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Final Fantasy VII - Resurrect the World. [Closed Recruiting for Now]
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<blockquote data-quote="Jemal" data-source="post: 4431608" data-attributes="member: 9026"><p>aye, weapon mastery is a very nice feat. If you're willing to spend feats on w.focus/spec anyways for the +1 atk/+2 dmg, why not spend the third to get an ADDITIONAL +2 atk/dmg. </p><p>On second thought - damn - why didn't I do that? lol</p><p></p><p></p><p>Also, just a note RE: Tome of blood.</p><p>Contrary to my thoughts on the matter previously (This is actually the first book of 9 swords character I've ever created), the book's not as broken as I'd once thought. Or if it is, then I'm not seeing it in these characters. I mean sure some of these manuevers are pretty wicked, but I could easily replace them with stuff from the complete series and actually GAIN damage output. </p><p>What the manuevers are granting this character (At least in my view) is the FEEL of final fantasy/anime. The fact that they're all standard actions cuts down a lot on what I'd thought would be stupid damage. Adding in the skirmish to my character to accentuate the 'one big hit a round' feeling was my way of going along with that, but I've a feeling a frenzied berserker would rip this guy to pieces.</p><p></p><p>Also to everyone - Has everybody thought on what they want their special features to be? Looks like Kai's figured me out.</p><p></p><p>[sblock=Kai]</p><p>Coool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Allright, I'll add 2 lvls and see what it looks like.[/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 4431608, member: 9026"] aye, weapon mastery is a very nice feat. If you're willing to spend feats on w.focus/spec anyways for the +1 atk/+2 dmg, why not spend the third to get an ADDITIONAL +2 atk/dmg. On second thought - damn - why didn't I do that? lol Also, just a note RE: Tome of blood. Contrary to my thoughts on the matter previously (This is actually the first book of 9 swords character I've ever created), the book's not as broken as I'd once thought. Or if it is, then I'm not seeing it in these characters. I mean sure some of these manuevers are pretty wicked, but I could easily replace them with stuff from the complete series and actually GAIN damage output. What the manuevers are granting this character (At least in my view) is the FEEL of final fantasy/anime. The fact that they're all standard actions cuts down a lot on what I'd thought would be stupid damage. Adding in the skirmish to my character to accentuate the 'one big hit a round' feeling was my way of going along with that, but I've a feeling a frenzied berserker would rip this guy to pieces. Also to everyone - Has everybody thought on what they want their special features to be? Looks like Kai's figured me out. [sblock=Kai] Coool. :D Allright, I'll add 2 lvls and see what it looks like.[/sblock] [/QUOTE]
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Final Fantasy VII - Resurrect the World. [Closed Recruiting for Now]
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