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Final Fantasy XII sucks. Period. Fact.
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<blockquote data-quote="jeffh" data-source="post: 4436291" data-attributes="member: 2642"><p>When I realized that you could and should explore for its own sake rather than sticking to what's strictly necessary for the plot as I was originally doing, money just stopped being a problem as a side-effect. Wandering through areas that were tough a level or two ago but are cakewalks now, you get a <em>lot</em> of loot. And poking into areas that are <em>just</em> over your head can be <em>very</em> lucrative [EDIT: Previous version of this sentence made no sense, the basic idea is that if, say, you're going into the secret part of Bartheim Passage as soon as it's possible to do so, remember that you have Quickenings as a get-out-of-jail-free card for one fight]. You can seemingly wander around and find sidequests anywhere (unless you're in Russia, in which case sidequests find you). </p><p></p><p>Rephrasing with a different emphasis: All you need in order to get money <em>or</em> MP (outside an emergency situation) is patience, but money you can <em>also</em> get as a side-effect of doing other stuff. So I'd actually rather spend money; you'd <em>think </em>it would be the less renewable of the two but that's largely an illusion.</p><p></p><p>Quickenings absolutely are desperation tactics. That's precisely <em>why</em> you hold your MP in reserve for them. The worst thing you can do to yourself is need them and <em>not</em> be able to use them. If that means some of your characters (the three male ones, in my case) have their MP sitting there doing nothing most of the time, so be it. One thing I started out hating but now quite like about FFXII is that it has Rare Game to keep you honest; you never know when an almost-boss-quality monster is going to just randomly wander in and hose you. (#^@&ing Cultsworn Lich...)</p><p></p><p>@Amellia: that's a smart setup (though I no longer need it, I got to the point where you ditch Larsa). The only problem is that it can take more slots than mine; some, though by no means all, of my characters are finding gambit slots quite precious (though that's largely due to buff routines I keep greyed out until I suspect a boss or mark is ahead). For other things I want on some but not all characters I simply use Ally: Party Leader and rotate leaders accordingly (much quicker than doing <em>anything</em> manually) but that isn't an option for raising because you can't make a dead character the leader!</p></blockquote><p></p>
[QUOTE="jeffh, post: 4436291, member: 2642"] When I realized that you could and should explore for its own sake rather than sticking to what's strictly necessary for the plot as I was originally doing, money just stopped being a problem as a side-effect. Wandering through areas that were tough a level or two ago but are cakewalks now, you get a [I]lot[/I] of loot. And poking into areas that are [I]just[/I] over your head can be [I]very[/I] lucrative [EDIT: Previous version of this sentence made no sense, the basic idea is that if, say, you're going into the secret part of Bartheim Passage as soon as it's possible to do so, remember that you have Quickenings as a get-out-of-jail-free card for one fight]. You can seemingly wander around and find sidequests anywhere (unless you're in Russia, in which case sidequests find you). Rephrasing with a different emphasis: All you need in order to get money [I]or[/I] MP (outside an emergency situation) is patience, but money you can [I]also[/I] get as a side-effect of doing other stuff. So I'd actually rather spend money; you'd [I]think [/I]it would be the less renewable of the two but that's largely an illusion. Quickenings absolutely are desperation tactics. That's precisely [I]why[/I] you hold your MP in reserve for them. The worst thing you can do to yourself is need them and [I]not[/I] be able to use them. If that means some of your characters (the three male ones, in my case) have their MP sitting there doing nothing most of the time, so be it. One thing I started out hating but now quite like about FFXII is that it has Rare Game to keep you honest; you never know when an almost-boss-quality monster is going to just randomly wander in and hose you. (#^@&ing Cultsworn Lich...) @Amellia: that's a smart setup (though I no longer need it, I got to the point where you ditch Larsa). The only problem is that it can take more slots than mine; some, though by no means all, of my characters are finding gambit slots quite precious (though that's largely due to buff routines I keep greyed out until I suspect a boss or mark is ahead). For other things I want on some but not all characters I simply use Ally: Party Leader and rotate leaders accordingly (much quicker than doing [I]anything[/I] manually) but that isn't an option for raising because you can't make a dead character the leader! [/QUOTE]
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