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Final Fantasy Zero: Design Diary continued
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<blockquote data-quote="I'm A Banana" data-source="post: 2932400" data-attributes="member: 2067"><p>As of the plans right now, they don't. </p><p></p><p>All the uses of "Slieght of Hand" are intact, which means you can still grab an item off of a person with a DC 20 check, which they can notice with an opposed Perception check. However, the Steal abilities don't try to hide what they're doing -- the target knows they've been stolen from, and usually what was stolen the moment you do it. </p><p></p><p>In addition, job abilities that are based off of skills suffer the problem, in FFZ, of being useless (or near-useless) to those jobs who don't get the skill. Because you can take Thief as a sub-job to gain the Steal abilities, but you don't usually get the Sleight of Hand skill with that, it makes the job rather useless as a sub-job unless you already have something similar. Basing it off of Agility means that it's based off of something everyone gets at least a little of. </p><p></p><p>Of course, since sub-jobs and the Thief are still being developed, this could change, As of now, I'm steering away from basing job abilities on skills very much.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2932400, member: 2067"] As of the plans right now, they don't. All the uses of "Slieght of Hand" are intact, which means you can still grab an item off of a person with a DC 20 check, which they can notice with an opposed Perception check. However, the Steal abilities don't try to hide what they're doing -- the target knows they've been stolen from, and usually what was stolen the moment you do it. In addition, job abilities that are based off of skills suffer the problem, in FFZ, of being useless (or near-useless) to those jobs who don't get the skill. Because you can take Thief as a sub-job to gain the Steal abilities, but you don't usually get the Sleight of Hand skill with that, it makes the job rather useless as a sub-job unless you already have something similar. Basing it off of Agility means that it's based off of something everyone gets at least a little of. Of course, since sub-jobs and the Thief are still being developed, this could change, As of now, I'm steering away from basing job abilities on skills very much. [/QUOTE]
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