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D&D Older Editions, OSR, & D&D Variants
Final Fantasy Races for 4e
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<blockquote data-quote="I'm A Banana" data-source="post: 4147083" data-attributes="member: 2067"><p>Double bonus! Excellent!</p><p></p><p></p><p></p><p>The title is cool, and I can see it being the whole idea of "the spirits of the dead are all around me all the time!" which is a great RP hook for a cetra. It's just that most who play the Cetra will probably be thinking "I'm like Aeris!", and the white mage/healing cliche is hard to escape. Still, you could be right, and once we see the full rules, a re-rolled skill check might be more flexible in the end (I can use it on Heal...or on Arcana...or on Religion...or...anything!).</p><p></p><p></p><p></p><p>An idea I've had is to let them re-roll a magical attack roll, so if they miss on a Fireball, they can roll the attack again. You might also play up their association in Tactics Advance with monsters and give them something like the Ronso ability that lets them control a monster. That might end up being kind of abusable, especially if there's a ronso in the party, too, though (Nu Mou Player: I take control of that monster with the huge buffing spell, and use it on the Ronso; Ronso Player: Having already been buffed, I also buff my friend!), but because they're encounter powers they might not get too crazy, even with that.</p><p></p><p></p><p></p><p>Especially on the Elite and Solo monsters! By copying the right ability, the Ronso could gain a bunch of actions or some crazy damage or something...a Ronso copying the eye rays of a beholder is a potential problem. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Heh, I wouldn't expect you to know. It stands for Final Fantasy Zero, it's the name for my Final Fantasy table-top game. It was originally going to be 3e-compatible, but the editions shifted, and I've been bonking it around to make it 4e-compatible. One of the first things I did was write up the races, and, for instance, our moogle is scarily similar. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>You can check my sig for the start of the 3e-work, and I'll be getting a website this fall to showcase the redesign, I'm working on some sample combats now in another window, even...</p><p></p><p>Uh-oh! Looks like Cloud won't be able to win against this Marlboro with just himself and his Braver ability....do I want the white mage to use Esuna at an early level and remove all those statuses, or do I want a heirarchy of status removers like the earlier games....hmmm....</p><p></p><p>Anyway, yeah, I'm a fan of the race write-ups. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4147083, member: 2067"] Double bonus! Excellent! The title is cool, and I can see it being the whole idea of "the spirits of the dead are all around me all the time!" which is a great RP hook for a cetra. It's just that most who play the Cetra will probably be thinking "I'm like Aeris!", and the white mage/healing cliche is hard to escape. Still, you could be right, and once we see the full rules, a re-rolled skill check might be more flexible in the end (I can use it on Heal...or on Arcana...or on Religion...or...anything!). An idea I've had is to let them re-roll a magical attack roll, so if they miss on a Fireball, they can roll the attack again. You might also play up their association in Tactics Advance with monsters and give them something like the Ronso ability that lets them control a monster. That might end up being kind of abusable, especially if there's a ronso in the party, too, though (Nu Mou Player: I take control of that monster with the huge buffing spell, and use it on the Ronso; Ronso Player: Having already been buffed, I also buff my friend!), but because they're encounter powers they might not get too crazy, even with that. Especially on the Elite and Solo monsters! By copying the right ability, the Ronso could gain a bunch of actions or some crazy damage or something...a Ronso copying the eye rays of a beholder is a potential problem. ;) Heh, I wouldn't expect you to know. It stands for Final Fantasy Zero, it's the name for my Final Fantasy table-top game. It was originally going to be 3e-compatible, but the editions shifted, and I've been bonking it around to make it 4e-compatible. One of the first things I did was write up the races, and, for instance, our moogle is scarily similar. ;) You can check my sig for the start of the 3e-work, and I'll be getting a website this fall to showcase the redesign, I'm working on some sample combats now in another window, even... Uh-oh! Looks like Cloud won't be able to win against this Marlboro with just himself and his Braver ability....do I want the white mage to use Esuna at an early level and remove all those statuses, or do I want a heirarchy of status removers like the earlier games....hmmm.... Anyway, yeah, I'm a fan of the race write-ups. :) [/QUOTE]
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