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[Final Fantasy] - Revised Summoners/Callers - Feedback Please
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 566319" data-attributes="member: 748"><p>Erm, I hope this helps-in the In Character section we have a game called Heroes of the Worlds and here was my (somewhat shaky) conversion of Yuna from FF X (her 'deity' is considered to be the Fayth).</p><p></p><p>[color=sky blue]<strong><em>Yuna, female human Clr5/Summoner 2</em></strong>: CR 7; ECL 7; Medium-size Humanoid (human); <strong>HD</strong> 5d8+2d4+7; <strong>hp</strong> 55; <strong>Init</strong> +1; <strong>Spd</strong> 30 ft; <strong>AC</strong> 11 (+1 Dex); <strong>Melee</strong> Rod of Roses +4 (1d6); <strong>SA</strong> spells, turn undead; <strong>AL</strong> LN; <strong>SV</strong> Fort +5, Ref +2, Will +12; Str 8, Dex 12, Con 12, Int 14, Wis 19 (21 with periapt of wisdom), Cha 16.</p><p><strong>Skills and Feats:</strong> Concentration +11, Diplomacy +25, Knowledge (The Fayth) +15, Move Silently +11 (no ranks, +10 from boots), Sense Motive +13, Speak Language (6+2, Abyssal, Aquan, Auran, Celestial, Common, Draconic, Ignan, Infernal, Terran), Spellcraft +8; Augment Summoning, Extend Spell, Skill Focus: Knowledge (The Fayth), Spellcasting Prodigy, Spell Girding, Spell Thematics (Summoning spells/Powerup and Colorful Lights during summoning).</p><p><strong>Cleric Spells Prepared (6/6/5/3/2+1*):</strong></p><p>0-Detect Magic (4), Read Magic, Resistance</p><p>1-Protection from Evil (2), Sanctuary (2), Shield of Faith, Summon Monster I</p><p>2-Hold Person (2), Silence, Summon Monster II (2)</p><p>3-Dispel Magic, Magic Circle against Evil, Summon Monster III</p><p>4-Dismissal, Summon Monster IV, Summon Monster V*</p><p><strong>Domain Spells (Summoning and Magic)-</strong></p><p>1-Summon Monster I</p><p>2-Summon Monster II</p><p>3-Summon Monster III</p><p>4-Lesser Planar Ally</p><p><strong>Equipment:</strong> Rod of Roses (+1 Club, Bless as a 1st level cleric at will), NulBlaze Ring (Ring of Warmth), Faerie Ring (Ring of Feather Falling), Travel Cloak, Boots of Elvenkind, Necklace of Wisdom +2, Courtier’s Obi, Eversmoking Torch, Wand of Cure Light Wounds (50 charges), Gold Holy Symbol (Adorning the Rod), 2 flasks of holy water, beltpouch, spell component pouch, 54 Gold left.</p><p></p><p>*Bonus Summoning spells</p><p>Metamagic Feat choices for my summoning spells are: Grand Summoning*</p><p></p><p>*Notice Spell Thematics is the errata'd version, it makes spellcraft checks DC +5 for my summoning spells for enemy spellcasters to identify the spell I cast, it also grants a +1 caster level bonus for my summoning spells (net +2 rounds due to the summoning domain on the duration for Summoning spells), the spells for each level are Summon Monsters I-IX, respectively. Its visual effect is the summoning part used by all FF summoners and it makes the apperance of the monster to a Aeon apperance if there is one corresponding. Aka, Imps can look like Master Tonberries, Ice Paraelemental looks like Shiva, etc...</p><p></p><p><u><strong>NOTE:</strong></u></p><p>*Yuna can only use elemental and the shadow template from Manual of the Planes, forgoing Celestial/Fiendish templates.*</p><p></p><p>Misc. Facts:</p><p>Age: 17</p><p>Height: 5'3''</p><p>Weight: 101 lbs</p><p></p><p><strong>Grand Summoning</strong> [Metamagic]</p><p>Usable only on a Summon spell that summons a single creature.</p><p>Benefit: Summoned creature gains maximum hit points per hit die, a +4 bonus to attack and damage, and is hasted for its duration. A Grand Summoning spell uses up a spell slot four levels higher than the spell's actual level.