Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Final Fantasy VII: Advent Children:How to?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herobizkit" data-source="post: 2845656" data-attributes="member: 36150"><p>As crazy as it sounds, you could create an alternate levelling chart for Materia and have the PC decide if he wants to spend earned XP to increase its power...</p><p></p><p>Alternately, you could just take X percent of player-earned XP and attribute it to earned XP for the Materia.</p><p></p><p>Slotted items are weapon-dependent; linked slots are up to the DM, but say there's an X% chance for linked slots upon discovery/purchase:</p><p>Plain Weapons/Armor get one slot.</p><p>Masterwork items get two.</p><p>Each magical plus of an item adds one slot.</p><p>Only unique/DM-created items have 8 slots.</p><p></p><p>Materia give players spell abilities. If you're using the XPH, you already have a Mana-driven "spell" engine that will most likely work as is. If you're using a superhero-type system, the Materia give the heroes whatever ability suits the Materia.</p><p></p><p>Materia give access to free feats, energy resistances, spell-like boosts, and unusual abilities any time the slotted item is worn/carried.</p><p></p><p>Stars (1-5) equate to the caster level of the Materia. These levels stack with caster level of the PC. Magic/Psonics are no longer limited by class or type; any class can use any spell, period. </p><p></p><p>1 star = +1 CL; 2 stars = +3, 3 stars = +5, 4 stars = +7, 5 stars = +9 (If you're using Psionics as your base, this follows their odd-numbered progression nicely).</p><p></p><p>Very important to note: Final Fantasy magic is all combat-related. "Useful" spells just don't exist. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Herobizkit, post: 2845656, member: 36150"] As crazy as it sounds, you could create an alternate levelling chart for Materia and have the PC decide if he wants to spend earned XP to increase its power... Alternately, you could just take X percent of player-earned XP and attribute it to earned XP for the Materia. Slotted items are weapon-dependent; linked slots are up to the DM, but say there's an X% chance for linked slots upon discovery/purchase: Plain Weapons/Armor get one slot. Masterwork items get two. Each magical plus of an item adds one slot. Only unique/DM-created items have 8 slots. Materia give players spell abilities. If you're using the XPH, you already have a Mana-driven "spell" engine that will most likely work as is. If you're using a superhero-type system, the Materia give the heroes whatever ability suits the Materia. Materia give access to free feats, energy resistances, spell-like boosts, and unusual abilities any time the slotted item is worn/carried. Stars (1-5) equate to the caster level of the Materia. These levels stack with caster level of the PC. Magic/Psonics are no longer limited by class or type; any class can use any spell, period. 1 star = +1 CL; 2 stars = +3, 3 stars = +5, 4 stars = +7, 5 stars = +9 (If you're using Psionics as your base, this follows their odd-numbered progression nicely). Very important to note: Final Fantasy magic is all combat-related. "Useful" spells just don't exist. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Final Fantasy VII: Advent Children:How to?
Top