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Final Fantasy Tactics Conversion (Wizard) #1
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<blockquote data-quote="killtr" data-source="post: 4612874" data-attributes="member: 81333"><p><strong>Priest</strong></p><p></p><p><strong>Priest (FFT)</strong></p><p><em>Life's refreshing breeze, blow in energy! Cure!</em></p><p></p><p>The priest has many useful spells, the most notable being the Cure, Raise, Esuna, and Holy. Holy is an incredibly powerful divine offensive spell. Magic DefenseUP is also very powerful.</p><p></p><p>BECOMING A PRIEST</p><p>Most Priests start as a Chemist, although anyone with basic knowledge of magic and religion can become a Priest.</p><p></p><p>ENTRY REQUIREMENTS</p><p>: Knowledge: Religion 5</p><p>: Spellcraft 5</p><p> : Any Item Creation or Metamagic Feat</p><p></p><p>Class Skills</p><p>The Priest’s class skills are Concentration, Craft, Decipher Script, Diplomacy, Heal, Intimidate, Knowledge: Arcana, Knowledge: Geography, Knowledge: History, Knowledge: Nature, Knowledge: Nobility and Royalty, Knowledge: Religion, Listen, Sense Motive, Spellcraft, Spot, Use Magic Device</p><p></p><p>Skills Points at Each Level: 6 + Int</p><p></p><p>Hit Dice: d6</p><p></p><p>Level: BAB: Fort: Ref: Will: Abilities</p><p>1 - 0 - 0 - 0 - 2 - Cure, Protect, Shell, 8 MP</p><p>2 - 1 - 0 - 0 - 3 - Cure 2, Raise, 12 MP</p><p>3 - 2 - 1 - 1 - 3 - Esuna, 18 MP</p><p>4 - 3 - 1 - 1 - 4 - Regen, 26 MP</p><p>5 - 3 - 1 - 1 - 4 - Wall, Cure 3, Regenerator, 34 MP</p><p>6 - 4 - 2 - 2- 5 - Magic DefenseUP, 43 MP</p><p>7 - 5 - 2 - 2 - 5 - Raise 2, Protect 2, Shell 2, 54 MP</p><p>8 - 6 - 2 - 2 - 6 - Holy, 66 MP</p><p>9 - 6 - 3 - 3 - 6 - Cure 4, 79 MP</p><p>10 - 7 - 3 - 3 - 7 - Reraise, 94 MP</p><p></p><p>Weapon Proficiencies: Club, Dagger, Heavy Crossbow, Light Crossbow, and Quarterstaff. No Armor or Shields</p><p></p><p>CLASS ABILITIES</p><p> <strong>Regenerator</strong>: When hit by and damaged at least 1 hp, Vigor on self</p><p> <strong>Magic DefendUP</strong>: +2 Permanent insight bonus to saves vs spells and spell-like abilities</p><p> <strong>Spells</strong>: A Priest’s spells are Wis based and a Priest gains bonus MP based on Wis as a Psychic Warrior gains PP.</p><p> </p><p> Class Spells</p><p><strong>Spells Level 2</strong></p><p> Cure: Cure Light Wounds</p><p> Protect: +2 Deflection to AC, 1 rd/level</p><p> Shell: +2 to saves vs spells and spell-like abilities, 1 rd/level</p><p> <strong>Spells Level 3</strong></p><p>Cure 2: Cure Medium Wounds</p><p> Raise: Revive negative hp, but not dead to (level) hp</p><p> Esuna: Removes Petrify, Darkness/Deafness, Confusion, Silence, Polymorph, Poison, Sleep, Compulsion</p><p><strong>Spells Level 4</strong></p><p>Regen: Vigor (Complete Divine)</p><p> Wall: Protect and Shell on Target</p><p><strong>Spells Level 5</strong></p><p>Cure 3: Cure Critical Wounds</p><p> Raise 2: Revive negative hp, but not dead and 5 hp/level</p><p> Protect 2: +6 Deflection to AC, 1 rd/level</p><p> Shell 2: +6 to saves vs spells and spell-like abilities, 1 rd/level</p><p><strong>Spells Level 6</strong></p><p>Holy: 1d6/level (max 15d6), Evil creatures take 1d8/level (20d8)</p><p> Cure 4: Heal</p><p><strong>Spells Level 7</strong></p><p>Reraise: If lowered to negative hp, but not dead: Heal to (level) hp. 1 rd/level</p><p></p><p>PLAYING A PRIEST</p><p>Priests are physically weak and vulnerable, but their healing powers are quite significant.</p><p> Combat: Their powerful Holy spell and the fact that their curative magic damages the undead makes a Priest offensively valuable.</p><p>Advancement: Most Priests continue their spiritual journey as Clerics or Oracles although a few use their knowledge of spells and advance in other arcane or divine spellcasting classes.</p><p>----</p></blockquote><p></p>
