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*Pathfinder & Starfinder
Final Fantasy Tactics Conversion (Wizard) #1
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<blockquote data-quote="killtr" data-source="post: 4602733" data-attributes="member: 81333"><p><strong>Thank you</strong></p><p></p><p>Thank you for your review, Arkhandus. It's very helpful.</p><p></p><p>I had not considered lightning as a stronger element, but I see your point. I'm not sure I want to make the change to d4's though. I don't see it as horribly overbalancing. Maybe lightning could come a level later but keeps the same damage and spell level? Let me know what you think. I used lightning most of the time in FFT unless I knew a monster had a particular weakness. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Also, it seemed like at least lighting spell had weather effects (did more damage while raining), does anyone know if this is correct? Perhaps all the elements could increase the die code when certain conditions are met. (Heat or Cold enough to cause fort saves, raining/storming out)</p><p></p><p>I had thought poison was weak, but I tried to scale it off of the 4th level poison cleric spell (1d10 then 1d10). Since the spell converted as 2nd level I knew it had to be much less effective. And in FFT, poison wasn't extremely useful, however I 100% agree it should be increase in potency and multiple poisons spells. I think keeping it relative to the poison spell is probably the way to go, so I'll keep the con damage, increase it to 1d8 and no secondary, still spread it over time, but multiple poison spells overlap and do not stack. (Keep the highest con damage remaining).</p><p></p><p>I will assign spell schools, and talk about mp. (Basically use the psionic rules of "spellcasting"). This will also cover metamagic and item creation.</p><p></p><p>I tried to simplify the spell descriptions to save time, but I should change it to 5 ft radius, etc. That is what I meant, I had just pictured a "normal" medium sized monster.</p><p></p><p>I'm not sure whether I should modify the existing wizard post or make a seperate one will these changes. Does anyone have an opinion on that?</p><p></p><p>Thanks again and I can't wait to hear what you have to say about the Chemist!</p><p></p><p>Killtr</p></blockquote><p></p>
[QUOTE="killtr, post: 4602733, member: 81333"] [b]Thank you[/b] Thank you for your review, Arkhandus. It's very helpful. I had not considered lightning as a stronger element, but I see your point. I'm not sure I want to make the change to d4's though. I don't see it as horribly overbalancing. Maybe lightning could come a level later but keeps the same damage and spell level? Let me know what you think. I used lightning most of the time in FFT unless I knew a monster had a particular weakness. :) Also, it seemed like at least lighting spell had weather effects (did more damage while raining), does anyone know if this is correct? Perhaps all the elements could increase the die code when certain conditions are met. (Heat or Cold enough to cause fort saves, raining/storming out) I had thought poison was weak, but I tried to scale it off of the 4th level poison cleric spell (1d10 then 1d10). Since the spell converted as 2nd level I knew it had to be much less effective. And in FFT, poison wasn't extremely useful, however I 100% agree it should be increase in potency and multiple poisons spells. I think keeping it relative to the poison spell is probably the way to go, so I'll keep the con damage, increase it to 1d8 and no secondary, still spread it over time, but multiple poison spells overlap and do not stack. (Keep the highest con damage remaining). I will assign spell schools, and talk about mp. (Basically use the psionic rules of "spellcasting"). This will also cover metamagic and item creation. I tried to simplify the spell descriptions to save time, but I should change it to 5 ft radius, etc. That is what I meant, I had just pictured a "normal" medium sized monster. I'm not sure whether I should modify the existing wizard post or make a seperate one will these changes. Does anyone have an opinion on that? Thanks again and I can't wait to hear what you have to say about the Chemist! Killtr [/QUOTE]
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Final Fantasy Tactics Conversion (Wizard) #1
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