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Final Fantasy Zero: Design Diary continued
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<blockquote data-quote="Arkhandus" data-source="post: 3388315" data-attributes="member: 13966"><p>Y'know, I'm kinda leery of that. Shouldn't multiple targets at least cost a bit more MP? Like +50% or so, maybe?</p><p></p><p></p><p>I think I prefer the style of spells you've got going right now, rather than a super-simplified spell list that would kinda detract from the game's flavor. The spell lists are reasonably sized as-is, so there's really no need to super-compact them. I'd actually like to see a few more spells added (just a few, mind you; 1-2 per spell level, depending on what's added).</p><p></p><p></p><p>Spell check: Endurance.</p><p></p><p></p><p>What, no 1st-rank/1st-level healing spells? From White Magic??? No way.... I think ya should add a <strong>Regenet</strong> to the Rank 1 White Magic spells. Would grant fast healing, like fast healing 1, for a short duration (probably healing an amount moderately better than Curet?).</p><p></p><p></p><p>I reject the name Safe and compel you to rename it Protect!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Also, Spikes' blurb is mixed up. Guess it's supposed to say 'Target deals physical damage to their attackers.'</p><p></p><p></p><p>I insist that <strong>Regen</strong> be added to Rank III; probably fast healing 2 or 3, otherwise like Regenet, but max healing would be somewhat beyond Cure.</p><p></p><p></p><p>Should probably/maybe be spelled as Nullspell......? Also, I insist that <strong>Regena</strong>, <strong>Regenra</strong>, or <strong>Regenera</strong> be added to Rank V; likely to be fast healing 3 or 4, max healing a moderate amount above Cura.</p><p></p><p></p><p>I would suggest swapping the levels these are at, or something similar; I think Peerless should be a higher-level effect, while Decoy really ought to be a bit lower, IMHO. Also, again: I would add <strong>Regenga</strong>, <strong>Regenega</strong>, or <strong>Regenerga</strong> to Rank VII, giving fast healing 4 or 5 with a maximum amount of healing similar to, or a bit above, Curaga; and maybe the added effect of allowing severed limbs to be reattached during the spell's duration, as long as they haven't decomposed yet.</p><p></p><p></p><p>Question: why is Full Life a rank-9 spell while Full Cure is a rank-10 spell? Full Life provides greater benefit. Perhaps Full Cure should at least have some added advantage in that it can affect multiple targets with little or no penalties/extra costs/whatever? And maybe a quicker casting time?</p><p></p><p>Additionally: Think there needs to be another 1-2 spells of Rank VIII, Rank IX, and Rank X. Among them, <strong>Regenja</strong>, <strong>Regeneja</strong>, or <strong>Regenerja</strong> at Rank IX, giving fast healing of 5 or 6 (maybe 7 or 8?, even?) and a maximum healing value moderately greater than Curaja (maybe a shorter duration than earlier Regens though, if giving the boost of FH 7 or 8 instead of 5 or 6), and the added benefits of limb reattachment and limb regeneration (probably within 3d4 rounds for each severed limb? Or maybe just at the end of the spell's duration?).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3388315, member: 13966"] Y'know, I'm kinda leery of that. Shouldn't multiple targets at least cost a bit more MP? Like +50% or so, maybe? I think I prefer the style of spells you've got going right now, rather than a super-simplified spell list that would kinda detract from the game's flavor. The spell lists are reasonably sized as-is, so there's really no need to super-compact them. I'd actually like to see a few more spells added (just a few, mind you; 1-2 per spell level, depending on what's added). Spell check: Endurance. What, no 1st-rank/1st-level healing spells? From White Magic??? No way.... I think ya should add a [B]Regenet[/B] to the Rank 1 White Magic spells. Would grant fast healing, like fast healing 1, for a short duration (probably healing an amount moderately better than Curet?). I reject the name Safe and compel you to rename it Protect!! :) Also, Spikes' blurb is mixed up. Guess it's supposed to say 'Target deals physical damage to their attackers.' I insist that [B]Regen[/B] be added to Rank III; probably fast healing 2 or 3, otherwise like Regenet, but max healing would be somewhat beyond Cure. Should probably/maybe be spelled as Nullspell......? Also, I insist that [B]Regena[/B], [B]Regenra[/B], or [B]Regenera[/B] be added to Rank V; likely to be fast healing 3 or 4, max healing a moderate amount above Cura. I would suggest swapping the levels these are at, or something similar; I think Peerless should be a higher-level effect, while Decoy really ought to be a bit lower, IMHO. Also, again: I would add [B]Regenga[/B], [B]Regenega[/B], or [B]Regenerga[/B] to Rank VII, giving fast healing 4 or 5 with a maximum amount of healing similar to, or a bit above, Curaga; and maybe the added effect of allowing severed limbs to be reattached during the spell's duration, as long as they haven't decomposed yet. Question: why is Full Life a rank-9 spell while Full Cure is a rank-10 spell? Full Life provides greater benefit. Perhaps Full Cure should at least have some added advantage in that it can affect multiple targets with little or no penalties/extra costs/whatever? And maybe a quicker casting time? Additionally: Think there needs to be another 1-2 spells of Rank VIII, Rank IX, and Rank X. Among them, [B]Regenja[/B], [B]Regeneja[/B], or [B]Regenerja[/B] at Rank IX, giving fast healing of 5 or 6 (maybe 7 or 8?, even?) and a maximum healing value moderately greater than Curaja (maybe a shorter duration than earlier Regens though, if giving the boost of FH 7 or 8 instead of 5 or 6), and the added benefits of limb reattachment and limb regeneration (probably within 3d4 rounds for each severed limb? Or maybe just at the end of the spell's duration?). [/QUOTE]
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