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<blockquote data-quote="StreamOfTheSky" data-source="post: 5705376" data-attributes="member: 35909"><p>You can get "higher level" classes after obtaining enough experience in the classes beneath it. So, I would say absolutely explore, make people be different classes. You need to diversify their training if you want any of the later classes available. Because the thing is, you can nab secondary skill set, counter, and move from ANY job class, it doesn't have to be your current one. So you want all your males (not available to females, they have Dancer instead) to obtain Bard so they can get Move +3, for instance. Some melee characters do well going into Ninja for the dual-wielding skill (be a Knight and dual wield two knight blades!!!). Any melee character, or really anyone with high Bravery should strive for Samurai if only to get the Blade Grasp counter, which is AMAZING. Basic mechanic seems to be: chance of enemy hitting you = 100 - your brave score. Give or take a few points up or down depending on what facing they're attacking from.</p><p></p><p>Also, don't worry about "girls are better casters" or any of that crap. Attributes are all based on brave and faith. Well, zodiac sign also has affinities and effects, but I never got into the game's complexity THAT much... The thing is, once you get Mediator class (and sometime aroun like Act 3, Ramza gets a Brave boosting ability as a squire, too, and it's even better because it works 100% of the time), intial Brave and Faith scores mean nothing. That's because Mediator gets abilties to raise and lower brave and faith in the current combat. Except...for every 4 points you gain or lose in battle, one point is permanently gained or lost (I first observed this when an enemy mediator hit me for -20 brave and it resulted in 5 lower brave after the fight; be careful of that!). So you can tweak your character's brave and faith however you like. Starting with better scores obviously makes the process faster, but it's far from necessary. The highest you can raise a stat is 97 (after that, the score can't temporarily raise by 4, so I ceases to perma gain). I have no idea how low a stat can go, I never had a reason to test that.</p><p></p><p>One important thing to remember is: Faith is a double edged sword. More faith means more healing, more damage on your attack spells, and better chance of spells working on you. But, it also means more damage taken from spells and...more chance of BAD spells working on you. For non-casters, you may well want to lower their faith scores, though I wouldn't go too far down. Brave is much less a double edged sword. Finding random items on the battle map is apparently inversely related to how high your brave score is, but you only need 1 or 2 scavengers, the rest can have maxed out brave. I don't recall high brave having any other downsides.</p><p></p><p>But yeah, diversify. Get some levels and job skills in many different classes. You'll have stronger and more well-rounded characters for it in the long run. Certainly, you want your caster hitting ALL the spellcasting classes. Because later on, Calculator lets you use 90% of the Black, White, Time, and Yin-Yang magic lists. Without expending mp and ignoring the Reflect property. You just need to use the right mathematical properties to affect the people you want to -- instead of normal casting, calculators can potentially hit anyone anywhere, they set a parameter such as experience level, elevation, etc... and then pick a divisor. Anyone whose parameter is evenly divisible by that divisor is hit with the effect, instantly. Hard to use class, but VERY, very strong (Calculator class itself has the most abysmal hp, mp, etc... growth per level of any class, though, so get out as soon as you've gotten your skills and make calculator magic your 2ndary skill set for another class). My primary arcanist is always a Summoner/Calculator. Ramza's final combo is Squire/Calculator. I also like having a Geomancer/Calculator. Party's rounded out with a Samurai/Monk and one of the named unique characters, usually. In each case, the class after the / being the secondary skill set.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5705376, member: 35909"] You can get "higher level" classes after obtaining enough experience in the classes beneath it. So, I would say absolutely explore, make people be different classes. You need to diversify their training if you want any of the later classes available. Because the thing is, you can nab secondary skill set, counter, and move from ANY job class, it doesn't have to be your current one. So you want all your males (not available to females, they have Dancer instead) to obtain Bard so they can get Move +3, for instance. Some melee characters do well going into Ninja for the dual-wielding skill (be a Knight and dual wield two knight blades!!!). Any melee character, or really anyone with high Bravery should strive for Samurai if only to get the Blade Grasp counter, which is AMAZING. Basic mechanic seems to be: chance of enemy hitting you = 100 - your brave score. Give or take a few points up or down depending on what facing they're attacking from. Also, don't worry about "girls are better casters" or any of that crap. Attributes are all based on brave and faith. Well, zodiac sign also has affinities and effects, but I never got into the game's complexity THAT much... The thing is, once you get Mediator class (and sometime aroun like Act 3, Ramza gets a Brave boosting ability as a squire, too, and it's even better because it works 100% of the time), intial Brave and Faith scores mean nothing. That's because Mediator gets abilties to raise and lower brave and faith in the current combat. Except...for every 4 points you gain or lose in battle, one point is permanently gained or lost (I first observed this when an enemy mediator hit me for -20 brave and it resulted in 5 lower brave after the fight; be careful of that!). So you can tweak your character's brave and faith however you like. Starting with better scores obviously makes the process faster, but it's far from necessary. The highest you can raise a stat is 97 (after that, the score can't temporarily raise by 4, so I ceases to perma gain). I have no idea how low a stat can go, I never had a reason to test that. One important thing to remember is: Faith is a double edged sword. More faith means more healing, more damage on your attack spells, and better chance of spells working on you. But, it also means more damage taken from spells and...more chance of BAD spells working on you. For non-casters, you may well want to lower their faith scores, though I wouldn't go too far down. Brave is much less a double edged sword. Finding random items on the battle map is apparently inversely related to how high your brave score is, but you only need 1 or 2 scavengers, the rest can have maxed out brave. I don't recall high brave having any other downsides. But yeah, diversify. Get some levels and job skills in many different classes. You'll have stronger and more well-rounded characters for it in the long run. Certainly, you want your caster hitting ALL the spellcasting classes. Because later on, Calculator lets you use 90% of the Black, White, Time, and Yin-Yang magic lists. Without expending mp and ignoring the Reflect property. You just need to use the right mathematical properties to affect the people you want to -- instead of normal casting, calculators can potentially hit anyone anywhere, they set a parameter such as experience level, elevation, etc... and then pick a divisor. Anyone whose parameter is evenly divisible by that divisor is hit with the effect, instantly. Hard to use class, but VERY, very strong (Calculator class itself has the most abysmal hp, mp, etc... growth per level of any class, though, so get out as soon as you've gotten your skills and make calculator magic your 2ndary skill set for another class). My primary arcanist is always a Summoner/Calculator. Ramza's final combo is Squire/Calculator. I also like having a Geomancer/Calculator. Party's rounded out with a Samurai/Monk and one of the named unique characters, usually. In each case, the class after the / being the secondary skill set. [/QUOTE]
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