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Final Fantasy VII - Resurrect the World. [Closed Recruiting for Now]
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<blockquote data-quote="Arkhandus" data-source="post: 4427253" data-attributes="member: 13966"><p>See, I knew we'd be stepping on each others' toes a bit like that....both jumping around the battlefield and hitting guys with Stone Dragon maneuvers half the time, just my Dragoon using a few different Tiger Claw strikes and being tougher but somewhat weaker on offense.....</p><p></p><p>He mentioned earlier, BTW, maximum HP for all levels; one of the first-post updates I think.</p><p></p><p>Since the spellcaster and the sneak/"criminal" role will already be filled, I'll go with my Dragoon concept or maybe try something a little different.... I *could* try to do a "thrower" as a Warblade 7/Bloodstorm Blade 5. Or I might try a "brawler" sort as a Monk 6/Swordsage 1/Master of Nine 5. Hmm. Probably just best to go with the Dragoon, just not sure yet.</p><p></p><p>[sblock=Dragoon so far]Human, Male, Lawful Neutral</p><p>Green eyes, shoulder-length black hair, pale skin</p><p>Age 27, 6'-4", 215 lbs.</p><p>Languages: Common, Draconic</p><p></p><p>Level 12 Warblade</p><p>Total Character Level: 12</p><p>Experience Points (XP): 66,000</p><p></p><p>Strength 16 (+3), Dexterity 13 (+1), Constitution 16 (+3)</p><p>Intelligence 12 (+1), Wisdom 11 (+0), Charisma 14 (+2)</p><p></p><p>Total HP: 178, Current HP: 178, Nonlethal Damage: 0</p><p>AC: 23 (+1 Dex, +12 Armor), Touch AC: 11, Flat-Footed AC: 22</p><p>Base Attack Bonus: +12/+7/+2</p><p>Melee Attack Bonus: +15/+10/+5 (+20/+15/+10 longspear)</p><p>Ranged Attack Bonus: +13/+8/+3</p><p>Initiative: +5 (+1 Dex, +4 Feat), Speed: 20 Feet (armored)</p><p>Fortitude +11 (+8 Base, +3 Con)</p><p>Reflex +6 (+4 Base, +1 Dex, +1 Int)</p><p>Will +6 (+4 Base, +0 Wis, +2 Feat)</p><p></p><p>Feats: Vital Recovery (15 hp) (General), Weapon Focus (longspear) (General), Sudden Recovery (General), Iron Will (General), Martial Stance (leaping dragon stance) (General), Weapon Specialization (longspear) (Special), Improved Initiative (General), Improved Critical (longspear) (General)</p><p></p><p>Skills: Balance +5 (5 ranks, +1 Dex, +2 synergy, -3 armor), Climb +8 (8 ranks, +3 Str, -3 armor), Diplomacy +15 (13 ranks, +2 Cha), Intimidate +17 (15 ranks, +2 Cha), Jump +17 (15 ranks, +3 Str, +2 synergy, -3 armor), Knowledge (history) +5 (4 ranks, +1 Int), Knowledge (local) +5 (4 ranks, +1 Int), Martial Lore +5 (4 ranks, +1 Int), Swim +5 (8 ranks, +3 Str, -6 armor), Tumble +14 (14 ranks, +1 Dex, +2 synergy, -3 armor)</p><p></p><p>Human Racial Traits: Medium Humanoid (Human), bonus feat, extra skill points, favored class is highest-level class.</p><p>Class Features: Proficiencies (all simple and martial melee weapons, all light and medium armors, all shields except tower shields), Battle Clarity (ex, Int bonus as an insight bonus to Reflex saves when not flat-footed), Weapon Aptitude (ex, qualifies for feats as though effective fighter level is warblade level -2, can change feats allocated to particular weapons to be for a different weapon with 1 hour of training in the morning), Uncanny Dodge (ex, retains Dex to AC even when caught flat-footed or attacked by an invisible foe), Battle Ardor (ex, Int bonus as an insight bonus to critical threat confirmation rolls), 2 Bonus Feats, Improved Uncanny Dodge (ex, cannot be flanked), Battle Cunning (ex, Int bonus as an insight bonus to damage against flanked or flat-footed targets), Battle Skill (ex, Int bonus as an insight bonus on opposed checks to resist bull rush, disarm, feint, overrun, sunder, or trip attempts).</p><p></p><p>Maneuvers Known: Sudden Leap (tiger claw 1, boost), Claw at the Moon (tiger claw 2, strike), Soaring Raptor Strike (tiger claw 3, strike), Lightning Recovery (iron heart 4, counter), Death from Above (tiger claw 4, strike), Elder Mountain Hammer (stone dragon 5, strike), Dancing Mongoose (tiger claw 5, boost), Iron Bones (stone dragon 6, strike), Iron Heart Endurance (iron heart 6, boost).</p><p>Stances Known: Punishing Stance (iron heart 1), Stonefoot Stance (stone dragon 1), Leaping Dragon Stance (tiger claw 3), Dancing Blade Form (iron heart 5).</p><p>Maneuvers Readied: Sudden Leap, Soaring Raptor Strike, Death from Above, Elder Mountain Hammer, Dancing Mongoose.</p><p>Stance Active: Leaping Dragon Stance.</p><p></p><p>Longspear +4 (Two-Handed, 32,305 gp, 1d8+10 damage, 20 threat range, x3 critical multiplier, Piercing, 9 lbs.)