[/color]</p><p></p><p>Hope this helps, I have a conversion of a summoner similar to FFII (U.S., FF V in Japan) somewhere in my notes if you'd like that, but it was one of my first core classes made so it isn't very balanced <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 566319, member: 748"] Erm, I hope this helps-in the In Character section we have a game called Heroes of the Worlds and here was my (somewhat shaky) conversion of Yuna from FF X (her 'deity' is considered to be the Fayth). [color=sky blue][b][i]Yuna, female human Clr5/Summoner 2[/i][/b][i][/i]: CR 7; ECL 7; Medium-size Humanoid (human); [b]HD[/b] 5d8+2d4+7; [b]hp[/b] 55; [b]Init[/b] +1; [b]Spd[/b] 30 ft; [b]AC[/b] 11 (+1 Dex); [b]Melee[/b] Rod of Roses +4 (1d6); [b]SA[/b] spells, turn undead; [b]AL[/b] LN; [b]SV[/b] Fort +5, Ref +2, Will +12; Str 8, Dex 12, Con 12, Int 14, Wis 19 (21 with periapt of wisdom), Cha 16. [b]Skills and Feats:[/b] Concentration +11, Diplomacy +25, Knowledge (The Fayth) +15, Move Silently +11 (no ranks, +10 from boots), Sense Motive +13, Speak Language (6+2, Abyssal, Aquan, Auran, Celestial, Common, Draconic, Ignan, Infernal, Terran), Spellcraft +8; Augment Summoning, Extend Spell, Skill Focus: Knowledge (The Fayth), Spellcasting Prodigy, Spell Girding, Spell Thematics (Summoning spells/Powerup and Colorful Lights during summoning). [b]Cleric Spells Prepared (6/6/5/3/2+1*):[/b] 0-Detect Magic (4), Read Magic, Resistance 1-Protection from Evil (2), Sanctuary (2), Shield of Faith, Summon Monster I 2-Hold Person (2), Silence, Summon Monster II (2) 3-Dispel Magic, Magic Circle against Evil, Summon Monster III 4-Dismissal, Summon Monster IV, Summon Monster V* [b]Domain Spells (Summoning and Magic)-[/b] 1-Summon Monster I 2-Summon Monster II 3-Summon Monster III 4-Lesser Planar Ally [b]Equipment:[/b] Rod of Roses (+1 Club, Bless as a 1st level cleric at will), NulBlaze Ring (Ring of Warmth), Faerie Ring (Ring of Feather Falling), Travel Cloak, Boots of Elvenkind, Necklace of Wisdom +2, Courtier’s Obi, Eversmoking Torch, Wand of Cure Light Wounds (50 charges), Gold Holy Symbol (Adorning the Rod), 2 flasks of holy water, beltpouch, spell component pouch, 54 Gold left. *Bonus Summoning spells Metamagic Feat choices for my summoning spells are: Grand Summoning* *Notice Spell Thematics is the errata'd version, it makes spellcraft checks DC +5 for my summoning spells for enemy spellcasters to identify the spell I cast, it also grants a +1 caster level bonus for my summoning spells (net +2 rounds due to the summoning domain on the duration for Summoning spells), the spells for each level are Summon Monsters I-IX, respectively. Its visual effect is the summoning part used by all FF summoners and it makes the apperance of the monster to a Aeon apperance if there is one corresponding. Aka, Imps can look like Master Tonberries, Ice Paraelemental looks like Shiva, etc... [u][b]NOTE:[/b][/u][b][/b] *Yuna can only use elemental and the shadow template from Manual of the Planes, forgoing Celestial/Fiendish templates.* Misc. Facts: Age: 17 Height: 5'3'' Weight: 101 lbs [b]Grand Summoning[/b] [Metamagic] Usable only on a Summon spell that summons a single creature. Benefit: Summoned creature gains maximum hit points per hit die, a +4 bonus to attack and damage, and is hasted for its duration. A Grand Summoning spell uses up a spell slot four levels higher than the spell's actual level.[/color] Hope this helps, I have a conversion of a summoner similar to FFII (U.S., FF V in Japan) somewhere in my notes if you'd like that, but it was one of my first core classes made so it isn't very balanced ;) [/QUOTE]
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