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Final Fantasy XII sucks. Period. Fact.
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<blockquote data-quote="TwinBahamut" data-source="post: 4314385" data-attributes="member: 32536"><p>If you replace "hometown has been destroyed" with the equally common and cliche "hometown has been invaded by <em>the Evil Empire</em> (tm), then you get Vaan.</p><p></p><p>Seriously, Square-Enix is not breaking out of old conventions with Vaan, they are doing the exact opposite. Cecil, Bartz (Butz, whatever), Terra, Cloud, and even Squall were far less cliche than Vaan in this exact manner.</p><p></p><p>And arguments about the characters of FF12 aside, it is still a horribly boring game with a lousy central game mechanic (the License Board). The game plays out rather similarly to what FF6 would have been like if the march from Narshe to Figaro took 23 hours. What is more, the license board is a terrible mess that doesn't even let you build characters with the kind of interesting, classic abilities of the FF games. You can't build a lance-user who can use the jump command, you can't build a thief who can steal, and you can't build a paladin who can cover. All you can do is build a character who uses a particular weapon and some kind of magic, and keep spending points until the end of the game just to keep the equipment you need for that set-up up to date.</p><p></p><p>I wish Square-Enix would spend more time trying to take old, good FF systems and improve them, rather than constantly ditch old system in favor of flawed new ones. The job system was pretty lousy in FF3, but the improved versions of that system in FF5, FFT, and FF10-2 are among my favorites in the series. A re-imagined and improved Materia system or Junction system (two variations of the Magicite system, really), or a rebuilt Sphere Grid could be really good, but Square-Enix just wastes time making terrible new systems like the License Board.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4314385, member: 32536"] If you replace "hometown has been destroyed" with the equally common and cliche "hometown has been invaded by [i]the Evil Empire[/i] (tm), then you get Vaan. Seriously, Square-Enix is not breaking out of old conventions with Vaan, they are doing the exact opposite. Cecil, Bartz (Butz, whatever), Terra, Cloud, and even Squall were far less cliche than Vaan in this exact manner. And arguments about the characters of FF12 aside, it is still a horribly boring game with a lousy central game mechanic (the License Board). The game plays out rather similarly to what FF6 would have been like if the march from Narshe to Figaro took 23 hours. What is more, the license board is a terrible mess that doesn't even let you build characters with the kind of interesting, classic abilities of the FF games. You can't build a lance-user who can use the jump command, you can't build a thief who can steal, and you can't build a paladin who can cover. All you can do is build a character who uses a particular weapon and some kind of magic, and keep spending points until the end of the game just to keep the equipment you need for that set-up up to date. I wish Square-Enix would spend more time trying to take old, good FF systems and improve them, rather than constantly ditch old system in favor of flawed new ones. The job system was pretty lousy in FF3, but the improved versions of that system in FF5, FFT, and FF10-2 are among my favorites in the series. A re-imagined and improved Materia system or Junction system (two variations of the Magicite system, really), or a rebuilt Sphere Grid could be really good, but Square-Enix just wastes time making terrible new systems like the License Board. [/QUOTE]
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Final Fantasy XII sucks. Period. Fact.
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