</p><p>Mithral Full Plate Armor +4 (Medium, 26,500 gp, AC +12, max Dex to AC +3, armor check -3, arcane spell failure 25%, speed 20 feet, 25 lbs.)</p><p>Weapon and armor are just placeholders for whatever he might get[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4427253, member: 13966"] See, I knew we'd be stepping on each others' toes a bit like that....both jumping around the battlefield and hitting guys with Stone Dragon maneuvers half the time, just my Dragoon using a few different Tiger Claw strikes and being tougher but somewhat weaker on offense..... He mentioned earlier, BTW, maximum HP for all levels; one of the first-post updates I think. Since the spellcaster and the sneak/"criminal" role will already be filled, I'll go with my Dragoon concept or maybe try something a little different.... I *could* try to do a "thrower" as a Warblade 7/Bloodstorm Blade 5. Or I might try a "brawler" sort as a Monk 6/Swordsage 1/Master of Nine 5. Hmm. Probably just best to go with the Dragoon, just not sure yet. [sblock=Dragoon so far]Human, Male, Lawful Neutral Green eyes, shoulder-length black hair, pale skin Age 27, 6'-4", 215 lbs. Languages: Common, Draconic Level 12 Warblade Total Character Level: 12 Experience Points (XP): 66,000 Strength 16 (+3), Dexterity 13 (+1), Constitution 16 (+3) Intelligence 12 (+1), Wisdom 11 (+0), Charisma 14 (+2) Total HP: 178, Current HP: 178, Nonlethal Damage: 0 AC: 23 (+1 Dex, +12 Armor), Touch AC: 11, Flat-Footed AC: 22 Base Attack Bonus: +12/+7/+2 Melee Attack Bonus: +15/+10/+5 (+20/+15/+10 longspear) Ranged Attack Bonus: +13/+8/+3 Initiative: +5 (+1 Dex, +4 Feat), Speed: 20 Feet (armored) Fortitude +11 (+8 Base, +3 Con) Reflex +6 (+4 Base, +1 Dex, +1 Int) Will +6 (+4 Base, +0 Wis, +2 Feat) Feats: Vital Recovery (15 hp) (General), Weapon Focus (longspear) (General), Sudden Recovery (General), Iron Will (General), Martial Stance (leaping dragon stance) (General), Weapon Specialization (longspear) (Special), Improved Initiative (General), Improved Critical (longspear) (General) Skills: Balance +5 (5 ranks, +1 Dex, +2 synergy, -3 armor), Climb +8 (8 ranks, +3 Str, -3 armor), Diplomacy +15 (13 ranks, +2 Cha), Intimidate +17 (15 ranks, +2 Cha), Jump +17 (15 ranks, +3 Str, +2 synergy, -3 armor), Knowledge (history) +5 (4 ranks, +1 Int), Knowledge (local) +5 (4 ranks, +1 Int), Martial Lore +5 (4 ranks, +1 Int), Swim +5 (8 ranks, +3 Str, -6 armor), Tumble +14 (14 ranks, +1 Dex, +2 synergy, -3 armor) Human Racial Traits: Medium Humanoid (Human), bonus feat, extra skill points, favored class is highest-level class. Class Features: Proficiencies (all simple and martial melee weapons, all light and medium armors, all shields except tower shields), Battle Clarity (ex, Int bonus as an insight bonus to Reflex saves when not flat-footed), Weapon Aptitude (ex, qualifies for feats as though effective fighter level is warblade level -2, can change feats allocated to particular weapons to be for a different weapon with 1 hour of training in the morning), Uncanny Dodge (ex, retains Dex to AC even when caught flat-footed or attacked by an invisible foe), Battle Ardor (ex, Int bonus as an insight bonus to critical threat confirmation rolls), 2 Bonus Feats, Improved Uncanny Dodge (ex, cannot be flanked), Battle Cunning (ex, Int bonus as an insight bonus to damage against flanked or flat-footed targets), Battle Skill (ex, Int bonus as an insight bonus on opposed checks to resist bull rush, disarm, feint, overrun, sunder, or trip attempts). Maneuvers Known: Sudden Leap (tiger claw 1, boost), Claw at the Moon (tiger claw 2, strike), Soaring Raptor Strike (tiger claw 3, strike), Lightning Recovery (iron heart 4, counter), Death from Above (tiger claw 4, strike), Elder Mountain Hammer (stone dragon 5, strike), Dancing Mongoose (tiger claw 5, boost), Iron Bones (stone dragon 6, strike), Iron Heart Endurance (iron heart 6, boost). Stances Known: Punishing Stance (iron heart 1), Stonefoot Stance (stone dragon 1), Leaping Dragon Stance (tiger claw 3), Dancing Blade Form (iron heart 5). Maneuvers Readied: Sudden Leap, Soaring Raptor Strike, Death from Above, Elder Mountain Hammer, Dancing Mongoose. Stance Active: Leaping Dragon Stance. Longspear +4 (Two-Handed, 32,305 gp, 1d8+10 damage, 20 threat range, x3 critical multiplier, Piercing, 9 lbs.) Mithral Full Plate Armor +4 (Medium, 26,500 gp, AC +12, max Dex to AC +3, armor check -3, arcane spell failure 25%, speed 20 feet, 25 lbs.) Weapon and armor are just placeholders for whatever he might get[/sblock] [/QUOTE]
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