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Final Fantasy Zero: Design Diary continued
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<blockquote data-quote="Cynlas" data-source="post: 3149531" data-attributes="member: 34699"><p>Ok, new questions.</p><p></p><p><strong>First</strong>, a general one about the class formats; while the stat columns, I am assuming, are meant to reflect that stats' current rating, like in standard D20. Is this also true for the "Bonus" column, or are those enhancements meant to be cumulative? For example, does a Whm get a total bonus to WIS of +6 (at 48th level), or +18 (the cumulative enhancement)? I ask because the Crusader table has some of its higher level bonuses actually going down, then up higher again (such as its "armor" bonus). Or, is it dependant upon the type of score the bonus applies to? (IE, attribute enhancements are linear (WIS +6), but other stats are cumulative (Armor +18 ).</p><p></p><p>Second, is it you're intent that spells cast by high level casters are unavoidable even by other high level (even higher level) characters? For example, assuming even pathetically average ability scores, a spell cast by a 50th level Blm (or Whm) cannot be avoided even with a Resistance roll of 20 (assuming we are ignoring the "automatic" success of a "natural 20") by any of the classes published so far. Crusaders seem to be the only ones capable of avoiding their own magic on a 50% margin; everyone else is doomed to failure.</p><p></p><p>For instance, a 50th Hume Blm with a 10 (now 16) Int has a Magic score of 30, making for a Magic Class of 43 (10+MAG+INT Mod). However, his evil twin genome only has a RES score of 16, meaning his resistance roll will be made at a D20 +16. At the best of times, he can only muster a RES result of 36, still significantly below his opponenet's 43 MC. </p><p></p><p>Only the theif has a higher RES than MAG, but even still, its RES is not enough to effectively resist a true spellcaster.</p><p></p><p>Is this imbalance intentional? Or, do you intend to "fix" it by making more defensive, RES boosting, magic gear available than ofensive, MAGIC boosting, gear?</p></blockquote><p></p>
[QUOTE="Cynlas, post: 3149531, member: 34699"] Ok, new questions. [B]First[/B], a general one about the class formats; while the stat columns, I am assuming, are meant to reflect that stats' current rating, like in standard D20. Is this also true for the "Bonus" column, or are those enhancements meant to be cumulative? For example, does a Whm get a total bonus to WIS of +6 (at 48th level), or +18 (the cumulative enhancement)? I ask because the Crusader table has some of its higher level bonuses actually going down, then up higher again (such as its "armor" bonus). Or, is it dependant upon the type of score the bonus applies to? (IE, attribute enhancements are linear (WIS +6), but other stats are cumulative (Armor +18 ). Second, is it you're intent that spells cast by high level casters are unavoidable even by other high level (even higher level) characters? For example, assuming even pathetically average ability scores, a spell cast by a 50th level Blm (or Whm) cannot be avoided even with a Resistance roll of 20 (assuming we are ignoring the "automatic" success of a "natural 20") by any of the classes published so far. Crusaders seem to be the only ones capable of avoiding their own magic on a 50% margin; everyone else is doomed to failure. For instance, a 50th Hume Blm with a 10 (now 16) Int has a Magic score of 30, making for a Magic Class of 43 (10+MAG+INT Mod). However, his evil twin genome only has a RES score of 16, meaning his resistance roll will be made at a D20 +16. At the best of times, he can only muster a RES result of 36, still significantly below his opponenet's 43 MC. Only the theif has a higher RES than MAG, but even still, its RES is not enough to effectively resist a true spellcaster. Is this imbalance intentional? Or, do you intend to "fix" it by making more defensive, RES boosting, magic gear available than ofensive, MAGIC boosting, gear? [/QUOTE]
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