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General Tabletop Discussion
*Pathfinder & Starfinder
Final Fantasy Zero: Design Diary continued
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<blockquote data-quote="I'm A Banana" data-source="post: 2929183" data-attributes="member: 2067"><p>The "Steal X" line of abilties are going to be granted thief abilities that will mostly work off of an Agility check. The "Fingers" skill allows anyone to grab a few coins or hide a dagger. The Steal abilities are basically walking up to a target in combat and just grabbing what you want. Steal GP, Steal Heart, Steal Weapon, Steal Clothes, Steal Abilities....lots of cool potential. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>White mages are healers/defenders/buffers that work largely as spellcasters. Bishops have a limited selection of powerful attack and condition spells (petrification, judgement bolts, the whole OT thing), good armor, and mid-range weapons...they're more military, white mages are more focused. </p><p></p><p></p><p></p><p>The idea right now is to go with a slightly more Cyan/Cloud/Squall kind of Samurai. Powerful mystical sword techniques. So the draw-out abilities will be more internal. </p><p></p><p>Though with the way equipment is abstracted, you could easily make it part of the equipment in flavor. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2929183, member: 2067"] The "Steal X" line of abilties are going to be granted thief abilities that will mostly work off of an Agility check. The "Fingers" skill allows anyone to grab a few coins or hide a dagger. The Steal abilities are basically walking up to a target in combat and just grabbing what you want. Steal GP, Steal Heart, Steal Weapon, Steal Clothes, Steal Abilities....lots of cool potential. :) White mages are healers/defenders/buffers that work largely as spellcasters. Bishops have a limited selection of powerful attack and condition spells (petrification, judgement bolts, the whole OT thing), good armor, and mid-range weapons...they're more military, white mages are more focused. The idea right now is to go with a slightly more Cyan/Cloud/Squall kind of Samurai. Powerful mystical sword techniques. So the draw-out abilities will be more internal. Though with the way equipment is abstracted, you could easily make it part of the equipment in flavor. :) [/QUOTE]
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Final Fantasy Zero: Design Diary continued
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