Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
Final Fantasy XII sucks. Period. Fact.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jeffh" data-source="post: 4433253" data-attributes="member: 2642"><p>Well, as an update to what I said before, I'm finding FFXII a lot easier to get into now. I've gotten a lot better at using gambits and status effects (positive ones, especially Decoy + obscene shield-blocking - the negative ones seem pretty useless, they never work on anything worth using them on) and gotten more willing to explore random corners of the game and go off on side quests. Now instead of being underleveled and underequipped I'm slightly overleveled if anything.</p><p></p><p>I've been having a lot more fun since I realized this is the first FF game in a long time to really reward the explorer mentality. I just returned to the main quest after finishing all the cactaur stuff and taking a stab at the secret part of Bartheim Passage (still not powerful enough for that, I couldn't win a fight without Quickenings in there!), and the only reason I'm back where the plot expects me to be is that I realized I'm so far ahead of mandatory NPC Larsa that he's actually become a liability - it's not that he makes <em>no </em>contribution, but he sucks back more still-semi-expensive Phoenix Downs than he's worth, against things my "real" characters have no trouble with. (I assume following the plot is the only way to get rid of him.)</p><p></p><p>I will always love the old-style Final Fantasy interface, but once you get used to the new MMO-like thing and become proficient with programming Gambits, it's okay. I still think the combat feedback is very poor, mostly due to the camera angles, and that's sometimes an annoyance, but I can live with it now. I do think there's too much wandering around on the world map and that the license board is inferior to the sphere grid in giving your characters individual identities and to the job system in flexibility, but I no longer want to rip the lungs out of everyone who had a hand in making it, as I did when I started posting here.</p></blockquote><p></p>
[QUOTE="jeffh, post: 4433253, member: 2642"] Well, as an update to what I said before, I'm finding FFXII a lot easier to get into now. I've gotten a lot better at using gambits and status effects (positive ones, especially Decoy + obscene shield-blocking - the negative ones seem pretty useless, they never work on anything worth using them on) and gotten more willing to explore random corners of the game and go off on side quests. Now instead of being underleveled and underequipped I'm slightly overleveled if anything. I've been having a lot more fun since I realized this is the first FF game in a long time to really reward the explorer mentality. I just returned to the main quest after finishing all the cactaur stuff and taking a stab at the secret part of Bartheim Passage (still not powerful enough for that, I couldn't win a fight without Quickenings in there!), and the only reason I'm back where the plot expects me to be is that I realized I'm so far ahead of mandatory NPC Larsa that he's actually become a liability - it's not that he makes [I]no [/I]contribution, but he sucks back more still-semi-expensive Phoenix Downs than he's worth, against things my "real" characters have no trouble with. (I assume following the plot is the only way to get rid of him.) I will always love the old-style Final Fantasy interface, but once you get used to the new MMO-like thing and become proficient with programming Gambits, it's okay. I still think the combat feedback is very poor, mostly due to the camera angles, and that's sometimes an annoyance, but I can live with it now. I do think there's too much wandering around on the world map and that the license board is inferior to the sphere grid in giving your characters individual identities and to the job system in flexibility, but I no longer want to rip the lungs out of everyone who had a hand in making it, as I did when I started posting here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Final Fantasy XII sucks. Period. Fact.
Top