finished system attached
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