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Final Fantasy RPG 4th Edition
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<blockquote data-quote="Bruno Carvalho" data-source="post: 6900447" data-attributes="member: 6856512"><p><span style="color: #333333">First, let me introduce me. My name is Bruno Carvalho and i've been playing and GM'ing since the nineties (1994, to be exact). I'm from Brazil and a huge fan of the Returner's FFRPG (been playing it since the First Edition - and yes, it was EVEN WORSE than the dreaded second). Upon the death of the Returner's group and SeeD's decision to move to computer-assisted gaming (as they openly recognize FFRPG SeeD is optimized for IRC gaming and not for tabletop), there was a Brazilian game designer called Fernanda Parker who took the third edition and translated it to Portuguese, maintaining it alive here in Brazil... until 2014. That year, she decided to abandon the project to real life issues.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">So I decided to keep the steam going, and to do that I'd rather adress some of the glaring problems with Third Edition. And after looking at it for a while, it seemed that the best course of action was to start it anew and create a new game, instead of trying to fix its myriad of problems. So, since January 2015, I've been creating what I (without any modesty, I confess) call the FFRPG Fourth Edition. I've taken inspiration not only from Returner's FFRPG, but also in SeeD, Zodiac, FFd6 and other FFRPG sources available.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">And it's done. Let me detail its key features:</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">a) Compact, rules light gaming</span></p><p><span style="color: #333333">The actual game book have 125 pages total, in comparison to 3rd Edition's over 400. And with most of it being lists for Jobs, spells and equipment, you'll be amazed at how quick and easy you can do character creation and the actual gameplay.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">b) Collaborative narrative</span></p><p><span style="color: #333333">In character creation and during play, the players can use the built-in collaborative mechanics to drive the story foward. This way, the GM get inputs before and during play to what story better suits its players - and while the GM still have the final word, the players have the tools to really feel in the driver's seat of the story.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">c) Intuitive task resolution</span></p><p><span style="color: #333333">The task resolution mechanics uses a intuitive system, without tables or abitrary difficulty scales. Characters of all levels can contribute to meet the party's goals, without creating the situation where only optimized characters can have a chance of sucess in their area of expertise.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">d) Customizable characters</span></p><p><span style="color: #333333">Albeit still working on a class/level structure, the job system presents 17 unique jobs with multiclassing rules that allow over 80 unique job combinations. Also, the job descriptions present several different abilities and spells who can be chosen or not - no more "every swordmaster knows the same skills" from 3rd Edition. </span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">e) Inverted leveling up system</span></p><p><span style="color: #333333">Instead of the traditional "Gain XP -> Level Up -> Improve Stats", you invert the logic, and you "Gain XP -> Improve Stats -> Level Up", akin to systems like L5R (but simpler). In this way, characters of distinct levels can exist even with the same XP, and that leads to better balanced spels and skills that use Character Level (no more Lv.5 Death kiling either no one or your entire party)</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">f) Fluid combat initiative</span></p><p><span style="color: #333333">Instead of having fixed combat initiative orders, the system uses a phase-based system(akin to the 7th Sea combat mechanics) that allows for another level of tactical combat. Due to the increased complexity of this mechanic, the combat movement is very simplified and the use of tactical maps and miniatures is discouraged.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">g) Character-driven advancement system</span></p><p><span style="color: #333333">Instead of just awarding XP for "killing monsters and completing missions", the character advancement system depends on the players character's motives and personality. This allows the players, as a group, to signal to the GM the kind of adventures they want to play. "Killing monsters" and "Completing Missions" are still valid options to earn XP, but it's not mandatory or the sole way.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">Anyway, thanks for your patience reading this long post! Hope you all have fun and good games!</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">DOWNLOAD SECTION (I'll try to keep this updated as I release more books)</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">FFRPG Complete 4th Edition: Archived</span></p><p><span style="color: #333333">FFRPG Revised 4th Edition Archived</span></p><p><span style="color: #333333">FFRPG 4th Edition Remastered <a href="http://bit.ly/FFRPG4RE" target="_blank">http://bit.ly/FFRPG4ER</a> </span></p><p><span style="color: #333333">Final Fantasy IV Worldbook: <a href="http://bit.ly/FFRPG4thDLC2" target="_blank">FFRPG 4 ed FF IV Worldbook.pdf (1.47MB) - SendSpace.com</a></span></p><p><span style="color: #333333">Final Fantasy VI Worldbook: <a href="http://bit.ly/FFRPG4thDLC3" target="_blank">FFRPG 4th Edition - Final Fantasy VI Worldbook.pdf</a></span></p><p><span style="color: #333333">Final Fantasy Tactics Worldbook: <a href="http://bit.ly/FFRPG4thDLC4" target="_blank">FFRPG 4th - Ivalice Worldbook.pdf</a></span></p><p><span style="color: #333333">Chaos in Cornelia - An Adventure for FFRPG 4e : <a href="http://bit.ly/FFRPG4thDLC4bit.ly/FFRPG4eAP1" target="_blank">http://bit.ly/FFRPG4thDLC4bit.ly/FFRPG4eAP1</a></span></p><p><span style="color: #333333">Character Sheet: <a href="http://bit.ly/FFRPG4eSheet" target="_blank">FFRPG 4th Character Sheet.pdf</a></span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">Version History:</span></p><p><span style="color: #333333">2019-12-19:Uploaded the Final Fantasy RPG 4th Edition Remastered book. Final Fantasy RPG Revised 4th Edition book archived. </span></p><p><span style="color: #333333">2018-08-29:Uploaded the Final Fantasy RPG Revised 4th Edition book. Final Fantasy RPG Complete 4th Edition book archived. Also uploaded the starter adventure Chaos in Cornelia.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">2016-09-26: Original Post</span></p></blockquote><p></p>
