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Final Fantasy VII - Resurrect the World. [Closed Recruiting for Now]
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<blockquote data-quote="Jemal" data-source="post: 4427347" data-attributes="member: 9026"><p>Sarah - All groups need a healer, whether they admit it or not. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Arkhandus - </p><p>An anime-ish Final Fantasy (Such as 7) in my mind requires good jumping on the part of the melee characters, as such I felt that Leaping dragon Stance and Sudden Leap were required. (Just look at the fight scenes in Advent Children for an example)</p><p></p><p>I like the dragoon concept, and had seriously contemplated it myself. I don't think we'll be stepping on each other's toes too much, after all a good group kinda needs two main melee types. I admit that our characters ARE similar, but why not work WITH that instead of assuming it'll get in the way? A pair of hard-hitting melee's with complementary skills is a tough nut to crack, and can be very fun to play so long as we each have something unique.</p><p></p><p>And now, a few mechanical issues about your character.</p><p></p><p>First and foremost: </p><p>You can't play a Dragoon without Leap Attack, it's... it's just... wrong...</p><p>Second: </p><p>You should take Leap Attack. (this bears mentioning twice).</p><p>Third: </p><p>Do you really need Sudden Recovery as a Warblade? They can allready recover ALL expended manuevers as a swift action.</p><p>Fourth: Improved Initiative is generally a wasted feat unless your character's fighting style relies on catching your opponent flat-footed. </p><p></p><p>My suggestions so far would be to drop sudden recovery and Improved Initiative and replace them with Power Attack and Leap Attack. That will <strong>greatly</strong> increase your offensive capabilities.</p><p></p><p>And Finally: </p><p>I recall Kai saying DON'T buy weapon/armour, b/c they will be provided for us (It seems a large part of his final fantasy setting is using a similar approach to what I used for my FFJ game). As such, I suggest re-allocating the gold you spent on your +4 long spear and +4 Mithril Full Plate to other items. This returns 58,805 gp that you can use on other stuff.</p><p>A Belt of Strength+6 would be my biggest suggestion, upping you to a +6 strength modifier, making your 'normal' spear attack +19 for 1d8+11 damage(19-20/x3 crit), not counting whatever weapon you are given. That being done, your 'offensive lag' isn't all that much. I'd also suggest buying some defensive items to up your AC.. perhaps a Ring of Protection, Amulet of Natural Armour, and maybe even Gloves of Dex (As mithril full plate has a max dex of +3 and your current dex mod is +1).</p><p></p><p>My quick comparison of our characters: </p><p></p><p>Assuming we both get our 'preferred' armour types, I'd have a Mithril Breast-plate for a total AC of 24+enhancement. If you were to spend 20,000 GP on defensive items (Which is less than I spent), you'd have mithril full plate for a total AC of 24+enhancement, giving us the same AC.</p><p>YOU would have a +1 to hit, 30 more HP, and harder hitting crits.</p><p>I would deal 1d8+3 more damage, and more frequent crits.</p><p></p><p>It's our respective playing/fighting styles and special manuevers/abilities that will set us apart from each other.</p><p></p><p>Oh, also - I'm not the DM, but if you could break down your ability scores as to how they each got their current total (Points spent + where your level bonuses went and what (if any) enhancement/racial bonuses you may have?</p></blockquote><p></p>
[QUOTE="Jemal, post: 4427347, member: 9026"] Sarah - All groups need a healer, whether they admit it or not. :D Arkhandus - An anime-ish Final Fantasy (Such as 7) in my mind requires good jumping on the part of the melee characters, as such I felt that Leaping dragon Stance and Sudden Leap were required. (Just look at the fight scenes in Advent Children for an example) I like the dragoon concept, and had seriously contemplated it myself. I don't think we'll be stepping on each other's toes too much, after all a good group kinda needs two main melee types. I admit that our characters ARE similar, but why not work WITH that instead of assuming it'll get in the way? A pair of hard-hitting melee's with complementary skills is a tough nut to crack, and can be very fun to play so long as we each have something unique. And now, a few mechanical issues about your character. First and foremost: You can't play a Dragoon without Leap Attack, it's... it's just... wrong... Second: You should take Leap Attack. (this bears mentioning twice). Third: Do you really need Sudden Recovery as a Warblade? They can allready recover ALL expended manuevers as a swift action. Fourth: Improved Initiative is generally a wasted feat unless your character's fighting style relies on catching your opponent flat-footed. My suggestions so far would be to drop sudden recovery and Improved Initiative and replace them with Power Attack and Leap Attack. That will [b]greatly[/b] increase your offensive capabilities. And Finally: I recall Kai saying DON'T buy weapon/armour, b/c they will be provided for us (It seems a large part of his final fantasy setting is using a similar approach to what I used for my FFJ game). As such, I suggest re-allocating the gold you spent on your +4 long spear and +4 Mithril Full Plate to other items. This returns 58,805 gp that you can use on other stuff. A Belt of Strength+6 would be my biggest suggestion, upping you to a +6 strength modifier, making your 'normal' spear attack +19 for 1d8+11 damage(19-20/x3 crit), not counting whatever weapon you are given. That being done, your 'offensive lag' isn't all that much. I'd also suggest buying some defensive items to up your AC.. perhaps a Ring of Protection, Amulet of Natural Armour, and maybe even Gloves of Dex (As mithril full plate has a max dex of +3 and your current dex mod is +1). My quick comparison of our characters: Assuming we both get our 'preferred' armour types, I'd have a Mithril Breast-plate for a total AC of 24+enhancement. If you were to spend 20,000 GP on defensive items (Which is less than I spent), you'd have mithril full plate for a total AC of 24+enhancement, giving us the same AC. YOU would have a +1 to hit, 30 more HP, and harder hitting crits. I would deal 1d8+3 more damage, and more frequent crits. It's our respective playing/fighting styles and special manuevers/abilities that will set us apart from each other. Oh, also - I'm not the DM, but if you could break down your ability scores as to how they each got their current total (Points spent + where your level bonuses went and what (if any) enhancement/racial bonuses you may have? [/QUOTE]
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