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*Pathfinder & Starfinder
Final Fantasy Zero: Design Diary continued
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<blockquote data-quote="I'm A Banana" data-source="post: 2505058" data-attributes="member: 2067"><p>MMMmmmmmmmmmmmmmmmmaybe. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My work on FFZ is kind of all over the place, and I fear that my style of design would, at the moment, be more aggrivating to playtesters than constructive.</p><p></p><p>That said, it is something I'm interested in pursuing in the near future, and something I'm going to keep my mind on while I'm plugging away. The main issue right now is that the rules at this stage are not complete enough to run an entire adventure (though they're dang close!). I'm working ahead of the releases, and all told I'm about 25% into the design of the DM's side of things (the final steps of an adventure). And I don't have everything completed leading up to that, either. Mostly, it's the process of turning the rules into crunch.</p><p></p><p>Fer'instance, you know the 50-level jobs? Well, just 15 minutes ago, I finished designing the first one, the Beastmaster (who is pretty much just a re-named and re-focused berserker). Using the rules I have, I could make a beastmaster character. However, giving him stuff to do -- a world to interact with -- is still in protean stages, without much written down in any kind of organized fashion. </p><p></p><p>I'm focused on compiling THAT. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Once I have a tank, a healer, a blaster, a sneaker, a monster, and a treasure, I'll jump right into playtest mode, I think. That's still a few weeks away, at this point, though. Not long...but long enough that if I handed you some disorganized notes and a 50-level job table, it wouldn't be of much use. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> </p><p></p><p>The hard stuff is done, which is why I'm doing the releases at this point. But now that I've built bones, I've gotta arranage them into some sort of skeleton. My own players have been subject to me throwing bones at them (aahh, back when I had 20-level classes and used the Black Mage with PHB spells and no MP system.....<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />).</p><p></p><p>Anyway, there's a good chance that I'll be releasing the Character Concepts and Races documents by the end of this month. Somewhere I may fit in an explanation of the Limit system. I guess we'll find out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Anyway, back to work for me. And let's go with this: if you're interested on being in playtesting groups by the end of the year, send me your name, the names of your players, and some of the stuff you'd and they'd like to most see out of FFZ. The benefits of playtesting are that you'll see your favorite stuff ASAP. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> I'll compile a list, and I'll check again when the bones make a skeleton. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks for the offers, though. Seriously. I'm flattered and excited. BACK TO WORK!</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2505058, member: 2067"] MMMmmmmmmmmmmmmmmmmaybe. :) My work on FFZ is kind of all over the place, and I fear that my style of design would, at the moment, be more aggrivating to playtesters than constructive. That said, it is something I'm interested in pursuing in the near future, and something I'm going to keep my mind on while I'm plugging away. The main issue right now is that the rules at this stage are not complete enough to run an entire adventure (though they're dang close!). I'm working ahead of the releases, and all told I'm about 25% into the design of the DM's side of things (the final steps of an adventure). And I don't have everything completed leading up to that, either. Mostly, it's the process of turning the rules into crunch. Fer'instance, you know the 50-level jobs? Well, just 15 minutes ago, I finished designing the first one, the Beastmaster (who is pretty much just a re-named and re-focused berserker). Using the rules I have, I could make a beastmaster character. However, giving him stuff to do -- a world to interact with -- is still in protean stages, without much written down in any kind of organized fashion. I'm focused on compiling THAT. :) Once I have a tank, a healer, a blaster, a sneaker, a monster, and a treasure, I'll jump right into playtest mode, I think. That's still a few weeks away, at this point, though. Not long...but long enough that if I handed you some disorganized notes and a 50-level job table, it wouldn't be of much use. :o The hard stuff is done, which is why I'm doing the releases at this point. But now that I've built bones, I've gotta arranage them into some sort of skeleton. My own players have been subject to me throwing bones at them (aahh, back when I had 20-level classes and used the Black Mage with PHB spells and no MP system.....:)). Anyway, there's a good chance that I'll be releasing the Character Concepts and Races documents by the end of this month. Somewhere I may fit in an explanation of the Limit system. I guess we'll find out. :p Anyway, back to work for me. And let's go with this: if you're interested on being in playtesting groups by the end of the year, send me your name, the names of your players, and some of the stuff you'd and they'd like to most see out of FFZ. The benefits of playtesting are that you'll see your favorite stuff ASAP. :cool: I'll compile a list, and I'll check again when the bones make a skeleton. :) Thanks for the offers, though. Seriously. I'm flattered and excited. BACK TO WORK! [/QUOTE]
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