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*Pathfinder & Starfinder
Final Fantasy Zero: Design Diary continued
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<blockquote data-quote="NewLifeForm" data-source="post: 2489443" data-attributes="member: 7811"><p><strong>I think I've been waiting for this all my life...</strong></p><p></p><p>Or at least since I read it!</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>And now, a happy rant (with some regular rant stuff thrown in)...</p><p></p><p>I must say that I am duely impressed by what I have seen so far. I have always been a big fan of the Final Fantasy series, though strangely, not the games themselves so much. I love the look, the feel and atmosphere and the storylines much more then the gameplay, mainly because I am less of a video/computer game lover and more drawn to Table-Top RPGs.</p><p></p><p>A lot of the components of D&D and similar role playing games could benefit from a more computer game approach. The skill trees in some of the FF games for example, which include powers and spell-like abilities, are a very interesting and flexible approach to making each character unique without loading them up with gear. You see some of this in the Exalted RPG by White Wolf.</p><p></p><p>One computer game I do play and love is World of Warcraft. While gear and magic items do play a part in your character's effectiveness (especially for the Warrior), each and every character can do something cool that is needed to handle the larger opponents.</p><p></p><p>I've been seeing more and more reference to the fact that 3E and 3.5 have made the PCs into piles of magic items with modifiers. I agree to some extent, but what bugs me most is that the innovation of feats is largely the cause. I imagined feats differently when they were first described and before the game came out. I pictured them more varied and giving players things that would really make them stand out and seem like gifted heroes. At first level 8 out of ten players take either power attack, the starting arrow feat or perhaps one other. Why is there only one starting arrow feat? Why not 3? Why not a few different feats that give abilities (absolute time sense, well connected/noble birth, expert caster/reduced casting time) instead of +1 this, +1 that. </p><p></p><p>FFZ seems like a really good approach to solving many of these issues while at the same time tying the feats and abilities directly to the characters story and the world he/she/it is in. I can't wait to see more of this. I would especially like to see the FFZ magic system if it can handle the stylings of Red Mage, White Mage, Caller, etc., as the D&D magic system is my least favorite part of that game. I'd even like to help, though it seems KM is far more versed on the subject then I am. Need some anime style fan art? <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p>And now the biggest praise I can give any product...based on what I've seen so far, if it were a $40 hardcover RPG book, I'd buy two!*</p><p></p><p>Good luck and keep on going,</p><p>NewLifeForm</p><p></p><p>*As the GM of my group I tend to buy 2 copies of most games if I buy them at all. Why? Mainly it's one for me (which I hide away in the house somewhere and pull out when I'm working on my campaign) and another for the players to look at during play.</p></blockquote><p></p>
[QUOTE="NewLifeForm, post: 2489443, member: 7811"] [b]I think I've been waiting for this all my life...[/b] Or at least since I read it! ;) And now, a happy rant (with some regular rant stuff thrown in)... I must say that I am duely impressed by what I have seen so far. I have always been a big fan of the Final Fantasy series, though strangely, not the games themselves so much. I love the look, the feel and atmosphere and the storylines much more then the gameplay, mainly because I am less of a video/computer game lover and more drawn to Table-Top RPGs. A lot of the components of D&D and similar role playing games could benefit from a more computer game approach. The skill trees in some of the FF games for example, which include powers and spell-like abilities, are a very interesting and flexible approach to making each character unique without loading them up with gear. You see some of this in the Exalted RPG by White Wolf. One computer game I do play and love is World of Warcraft. While gear and magic items do play a part in your character's effectiveness (especially for the Warrior), each and every character can do something cool that is needed to handle the larger opponents. I've been seeing more and more reference to the fact that 3E and 3.5 have made the PCs into piles of magic items with modifiers. I agree to some extent, but what bugs me most is that the innovation of feats is largely the cause. I imagined feats differently when they were first described and before the game came out. I pictured them more varied and giving players things that would really make them stand out and seem like gifted heroes. At first level 8 out of ten players take either power attack, the starting arrow feat or perhaps one other. Why is there only one starting arrow feat? Why not 3? Why not a few different feats that give abilities (absolute time sense, well connected/noble birth, expert caster/reduced casting time) instead of +1 this, +1 that. FFZ seems like a really good approach to solving many of these issues while at the same time tying the feats and abilities directly to the characters story and the world he/she/it is in. I can't wait to see more of this. I would especially like to see the FFZ magic system if it can handle the stylings of Red Mage, White Mage, Caller, etc., as the D&D magic system is my least favorite part of that game. I'd even like to help, though it seems KM is far more versed on the subject then I am. Need some anime style fan art? :heh: And now the biggest praise I can give any product...based on what I've seen so far, if it were a $40 hardcover RPG book, I'd buy two!* Good luck and keep on going, NewLifeForm *As the GM of my group I tend to buy 2 copies of most games if I buy them at all. Why? Mainly it's one for me (which I hide away in the house somewhere and pull out when I'm working on my campaign) and another for the players to look at during play. [/QUOTE]
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