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*Pathfinder & Starfinder
Final Fantasy style "Blue Mage"?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5752864" data-attributes="member: 1165"><p>In Final Fantasy, once you developed an ability with blue magic, it tended to stick around.</p><p></p><p>IMO, a "blue mage" would have a certain number of encounter, daily and utility slots (the same as a PC would normally have).</p><p></p><p>(By default, a blue mage would have some "scanning" type attack powers, but they shouldn't remain long.)</p><p></p><p>The blue mage would have an at-will immediate reaction ability allowing them to "retain" an ability they've been hit with (much like the beasthead giant in Dark Sun's ability). The ability would retain the qualities of the incoming attack (status effects, damage type, range, AoE, defense targeted) but would use the character's key stat and a specified damage table by level. (Monsters usually do more damage than PCs, as PCs have healing abilities, a greater variety of abilities, and action points. Also, this would hopefully control for super-powered abilities dished out by higher-level solos, etc.)</p><p></p><p>Whether that attack becomes an encounter or daily ability would depend on the incoming qualities. For instance, something that inflicts immobilize UENT would probably be encounter, compared to immobilize (save ends) would be daily. Or maybe recharge abilities would become encounter and encounter abilities would become daily.</p><p></p><p>Note that this would be really hard to design and balance <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Note that a blue mage would able to retain an attack until they give up a slot for something else. So if a blue mage never seems to get hit by daily-worthy attacks, they can retain the ones they have over the course of several days or even levels. (With level ups, the damage would increase.)</p><p></p><p>A blue mage might be able to use a special ability (Lancet?) to use against a monster, copying a non-attack ability and filling a utility slot. A blue mage might even be able to steal a trait like regeneration, so needless to say there needs to be some way of limiting this.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5752864, member: 1165"] In Final Fantasy, once you developed an ability with blue magic, it tended to stick around. IMO, a "blue mage" would have a certain number of encounter, daily and utility slots (the same as a PC would normally have). (By default, a blue mage would have some "scanning" type attack powers, but they shouldn't remain long.) The blue mage would have an at-will immediate reaction ability allowing them to "retain" an ability they've been hit with (much like the beasthead giant in Dark Sun's ability). The ability would retain the qualities of the incoming attack (status effects, damage type, range, AoE, defense targeted) but would use the character's key stat and a specified damage table by level. (Monsters usually do more damage than PCs, as PCs have healing abilities, a greater variety of abilities, and action points. Also, this would hopefully control for super-powered abilities dished out by higher-level solos, etc.) Whether that attack becomes an encounter or daily ability would depend on the incoming qualities. For instance, something that inflicts immobilize UENT would probably be encounter, compared to immobilize (save ends) would be daily. Or maybe recharge abilities would become encounter and encounter abilities would become daily. Note that this would be really hard to design and balance :( Note that a blue mage would able to retain an attack until they give up a slot for something else. So if a blue mage never seems to get hit by daily-worthy attacks, they can retain the ones they have over the course of several days or even levels. (With level ups, the damage would increase.) A blue mage might be able to use a special ability (Lancet?) to use against a monster, copying a non-attack ability and filling a utility slot. A blue mage might even be able to steal a trait like regeneration, so needless to say there needs to be some way of limiting this. [/QUOTE]
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