[QUOTE="killtr, post: 4612874, member: 81333"] [b]Priest[/b] [B]Priest (FFT)[/B] [I]Life's refreshing breeze, blow in energy! Cure![/I] The priest has many useful spells, the most notable being the Cure, Raise, Esuna, and Holy. Holy is an incredibly powerful divine offensive spell. Magic DefenseUP is also very powerful. BECOMING A PRIEST Most Priests start as a Chemist, although anyone with basic knowledge of magic and religion can become a Priest. ENTRY REQUIREMENTS : Knowledge: Religion 5 : Spellcraft 5 : Any Item Creation or Metamagic Feat Class Skills The Priest’s class skills are Concentration, Craft, Decipher Script, Diplomacy, Heal, Intimidate, Knowledge: Arcana, Knowledge: Geography, Knowledge: History, Knowledge: Nature, Knowledge: Nobility and Royalty, Knowledge: Religion, Listen, Sense Motive, Spellcraft, Spot, Use Magic Device Skills Points at Each Level: 6 + Int Hit Dice: d6 Level: BAB: Fort: Ref: Will: Abilities 1 - 0 - 0 - 0 - 2 - Cure, Protect, Shell, 8 MP 2 - 1 - 0 - 0 - 3 - Cure 2, Raise, 12 MP 3 - 2 - 1 - 1 - 3 - Esuna, 18 MP 4 - 3 - 1 - 1 - 4 - Regen, 26 MP 5 - 3 - 1 - 1 - 4 - Wall, Cure 3, Regenerator, 34 MP 6 - 4 - 2 - 2- 5 - Magic DefenseUP, 43 MP 7 - 5 - 2 - 2 - 5 - Raise 2, Protect 2, Shell 2, 54 MP 8 - 6 - 2 - 2 - 6 - Holy, 66 MP 9 - 6 - 3 - 3 - 6 - Cure 4, 79 MP 10 - 7 - 3 - 3 - 7 - Reraise, 94 MP Weapon Proficiencies: Club, Dagger, Heavy Crossbow, Light Crossbow, and Quarterstaff. No Armor or Shields CLASS ABILITIES [B]Regenerator[/B]: When hit by and damaged at least 1 hp, Vigor on self [B]Magic DefendUP[/B]: +2 Permanent insight bonus to saves vs spells and spell-like abilities [B]Spells[/B]: A Priest’s spells are Wis based and a Priest gains bonus MP based on Wis as a Psychic Warrior gains PP. Class Spells [B]Spells Level 2[/B] Cure: Cure Light Wounds Protect: +2 Deflection to AC, 1 rd/level Shell: +2 to saves vs spells and spell-like abilities, 1 rd/level [B]Spells Level 3[/B] Cure 2: Cure Medium Wounds Raise: Revive negative hp, but not dead to (level) hp Esuna: Removes Petrify, Darkness/Deafness, Confusion, Silence, Polymorph, Poison, Sleep, Compulsion [B]Spells Level 4[/B] Regen: Vigor (Complete Divine) Wall: Protect and Shell on Target [B]Spells Level 5[/B] Cure 3: Cure Critical Wounds Raise 2: Revive negative hp, but not dead and 5 hp/level Protect 2: +6 Deflection to AC, 1 rd/level Shell 2: +6 to saves vs spells and spell-like abilities, 1 rd/level [B]Spells Level 6[/B] Holy: 1d6/level (max 15d6), Evil creatures take 1d8/level (20d8) Cure 4: Heal [B]Spells Level 7[/B] Reraise: If lowered to negative hp, but not dead: Heal to (level) hp. 1 rd/level PLAYING A PRIEST Priests are physically weak and vulnerable, but their healing powers are quite significant. Combat: Their powerful Holy spell and the fact that their curative magic damages the undead makes a Priest offensively valuable. Advancement: Most Priests continue their spiritual journey as Clerics or Oracles although a few use their knowledge of spells and advance in other arcane or divine spellcasting classes. ---- [/QUOTE]
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