Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Final Fantasy Zero: Design Diary continued
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 2951155" data-attributes="member: 2067"><p>MP isn't, of course, the ONLY way to fuel technology. Other ways (steam power, man power, clockwork, chemical power, electricity, whatever) still work. However, the fantastic technologies (airships, teleporters, laser cannons) are the things the PC's are going to have the most exposure to, and those tend to use MP.</p><p></p><p>I'll go over both flavor and mechanics, but since you asked about flavor first, I'll hit that. The major idea is that the old ancient empires used magical technology -- MagiTek. This fits with the idea that the old ancient imperial forces were great magicians -- dwarves trucked with dark forces, and lufenish are renowned for being sages and spellcasters. Even moogles are deeply in touch with both magic and technology (and, in their case, it doesn't involve being seperate from the natural world). The PC's, in most of their careers, will be making and using MagiTek. One could say that it would be impractical for a Mechanist to make an internal combustion engine -- why bother mining for oil and refining it into gasoline with dangerous explosions when he can take the same basic principle of "spinning an axle" and use MagiTech to accomplish the same thing? </p><p></p><p>Now, because the common folk don't generally have access to a lot of this stuff, other technologies are pursued, too. So you get a lot of "background tech": steam power, electricity, etc. This is stuff PC's generally don't get involved in (though, of course, mechanists know about and can tinker with). Thus, you can get situations like in FF6, where magic was forgotten (no MagiTek), but science and technology moved forward (mundane tech). When the Empire re-discovered magic and used it to power walkers and war machines, they were capable of things normal technology wasn't -- elemental beams, TekMissiles, opening rifts in time and space, etc. You can also get situations like in most FF's, where a once-great ancient kingdom had powers that even the present day can't realize (even if the present-day is as advanced enough to have TV's and live feed and people going into space!). </p><p></p><p>So, flavor-wise, MP works like a very efficient, easily available, constant fuel source. Like someone could use a windmill to tap brain radiation. It's the source that was tapped for ancient, powerful, fantastic technologies, and it's the source that Mechanists use to power most of their stuff. It's not the source that everyone uses, but it's by far the easiest and most efficient source.</p><p></p><p>Some tech also uses HP to fuel it, leading to things like Mako energy (Shinra using the planet's HP to fuel technology), which is given a pretty necromantic cast.</p><p></p><p>You get some very interesting in-character conflicts about Mechanists who carry around things like Magicite (dead gods?) and Materia (crystalized souls?) to power their things, and, of course, those wonderfully wicked empires and corporations that misuse them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Mechanically, you get that ever-present ability and you give people stuff to spend it on. First, there's the idea that everyone in FFZ gains some MP at some point, so it's a universal power source -- nearly every person has some to give. Knights can take feats to let them cast spells, frex, so there's no reason they can't hop in a suit of MagiTek armor and ride around town, either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>You also get the whole "regular attacks aren't meaningless" effect. In this way, once you get a powerful technological item, you still have a reason to drop it and draw your sword, an interesting choice about whether or not you can afford to unleash it.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2951155, member: 2067"] MP isn't, of course, the ONLY way to fuel technology. Other ways (steam power, man power, clockwork, chemical power, electricity, whatever) still work. However, the fantastic technologies (airships, teleporters, laser cannons) are the things the PC's are going to have the most exposure to, and those tend to use MP. I'll go over both flavor and mechanics, but since you asked about flavor first, I'll hit that. The major idea is that the old ancient empires used magical technology -- MagiTek. This fits with the idea that the old ancient imperial forces were great magicians -- dwarves trucked with dark forces, and lufenish are renowned for being sages and spellcasters. Even moogles are deeply in touch with both magic and technology (and, in their case, it doesn't involve being seperate from the natural world). The PC's, in most of their careers, will be making and using MagiTek. One could say that it would be impractical for a Mechanist to make an internal combustion engine -- why bother mining for oil and refining it into gasoline with dangerous explosions when he can take the same basic principle of "spinning an axle" and use MagiTech to accomplish the same thing? Now, because the common folk don't generally have access to a lot of this stuff, other technologies are pursued, too. So you get a lot of "background tech": steam power, electricity, etc. This is stuff PC's generally don't get involved in (though, of course, mechanists know about and can tinker with). Thus, you can get situations like in FF6, where magic was forgotten (no MagiTek), but science and technology moved forward (mundane tech). When the Empire re-discovered magic and used it to power walkers and war machines, they were capable of things normal technology wasn't -- elemental beams, TekMissiles, opening rifts in time and space, etc. You can also get situations like in most FF's, where a once-great ancient kingdom had powers that even the present day can't realize (even if the present-day is as advanced enough to have TV's and live feed and people going into space!). So, flavor-wise, MP works like a very efficient, easily available, constant fuel source. Like someone could use a windmill to tap brain radiation. It's the source that was tapped for ancient, powerful, fantastic technologies, and it's the source that Mechanists use to power most of their stuff. It's not the source that everyone uses, but it's by far the easiest and most efficient source. Some tech also uses HP to fuel it, leading to things like Mako energy (Shinra using the planet's HP to fuel technology), which is given a pretty necromantic cast. You get some very interesting in-character conflicts about Mechanists who carry around things like Magicite (dead gods?) and Materia (crystalized souls?) to power their things, and, of course, those wonderfully wicked empires and corporations that misuse them. :) Mechanically, you get that ever-present ability and you give people stuff to spend it on. First, there's the idea that everyone in FFZ gains some MP at some point, so it's a universal power source -- nearly every person has some to give. Knights can take feats to let them cast spells, frex, so there's no reason they can't hop in a suit of MagiTek armor and ride around town, either. :) You also get the whole "regular attacks aren't meaningless" effect. In this way, once you get a powerful technological item, you still have a reason to drop it and draw your sword, an interesting choice about whether or not you can afford to unleash it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Final Fantasy Zero: Design Diary continued
Top