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*Pathfinder & Starfinder
Final Fantasy Zero: Design Diary continued
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<blockquote data-quote="Cynlas" data-source="post: 2922663" data-attributes="member: 34699"><p>BTW, I <u>really</u> like the tribe-based effects for the jobs. It really helps provide a better reason for the preference of the job with some races/culture rather than others, and without creating the artificial barier of completely excluding those that don't preferr the class (like in 1e or 2e). Just more RP bits to help flesh out a character...gotta love it! Not only does it help flesh out the class/job, but also the various tribes. </p><p></p><p>Also, if this feature continues with all the jobs, then I think that it will help those new to the game/setting will have a much greater knowledge of where they fit into the world, and about their characters than currently exists in most systems (well, without having to purchase and read three or four 200+ pg books of "background" and "society" for their choses race and class...), thereby allowing them to "hit the ground running" with more confidence and enjoyment than usual.</p><p></p><p>And all this without really "constraining" them with artificial meta-game mechanics (ie, Dwarves cannot be Wizards). Sure those Elvaan Heretics and Dwarven Occultists are going to be rare, but they do/can exist...</p></blockquote><p></p>
[QUOTE="Cynlas, post: 2922663, member: 34699"] BTW, I [U]really[/U] like the tribe-based effects for the jobs. It really helps provide a better reason for the preference of the job with some races/culture rather than others, and without creating the artificial barier of completely excluding those that don't preferr the class (like in 1e or 2e). Just more RP bits to help flesh out a character...gotta love it! Not only does it help flesh out the class/job, but also the various tribes. Also, if this feature continues with all the jobs, then I think that it will help those new to the game/setting will have a much greater knowledge of where they fit into the world, and about their characters than currently exists in most systems (well, without having to purchase and read three or four 200+ pg books of "background" and "society" for their choses race and class...), thereby allowing them to "hit the ground running" with more confidence and enjoyment than usual. And all this without really "constraining" them with artificial meta-game mechanics (ie, Dwarves cannot be Wizards). Sure those Elvaan Heretics and Dwarven Occultists are going to be rare, but they do/can exist... [/QUOTE]
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Final Fantasy Zero: Design Diary continued
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