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General Tabletop Discussion
*Pathfinder & Starfinder
Final Fantasy style "Blue Mage"?
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<blockquote data-quote="Fanaelialae" data-source="post: 5753237" data-attributes="member: 53980"><p>Unless you want to throw 4e class balance out the window, this is feasible but would require a lot of work.</p><p></p><p>Some (or all) creatures would have an ability that the blue mage can learn. I don't think it should be more than one power per creature, as even doing one power per creature would be a pretty hefty amount of work for the DM. The blue mage also supports this, as I can't recall ever learning more than one ability from a creature. </p><p></p><p>The power should be based upon that creature's power, but would need to be rebalanced for use by a player class. Another thing to keep an eye on would be to ensure that powers with excessive synergy aren't available.</p><p></p><p>Unlike normal 4e classes, the blue mage's role would be that of a wildcard, largely or wholey dependent upon what powers he acquires. That sort of thing has both pros and cons.</p><p></p><p>It is doable though. My group ran a (heavily modified) 4e campaign a while back where we didn't really concern ourselves as much with balance. The DM introduced a blue mage-esque class that could only gain new abilities by acquiring them from enemies, which I ended up trying. It was... interesting. Definitely fun. My advancement was a bit out of step with the other characters, since levels weren't as important to me as what creatures I encountered. Sometimes I'd lag a bit behind, only to shoot a bit ahead after encountering a particularly tough (or synergistic) new enemy type.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5753237, member: 53980"] Unless you want to throw 4e class balance out the window, this is feasible but would require a lot of work. Some (or all) creatures would have an ability that the blue mage can learn. I don't think it should be more than one power per creature, as even doing one power per creature would be a pretty hefty amount of work for the DM. The blue mage also supports this, as I can't recall ever learning more than one ability from a creature. The power should be based upon that creature's power, but would need to be rebalanced for use by a player class. Another thing to keep an eye on would be to ensure that powers with excessive synergy aren't available. Unlike normal 4e classes, the blue mage's role would be that of a wildcard, largely or wholey dependent upon what powers he acquires. That sort of thing has both pros and cons. It is doable though. My group ran a (heavily modified) 4e campaign a while back where we didn't really concern ourselves as much with balance. The DM introduced a blue mage-esque class that could only gain new abilities by acquiring them from enemies, which I ended up trying. It was... interesting. Definitely fun. My advancement was a bit out of step with the other characters, since levels weren't as important to me as what creatures I encountered. Sometimes I'd lag a bit behind, only to shoot a bit ahead after encountering a particularly tough (or synergistic) new enemy type. [/QUOTE]
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Final Fantasy style "Blue Mage"?
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