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Final Fantasy XII sucks. Period. Fact.
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<blockquote data-quote="jeffh" data-source="post: 4413201" data-attributes="member: 2642"><p>Well, I'm really starting to hate FFXII, but for completely different reasons than the OP and the other posters who didn't care for it.</p><p></p><p>I can't follow what the hell is going on in combat to save my life. Most of the time you can't find a camera angle where you can %^@$ing <strong>SEE</strong> anything, and if you waste time trying and the fight is challenging enough that you <em>need</em> that information, you're <em>dead</em>. Things come at you so fast you can't respond to them all, even with the game set to pause whenever you enter a menu. The gambit system helps, but in the more challenging fights you have to change or override them so often they might as well not be there. And it's missing some really basic, obvious things, like a way to reliably stick to the same target until it's dead or a command to steal only from enemies you haven't already stolen from.</p><p></p><p>The previous games in the series all gave you really good feedback and time to think through your actions. You could see everything relevant that was happening; there was no way to have something jump down from above and kill you before you knew what the hell was going on or for one of your characters to run off and get him/herself killed because you were concentrating on something else or to run into a situation where it was <em>IMPOSSIBLE</em> to see every character and monster simultaneously.</p><p></p><p>The level grinding also seems to be way up. No matter how many people have tried to tell me it was a necessity, I have <em>never</em> needed to level-grind to finish a Final Fantasy game before. In this one, if you just follow the plot, you're constantly broke and stuck with the second- or third-best available equipment, at least as far as I've gotten in the game, even if you steal from nearly every enemy as I've been doing. If I want to be constantly broke and unable to afford the nice toys I'd like, I have real life for that; in a fantasy game I want to at least <em>occasionally</em> get a break from it. My usual refusal to level-grind may, in this case, be tantamount to a refusal to play the game at all - which is fine, since I'm not having much fun with it anyway.</p><p></p><p>They had an interface that worked and that helped make their series one of the most beloved in the industry, and they threw it away and made some sort of imitation online game instead. I don't understand what could have possessed them to do that; <em>if it's not broken, don't fix it</em>. If they don't either go back to the old-style interface or at least find a way to <em>give decent feedback</em> within the new one, the Final Fantasy series is over for me.</p></blockquote><p></p>
[QUOTE="jeffh, post: 4413201, member: 2642"] Well, I'm really starting to hate FFXII, but for completely different reasons than the OP and the other posters who didn't care for it. I can't follow what the hell is going on in combat to save my life. Most of the time you can't find a camera angle where you can %^@$ing [B]SEE[/B] anything, and if you waste time trying and the fight is challenging enough that you [I]need[/I] that information, you're [I]dead[/I]. Things come at you so fast you can't respond to them all, even with the game set to pause whenever you enter a menu. The gambit system helps, but in the more challenging fights you have to change or override them so often they might as well not be there. And it's missing some really basic, obvious things, like a way to reliably stick to the same target until it's dead or a command to steal only from enemies you haven't already stolen from. The previous games in the series all gave you really good feedback and time to think through your actions. You could see everything relevant that was happening; there was no way to have something jump down from above and kill you before you knew what the hell was going on or for one of your characters to run off and get him/herself killed because you were concentrating on something else or to run into a situation where it was [I]IMPOSSIBLE[/I] to see every character and monster simultaneously. The level grinding also seems to be way up. No matter how many people have tried to tell me it was a necessity, I have [I]never[/I] needed to level-grind to finish a Final Fantasy game before. In this one, if you just follow the plot, you're constantly broke and stuck with the second- or third-best available equipment, at least as far as I've gotten in the game, even if you steal from nearly every enemy as I've been doing. If I want to be constantly broke and unable to afford the nice toys I'd like, I have real life for that; in a fantasy game I want to at least [I]occasionally[/I] get a break from it. My usual refusal to level-grind may, in this case, be tantamount to a refusal to play the game at all - which is fine, since I'm not having much fun with it anyway. They had an interface that worked and that helped make their series one of the most beloved in the industry, and they threw it away and made some sort of imitation online game instead. I don't understand what could have possessed them to do that; [I]if it's not broken, don't fix it[/I]. If they don't either go back to the old-style interface or at least find a way to [I]give decent feedback[/I] within the new one, the Final Fantasy series is over for me. [/QUOTE]
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