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General Tabletop Discussion
*Pathfinder & Starfinder
Final Fantasy Zero: Design Diary continued
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<blockquote data-quote="I'm A Banana" data-source="post: 2954357" data-attributes="member: 2067"><p>D*oh. I keep getting different counts. Let's try this:</p><p></p><p>Chapter 5: The Beastmaster</p><p>Chapter 6: The Bishop</p><p>Chapter 7: The Black Magician (check)</p><p>Chapter 8: The Blue Magician</p><p>Chapter 9: The Caller</p><p>Chapter 10: The Chronist</p><p>Chapter 11: The Dragoon</p><p>Chapter 12: The Gambler</p><p>Chapter 13: The Geomancer</p><p>Chapter 14: The Gray Magician</p><p>Chapter 15: The Knight</p><p>Chapter 16: The Master</p><p>Chapter 17: The Mechanist</p><p>Chapter 18: The Mimic</p><p>Chapter 19: The Ninja</p><p>Chapter 20: The Paladin</p><p>Chapter 21: The Reaper</p><p>Chapter 22: The Red Magician</p><p>Chapter 23: The Samurai</p><p>Chapter 24: The Star</p><p>Chapter 25: The Thief</p><p>Chapter 26: The White Magician</p><p></p><p>So the file is right, my sig is off. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Healing Wind, as a Limit, doesn't consume MP. Benediction doesn't either. Think of Benediction like the "Health" ability from Bannon in FF6 or the "Pray" ability from Rosa in FF4 -- free healing! Of course, in FFZ, it's not that GREAT of a heal, but still....totally free. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>They can do it all day long as much as they want. The formula is slightly off in that it's 1d4 per point of Magic score, not mp. So a typical 24th level white mage, with a Magic of 12 (but 96 mp). And it's good you called that out, because that similar terminology could lead to some things being VERY wonky! I'll have to make sure to call that out more clearly in the future, too. So, for instance, when they get the ability, they're healing 12d4 + Cha mod (give or take a d4 or two). Minor (but important!) difference. But, yes, at level 24, white mages can sit around all day and heal. Think of them something like clerics with a bunch of wands of Cure Wounds. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And regarding the Moogle Protector question. Character death is rare and momentous, but it would be totally fair to allow the moogle to choose a new charge if their old one dies through some fluke of story or fate. Of course, I'd expect there to be a good in-character justification for whoever they chose (or I'd run a little sidequest where the moogle gets a new friend. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2954357, member: 2067"] D*oh. I keep getting different counts. Let's try this: Chapter 5: The Beastmaster Chapter 6: The Bishop Chapter 7: The Black Magician (check) Chapter 8: The Blue Magician Chapter 9: The Caller Chapter 10: The Chronist Chapter 11: The Dragoon Chapter 12: The Gambler Chapter 13: The Geomancer Chapter 14: The Gray Magician Chapter 15: The Knight Chapter 16: The Master Chapter 17: The Mechanist Chapter 18: The Mimic Chapter 19: The Ninja Chapter 20: The Paladin Chapter 21: The Reaper Chapter 22: The Red Magician Chapter 23: The Samurai Chapter 24: The Star Chapter 25: The Thief Chapter 26: The White Magician So the file is right, my sig is off. :p Healing Wind, as a Limit, doesn't consume MP. Benediction doesn't either. Think of Benediction like the "Health" ability from Bannon in FF6 or the "Pray" ability from Rosa in FF4 -- free healing! Of course, in FFZ, it's not that GREAT of a heal, but still....totally free. :) They can do it all day long as much as they want. The formula is slightly off in that it's 1d4 per point of Magic score, not mp. So a typical 24th level white mage, with a Magic of 12 (but 96 mp). And it's good you called that out, because that similar terminology could lead to some things being VERY wonky! I'll have to make sure to call that out more clearly in the future, too. So, for instance, when they get the ability, they're healing 12d4 + Cha mod (give or take a d4 or two). Minor (but important!) difference. But, yes, at level 24, white mages can sit around all day and heal. Think of them something like clerics with a bunch of wands of Cure Wounds. :) And regarding the Moogle Protector question. Character death is rare and momentous, but it would be totally fair to allow the moogle to choose a new charge if their old one dies through some fluke of story or fate. Of course, I'd expect there to be a good in-character justification for whoever they chose (or I'd run a little sidequest where the moogle gets a new friend. :)). [/QUOTE]
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