[QUOTE="Bruno Carvalho, post: 6900447, member: 6856512"] [COLOR=#333333]First, let me introduce me. My name is Bruno Carvalho and i've been playing and GM'ing since the nineties (1994, to be exact). I'm from Brazil and a huge fan of the Returner's FFRPG (been playing it since the First Edition - and yes, it was EVEN WORSE than the dreaded second). Upon the death of the Returner's group and SeeD's decision to move to computer-assisted gaming (as they openly recognize FFRPG SeeD is optimized for IRC gaming and not for tabletop), there was a Brazilian game designer called Fernanda Parker who took the third edition and translated it to Portuguese, maintaining it alive here in Brazil... until 2014. That year, she decided to abandon the project to real life issues. So I decided to keep the steam going, and to do that I'd rather adress some of the glaring problems with Third Edition. And after looking at it for a while, it seemed that the best course of action was to start it anew and create a new game, instead of trying to fix its myriad of problems. So, since January 2015, I've been creating what I (without any modesty, I confess) call the FFRPG Fourth Edition. I've taken inspiration not only from Returner's FFRPG, but also in SeeD, Zodiac, FFd6 and other FFRPG sources available. And it's done. Let me detail its key features: a) Compact, rules light gaming The actual game book have 125 pages total, in comparison to 3rd Edition's over 400. And with most of it being lists for Jobs, spells and equipment, you'll be amazed at how quick and easy you can do character creation and the actual gameplay. b) Collaborative narrative In character creation and during play, the players can use the built-in collaborative mechanics to drive the story foward. This way, the GM get inputs before and during play to what story better suits its players - and while the GM still have the final word, the players have the tools to really feel in the driver's seat of the story. c) Intuitive task resolution The task resolution mechanics uses a intuitive system, without tables or abitrary difficulty scales. Characters of all levels can contribute to meet the party's goals, without creating the situation where only optimized characters can have a chance of sucess in their area of expertise. d) Customizable characters Albeit still working on a class/level structure, the job system presents 17 unique jobs with multiclassing rules that allow over 80 unique job combinations. Also, the job descriptions present several different abilities and spells who can be chosen or not - no more "every swordmaster knows the same skills" from 3rd Edition. e) Inverted leveling up system Instead of the traditional "Gain XP -> Level Up -> Improve Stats", you invert the logic, and you "Gain XP -> Improve Stats -> Level Up", akin to systems like L5R (but simpler). In this way, characters of distinct levels can exist even with the same XP, and that leads to better balanced spels and skills that use Character Level (no more Lv.5 Death kiling either no one or your entire party) f) Fluid combat initiative Instead of having fixed combat initiative orders, the system uses a phase-based system(akin to the 7th Sea combat mechanics) that allows for another level of tactical combat. Due to the increased complexity of this mechanic, the combat movement is very simplified and the use of tactical maps and miniatures is discouraged. g) Character-driven advancement system Instead of just awarding XP for "killing monsters and completing missions", the character advancement system depends on the players character's motives and personality. This allows the players, as a group, to signal to the GM the kind of adventures they want to play. "Killing monsters" and "Completing Missions" are still valid options to earn XP, but it's not mandatory or the sole way. Anyway, thanks for your patience reading this long post! Hope you all have fun and good games! DOWNLOAD SECTION (I'll try to keep this updated as I release more books) FFRPG Complete 4th Edition: Archived FFRPG Revised 4th Edition Archived FFRPG 4th Edition Remastered [URL='http://bit.ly/FFRPG4RE']http://bit.ly/FFRPG4ER[/URL] Final Fantasy IV Worldbook: [URL="http://bit.ly/FFRPG4thDLC2"]FFRPG 4 ed FF IV Worldbook.pdf (1.47MB) - SendSpace.com[/URL] Final Fantasy VI Worldbook: [URL="http://bit.ly/FFRPG4thDLC3"]FFRPG 4th Edition - Final Fantasy VI Worldbook.pdf[/URL] Final Fantasy Tactics Worldbook: [URL="http://bit.ly/FFRPG4thDLC4"]FFRPG 4th - Ivalice Worldbook.pdf[/URL] Chaos in Cornelia - An Adventure for FFRPG 4e : [URL]http://bit.ly/FFRPG4thDLC4bit.ly/FFRPG4eAP1[/URL] Character Sheet: [URL="http://bit.ly/FFRPG4eSheet"]FFRPG 4th Character Sheet.pdf[/URL] Version History: 2019-12-19:Uploaded the Final Fantasy RPG 4th Edition Remastered book. Final Fantasy RPG Revised 4th Edition book archived. 2018-08-29:Uploaded the Final Fantasy RPG Revised 4th Edition book. Final Fantasy RPG Complete 4th Edition book archived. Also uploaded the starter adventure Chaos in Cornelia. 2016-09-26: Original Post[/COLOR] [/QUOTE]
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