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*Pathfinder & Starfinder
Final Fantasy Zero: Design Diary continued
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<blockquote data-quote="I'm A Banana" data-source="post: 3138834" data-attributes="member: 2067"><p>The idea is that white magic can heal about as much as a black magic spell of the same level can deal in damage. Which, in general, is more than a Cure Blank Wounds spell can heal. This is, in part, because white mages don't get some of the cool stuff clerics get for combat and damaging magic. In comparison to these, Benediction, by the time you have 6th level magic, isn't that potent. Earlier in the process and still using the Cure Wounds spells, Benediction is pretty overpowered. You might want to make it a full-round action, or keep an X/dy limit on it, or make it cost a 0-level spell slot, or something else minor like that. </p><p></p><p></p><p></p><p>Binary abilities are VERY powerful. The Dragoon while jumping is basically immune to any damage, and that's something that shouldn't be easily doled out, certainly not at an early level when the dragoon first gets Jump. </p><p></p><p>Still, that is preserved. It is far too classic to deny. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> It's going into the limits you can learn from Palidoor, though, meaning it fits in with other very powerful abilities and has some severe restrictions on it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3138834, member: 2067"] The idea is that white magic can heal about as much as a black magic spell of the same level can deal in damage. Which, in general, is more than a Cure Blank Wounds spell can heal. This is, in part, because white mages don't get some of the cool stuff clerics get for combat and damaging magic. In comparison to these, Benediction, by the time you have 6th level magic, isn't that potent. Earlier in the process and still using the Cure Wounds spells, Benediction is pretty overpowered. You might want to make it a full-round action, or keep an X/dy limit on it, or make it cost a 0-level spell slot, or something else minor like that. Binary abilities are VERY powerful. The Dragoon while jumping is basically immune to any damage, and that's something that shouldn't be easily doled out, certainly not at an early level when the dragoon first gets Jump. Still, that is preserved. It is far too classic to deny. ;) It's going into the limits you can learn from Palidoor, though, meaning it fits in with other very powerful abilities and has some severe restrictions on it. :) [/QUOTE]
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