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Final Fantasy Tactics Dungeons and Dragons Conversion
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<blockquote data-quote="Corporate Dog" data-source="post: 104030" data-attributes="member: 2512"><p>Looks like a real good start, Creamsteak, but I had to go with option #4 (mostly because of perceived balancing issues).</p><p></p><p>I'm also not sure that I liked how the Squire class was implemented... it didn't really capture what the Squire class from FFT was all about.</p><p></p><p>If _I_ were to do this (yeah, yeah... how many times are you going to hear THAT, right?) I'd make the Squire and Chemist classes THE ONLY character classes, and make everything else a PrC which builds on those two classes (as well as other PrCs for the advanced classes). </p><p></p><p>I'm not sure if you have the Prima FFT Strategy Guide, but it tells you what the required prerequisite class levels are for each class. As an example, Squire and Chemist are classes you can take right off the bat. Knight, Archer, Priest, and Wizard need certain prerequisites met before you can join them. Specifically, you need two levels of Squire to become either a Knight or Archer, and you need two levels of Chemist to become either a Priest or Wizard. Then there are the "Combination Classes" like Samurai (which requires three levels of Knight, four levels of Monk, and two levels of Lancer).</p><p></p><p>I'm sure you probably know all of this already, but if you step back and look at the structure of how you can join classes in FFT, it sure looks an awful lot like the D&D3E prestige class paradigm, doesn't it?</p><p></p><p>If you make the other classes prestige classes, it would allow you to make the Squire a slightly weaker version (combat-wise) of the Knight with its own skills/feats/level abilities (and without the ability to wear heavy armor) RATHER than the jack-of-all-trades that you make him out to be. I feel that's more in keeping with the spirit of FFT.</p><p></p><p>Just my 2 cents... overall, I do like where you're heading with this. Keep it up!</p><p></p><p>Regards,</p><p>Corporate Dog</p></blockquote><p></p>
[QUOTE="Corporate Dog, post: 104030, member: 2512"] Looks like a real good start, Creamsteak, but I had to go with option #4 (mostly because of perceived balancing issues). I'm also not sure that I liked how the Squire class was implemented... it didn't really capture what the Squire class from FFT was all about. If _I_ were to do this (yeah, yeah... how many times are you going to hear THAT, right?) I'd make the Squire and Chemist classes THE ONLY character classes, and make everything else a PrC which builds on those two classes (as well as other PrCs for the advanced classes). I'm not sure if you have the Prima FFT Strategy Guide, but it tells you what the required prerequisite class levels are for each class. As an example, Squire and Chemist are classes you can take right off the bat. Knight, Archer, Priest, and Wizard need certain prerequisites met before you can join them. Specifically, you need two levels of Squire to become either a Knight or Archer, and you need two levels of Chemist to become either a Priest or Wizard. Then there are the "Combination Classes" like Samurai (which requires three levels of Knight, four levels of Monk, and two levels of Lancer). I'm sure you probably know all of this already, but if you step back and look at the structure of how you can join classes in FFT, it sure looks an awful lot like the D&D3E prestige class paradigm, doesn't it? If you make the other classes prestige classes, it would allow you to make the Squire a slightly weaker version (combat-wise) of the Knight with its own skills/feats/level abilities (and without the ability to wear heavy armor) RATHER than the jack-of-all-trades that you make him out to be. I feel that's more in keeping with the spirit of FFT. Just my 2 cents... overall, I do like where you're heading with this. Keep it up! Regards, Corporate Dog [/QUOTE]
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