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[Final Fantasy] - Revised Summoners/Callers - Feedback Please
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<blockquote data-quote="Angelsboi" data-source="post: 583062" data-attributes="member: 1219"><p>Here is the Caller that will be used as a NPC for the group.</p><p></p><p>"Jerrith McGovern" male human Caller 1: CR 1; AL NG; Size M; HD 1d6+2; hp __ (8); Init 2; Spd 30 ft.; AC 15 (Touch 12, Flat-footed 13); Atk 0 (Melee +0 Quarterstaff 1d6), or +0 (Ranged +2); SV Fort +4, Ref +2, Will +5; Str 11, Dex 14, Con 14, Int 15, Wis 16, Cha 12; Height 5 ft. 7 in.; Exp: 0</p><p></p><p>Languages Spoken: Common, Celestial, Draconic</p><p></p><p>Skills (ranks are in parenthesis): Spot 3 (0), Listen 3 (0), Search 2 (0), Intimidate 1 (0), Bluff 1 (0), Hide 2 (0), Craft (Jewelry) 3 (2), Move Silently 2 (0), Gather Information 3 (2), Diplomacy 5 (4), Decipher Script 6 (4), Heal 5 (2), Concentration 4 (2), Knowledge (Arcana) 6 (4), Knowledge (Religion) 6 (4), Knowledge (Planes) 6 (4), Perform (Singing) 5 (4), Sense Motive 5 (2), Spellcraft 5 (4), Use Magic Device 5 (4); Level 1, Human</p><p></p><p>Class Abilities: Proficient with Simple Weapons, Faith, Domain Spells, The Calling (+5 to Spellcraft DC to identify/+1 Caster Level), Astral Construct I </p><p>You can increase your Charisma by +4 1/day (Domain Granted Power), Perform is a class skill. You can use Bardic Music as a bard 1/day (Inspire Courage, Countersong, Fascinate) (Domain Granted Power)</p><p>Racial Abilities: 4 extra skill points at 1st level, extra skill point each additional level after 1st, 1 extra feat</p><p></p><p>Calling Points: 3</p><p></p><p>Domains</p><p> Music </p><p> Level 1: Hypnotism</p><p></p><p> Charm</p><p> Level 1: Charm Person</p><p></p><p>Possessions: Peasant clothes, backpack, quarterstaff, 50 gp, various jewels (50 gp)</p><p></p><p>Tri (1st-Level Astral Construct)</p><p>Small Creature - 1 Pt each</p><p>Hit Dice: 1d10 (5 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 40 ft.</p><p>AC: 14 (+1 size, +2 Dex, +1 natural)</p><p>Attacks: Slam +0 melee, +0 Melee</p><p>Damage: Slam 1d4+1</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: Extra Attack</p><p>Saves: Fort +0, Ref +2, Will +1</p><p>Abilities: Str 13, Dex 15, Con -, Int -, Wis 12, Cha 6</p></blockquote><p></p>
[QUOTE="Angelsboi, post: 583062, member: 1219"] Here is the Caller that will be used as a NPC for the group. "Jerrith McGovern" male human Caller 1: CR 1; AL NG; Size M; HD 1d6+2; hp __ (8); Init 2; Spd 30 ft.; AC 15 (Touch 12, Flat-footed 13); Atk 0 (Melee +0 Quarterstaff 1d6), or +0 (Ranged +2); SV Fort +4, Ref +2, Will +5; Str 11, Dex 14, Con 14, Int 15, Wis 16, Cha 12; Height 5 ft. 7 in.; Exp: 0 Languages Spoken: Common, Celestial, Draconic Skills (ranks are in parenthesis): Spot 3 (0), Listen 3 (0), Search 2 (0), Intimidate 1 (0), Bluff 1 (0), Hide 2 (0), Craft (Jewelry) 3 (2), Move Silently 2 (0), Gather Information 3 (2), Diplomacy 5 (4), Decipher Script 6 (4), Heal 5 (2), Concentration 4 (2), Knowledge (Arcana) 6 (4), Knowledge (Religion) 6 (4), Knowledge (Planes) 6 (4), Perform (Singing) 5 (4), Sense Motive 5 (2), Spellcraft 5 (4), Use Magic Device 5 (4); Level 1, Human Class Abilities: Proficient with Simple Weapons, Faith, Domain Spells, The Calling (+5 to Spellcraft DC to identify/+1 Caster Level), Astral Construct I You can increase your Charisma by +4 1/day (Domain Granted Power), Perform is a class skill. You can use Bardic Music as a bard 1/day (Inspire Courage, Countersong, Fascinate) (Domain Granted Power) Racial Abilities: 4 extra skill points at 1st level, extra skill point each additional level after 1st, 1 extra feat Calling Points: 3 Domains Music Level 1: Hypnotism Charm Level 1: Charm Person Possessions: Peasant clothes, backpack, quarterstaff, 50 gp, various jewels (50 gp) Tri (1st-Level Astral Construct) Small Creature - 1 Pt each Hit Dice: 1d10 (5 hp) Initiative: +2 (Dex) Speed: 40 ft. AC: 14 (+1 size, +2 Dex, +1 natural) Attacks: Slam +0 melee, +0 Melee Damage: Slam 1d4+1 Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Extra Attack Saves: Fort +0, Ref +2, Will +1 Abilities: Str 13, Dex 15, Con -, Int -, Wis 12, Cha 6 [/QUOTE]
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