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Final Fantasy Zero: Design Diary continued
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<blockquote data-quote="Cynlas" data-source="post: 3043516" data-attributes="member: 34699"><p>Ok, how 'bout an odd-ball: Durloch, the Dwarf Occultist (I did do an elvann crusader, then noticed you already had a sample crusader, so ...)</p><p></p><p>Name: Durloch the Old</p><p>Concept: Expert Elder</p><p>Quote: "Ha! Foolish Chit. This mountain is no pile of inert rubbish, it is a towering inferno of power! Here, let me show you..."</p><p>Stat block:</p><p>LV1 Dwarf Black Mage</p><p>Medium Humanoid (Dwarf)</p><p>Agi +1; Senses Perception +0</p><p>Languages Common and Dwarven</p><p>Defense 11, flat-footed 10, touch 11; Armor 0</p><p>Hp 5</p><p>Limits Adamant Guard</p><p>Resistance +0</p><p>Special Defense None</p><p>Melee Staff -1 (1d4-1)</p><p>Ranged As Spell</p><p>Atk -1</p><p>Atk Options None</p><p>Special Actions Wizardry</p><p>Mag +4</p><p>Mp 3</p><p>Spells level 0*</p><p>Attributes Str 8(-1), Dex 12 (+1), Con 14 (+2), Int 16 (+3), Wis 10 (+0), Cha 13 (+1)</p><p>SQ Adaptable (Hume racial trait)</p><p>Feats Tactical Strike</p><p>Skills (Rank 3) Craft (Stone) +7, Endurance +6, Scribe +7, Use Magic Device +5, Knowledge (Magic) +7</p><p>Posessions Staff, Robes</p><p>Habitat Temperate Mountain</p><p>Elemental Attunement The dwarf gains +1 to damage caused by all Earth spells.</p><p></p><p>****</p><p>I tried to follow the block used in you samples, though cut a few things that I couldn't create, such as the "awards" for defeating poor old Durloch. Also, do you have a spell list for the Whm and Blm like the Crusader has? Anyway, check over the stats, as I wasn't entirely sure which stats actually got modified by ability scores, and went off the racial conversion rules you had posted earlier for the most part. Also, rather than roll the abilities, I broke my preference and used the standard array you provided in an earlier chapter to be more useful for illistrative purposes.</p></blockquote><p></p>
[QUOTE="Cynlas, post: 3043516, member: 34699"] Ok, how 'bout an odd-ball: Durloch, the Dwarf Occultist (I did do an elvann crusader, then noticed you already had a sample crusader, so ...) Name: Durloch the Old Concept: Expert Elder Quote: "Ha! Foolish Chit. This mountain is no pile of inert rubbish, it is a towering inferno of power! Here, let me show you..." Stat block: LV1 Dwarf Black Mage Medium Humanoid (Dwarf) Agi +1; Senses Perception +0 Languages Common and Dwarven Defense 11, flat-footed 10, touch 11; Armor 0 Hp 5 Limits Adamant Guard Resistance +0 Special Defense None Melee Staff -1 (1d4-1) Ranged As Spell Atk -1 Atk Options None Special Actions Wizardry Mag +4 Mp 3 Spells level 0* Attributes Str 8(-1), Dex 12 (+1), Con 14 (+2), Int 16 (+3), Wis 10 (+0), Cha 13 (+1) SQ Adaptable (Hume racial trait) Feats Tactical Strike Skills (Rank 3) Craft (Stone) +7, Endurance +6, Scribe +7, Use Magic Device +5, Knowledge (Magic) +7 Posessions Staff, Robes Habitat Temperate Mountain Elemental Attunement The dwarf gains +1 to damage caused by all Earth spells. **** I tried to follow the block used in you samples, though cut a few things that I couldn't create, such as the "awards" for defeating poor old Durloch. Also, do you have a spell list for the Whm and Blm like the Crusader has? Anyway, check over the stats, as I wasn't entirely sure which stats actually got modified by ability scores, and went off the racial conversion rules you had posted earlier for the most part. Also, rather than roll the abilities, I broke my preference and used the standard array you provided in an earlier chapter to be more useful for illistrative purposes. [/QUOTE]
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