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Final Fantasy VII - Resurrect the World. [Closed Recruiting for Now]
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<blockquote data-quote="Arkhandus" data-source="post: 4420307" data-attributes="member: 13966"><p>The Materia system on that FFd20 site seems to just be for magic item creation, so I don't know what you're planning to do as far as magic-users are concerned, unless you're replacing or modifying that Materia system.</p><p></p><p>Anyway, I'd probably go with something like a dragoon, ninja, or red mage. I could just play a black mage or white mage type, but I already play pure casters a lot.</p><p></p><p>With 3.5, for a dragoon I'd go with a Warblade focused on Tiger Claw maneuvers and stances, maybe a few feats from Players' Handbook II. I know to avoid Swooping Dragon Strike or whatever (the maneuver that stuns without a save). Lesser use of Stone Dragon and Iron Heart, and I never learn or use Iron Heart Surge. Not even going to touch White Raven or Diamond Mind with a dragoon-type character.</p><p></p><p>For a ninja, I'd either go Rogue/Fighter dipping into Shadowdancer later, or straight Swordsage with maybe the monkish-variant mentioned in Tome of Battle, or just dip into Monk before Swordsage. Main disciplines would be of course Shadow Hand, Setting Sun, and Diamond Mind (stealth, finesse over force, and speed). I hardly ever use the Concentration-for-saving-throw-Counters.</p><p></p><p>For a red mage, I'd think either Cleric/Sorcerer/Fighter/Eldritch Knight, Bard/Cleric/Fighter/Mystic Theurge, Beguiler/Duskblade/Cleric, or just Duskblade/Cleric. I'd prefer one of the last two combos for that, since heavy multiclassing is really harsh on the trying-to-be-slightly-effective department. Otherwise, for the cleric/sorcerer angle, it'd be nice if I could use the Battle Sorcerer variant in Unearthed Arcana (you can find it in the Hypertext D20 SRD as well, under the Variant Rules section).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4420307, member: 13966"] The Materia system on that FFd20 site seems to just be for magic item creation, so I don't know what you're planning to do as far as magic-users are concerned, unless you're replacing or modifying that Materia system. Anyway, I'd probably go with something like a dragoon, ninja, or red mage. I could just play a black mage or white mage type, but I already play pure casters a lot. With 3.5, for a dragoon I'd go with a Warblade focused on Tiger Claw maneuvers and stances, maybe a few feats from Players' Handbook II. I know to avoid Swooping Dragon Strike or whatever (the maneuver that stuns without a save). Lesser use of Stone Dragon and Iron Heart, and I never learn or use Iron Heart Surge. Not even going to touch White Raven or Diamond Mind with a dragoon-type character. For a ninja, I'd either go Rogue/Fighter dipping into Shadowdancer later, or straight Swordsage with maybe the monkish-variant mentioned in Tome of Battle, or just dip into Monk before Swordsage. Main disciplines would be of course Shadow Hand, Setting Sun, and Diamond Mind (stealth, finesse over force, and speed). I hardly ever use the Concentration-for-saving-throw-Counters. For a red mage, I'd think either Cleric/Sorcerer/Fighter/Eldritch Knight, Bard/Cleric/Fighter/Mystic Theurge, Beguiler/Duskblade/Cleric, or just Duskblade/Cleric. I'd prefer one of the last two combos for that, since heavy multiclassing is really harsh on the trying-to-be-slightly-effective department. Otherwise, for the cleric/sorcerer angle, it'd be nice if I could use the Battle Sorcerer variant in Unearthed Arcana (you can find it in the Hypertext D20 SRD as well, under the Variant Rules section). [/QUOTE]
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